TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 3 fighters moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bessarabia 3 infantry moved from Buryatia to Northern Manchuria 1 artillery moved from Siberia to Amur 4 artilleries and 6 infantry moved from Sakha to Amur 1 fighter moved from Anhwe to Northern Manchuria Combat - Russians Battle in Bessarabia Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 infantry owned by the Italians lost in Bessarabia Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Amur Russians attack with 5 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 5 artilleries and 6 infantry in Amur, round 2 : 2/11 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 5 artilleries and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Northern Manchuria Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Northern Manchuria, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Northern Manchuria, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Northern Manchuria, round 4 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Northern Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria 1 infantry owned by the Japanese lost in Northern Manchuria Russians win, taking Northern Manchuria from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sakha to Amur 1 fighter moved from Northern Manchuria to Buryatia 2 infantry moved from Buryatia to Amur 1 infantry moved from Buryatia to Amur 3 infantry moved from Anhwe to Hopei 1 artillery and 8 infantry moved from Russia to Smolensk 1 fighter moved from Ukraine to Russia 3 fighters and 1 tactical_bomber moved from Bessarabia to Smolensk 1 infantry moved from Southern Belarus to Smolensk 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Nenetsia to Gorky 1 aaGun, 3 artilleries and 12 infantry moved from Ukraine to Kursk 8 infantry moved from Siberia to Amur Place Units - Russians 3 infantry placed in Siberia 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,5,6,3 Russians collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Italians regular : 0.67 Russians regular : -2.83
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




