TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 3 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Germany to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 3 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 2 : 8/18 hits, 6.00 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 4 infantry owned by the Germans lost in France 1 aaGun owned by the French, 6 infantry owned by the French and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in France, round 3 : 7/14 hits, 5.33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans lost in France 1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 0/3 hits, 1.83 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 1/3 hits, 1.83 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British lost in 111 Sea Zone 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -25 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Yugoslavia, round 2 : 6/10 hits, 4.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 5 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 2 bombers, 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 mech_infantrys moved from Western Germany to Poland 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 transport moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter and 2 tactical_bombers moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Slovakia Hungary 3 infantry moved from Greater Southern Germany to Slovakia Hungary Place Units - Germans 1 destroyer placed in 112 Sea Zone 4 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : 0.67 Neutral_Allies regular : 0.33 Germans regular : 2.83 British regular : 0.00
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




