TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 15 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 12 infantry moved from Eastern Poland to Bessarabia 8 armour and 7 mech_infantrys moved from Eastern Poland to Bessarabia 2 fighters, 2 infantry and 1 tactical_bomber moved from Leningrad to Northern Belarus 1 fighter moved from Western Germany to Northern Belarus 1 transport moved from 97 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Trans-Jordan 2 fighters and 1 tactical_bomber moved from 100 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Syria to Trans-Jordan 1 tactical_bomber moved from Syria to Trans-Jordan Combat - Germans Battle in Northern Belarus Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Northern Belarus 2 infantry owned by the Russians lost in Northern Belarus Germans win, taking Northern Belarus from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Bessarabia Germans attack with 8 armour, 12 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 12 infantry and 7 mech_infantrys in Bessarabia, round 2 : 8/27 hits, 8.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 8 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Eastern Poland to Bessarabia 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania 1 mech_infantry moved from Germany to Romania 1 artillery and 2 infantry moved from Germany to Slovakia Hungary 3 transports moved from 118 Sea Zone to 117 Sea Zone 1 artillery and 5 infantry moved from Germany to 117 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 1 artillery and 5 infantry moved from 118 Sea Zone to Leningrad 3 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Eastern Poland to Leningrad 1 destroyer moved from 115 Sea Zone to 118 Sea Zone 3 submarines moved from 93 Sea Zone to 112 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 1 fighter moved from 93 Sea Zone to Gibraltar 2 tactical_bombers moved from 93 Sea Zone to Gibraltar 4 carriers, 2 destroyers and 3 fighters moved from 93 Sea Zone to 94 Sea Zone 2 tactical_bombers moved from Trans-Jordan to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Trans-Jordan to 100 Sea Zone 1 marine moved from Alexandria to 100 Sea Zone 1 marine moved from 100 Sea Zone to Syria Place Units - Germans 2 infantry placed in Southern France 1 transport placed in 95 Sea Zone 2 infantry placed in Normandy Bordeaux 1 fighter placed in France 1 artillery and 2 infantry placed in Leningrad 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 1.00 British regular : -0.33
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




