TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Belarus to Rostov Germans take Bryansk from Russians 21 artilleries and 17 infantry moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 1 armour, 21 artilleries, 17 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 21 artilleries, 17 infantry and 1 mech_infantry in Rostov, round 2 : 4/40 hits, 13.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 21 artilleries, 16 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Persia to Caucasus 2 tactical_bombers moved from Ukraine to Trans-Jordan 4 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Poland to Novgorod 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Belarus to Rostov 1 aaGun moved from Ukraine to Rostov 5 artilleries moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Norway to Finland 1 fighter moved from Ukraine to Greece 3 bombers moved from Ukraine to Greece 2 infantry moved from Western Ukraine to Ukraine Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 mech_infantrys placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2,5,5,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,2,3,4,5,1,5,1,3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -9.50
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




