@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
Dawgoneit (Axis) vs Odonis (Allies +13)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Ethiopia to Kenya
1 fighter moved from Malta to 99 Sea Zone
1 bomber moved from Malta to Kenya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from Ethiopia to Kenya
1 fighter moved from Malta to 99 Sea Zone
1 bomber moved from Malta to KenyaCombat - British
Battle in Kenya
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Kenya to Belgian Congo
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 1 infantry placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to Morocco
1 armour moved from Tunisia to Morocco
Italians take Algeria from FrenchCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 bomber
French defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for French: 2 infantryNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 bomber moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Alexandria to Belgian Congo
1 bomber, 4 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 fighter and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 destroyer
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 81 Sea Zone
Germans attack with 1 bomber, 4 fighters and 3 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Morocco
Battle in Belgian Congo
Germans attack with 2 bombers
British defend with 1 bomber
Germans win, taking Morocco from French with 2 bombers remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in GibraltarNon Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Alexandria
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
2 bombers moved from Belgian Congo to AlexandriaPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 armour, 2 artilleries and 9 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour, 2 artilleries and 9 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour, 1 artillery and 9 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour, 1 artillery and 9 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 2 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 2 aaGuns
EDIT: Removing units owned by Germans from Romania: 1 armour, 2 artilleries and 10 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour, 2 artilleries and 10 infantry
EDIT: Removing units owned by Germans from Germany: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Yugoslavia: 2 armour
EDIT: Adding units owned by Germans to Eastern Poland: 2 armour
EDIT: Removing units owned by Germans from Germany: 7 infantry
EDIT: Adding units owned by Germans to Poland: 7 infantry
EDIT: Removing units owned by Germans from Holland Belgium: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 infantry placed in Western Germany
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 aaGun, 1 artillery and 19 infantry moved from Belarus to Bryansk
1 aaGun, 1 artillery and 7 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Hopei to Suiyuyan
2 fighters moved from Hunan to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Suiyuyan to Hopei
2 bombers, 7 fighters and 5 tactical_bombers moved from Hunan to Hopei
2 artilleries and 3 infantry moved from Hopei to Shensi
3 mech_infantrys moved from Shantung to Hopei
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 fighter and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 2 artilleries and 4 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 10 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 4 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Yunnan
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry and 1 tactical_bomber
Battle in 91 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 transports
Germans defend with 1 cruiser, 1 destroyer and 2 transports
British win with 3 fighters and 2 transports remaining. Battle score for attacker is 26
Casualties for Germans: 1 cruiser, 1 destroyer and 2 transports
Casualties for British: 1 destroyer
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 2 infantry
British win, taking Gibraltar from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from 39 Sea Zone to India
2 fighters moved from Yunnan to India
1 infantry moved from Malaya to Shan State
3 fighters moved from 91 Sea Zone to French West AfricaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Persia
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6,5,2,6,1,6,2,3
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Baltic States
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Tunisia to 91 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Algeria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to French Indo ChinaPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,3,1,5,4,6,4,3
ANZAC collect 14 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
9 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
7 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers, 4 fighters and 5 tactical_bombers moved from Alexandria to Algeria
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber and 1 fighter moved from Western Germany to AlgeriaCombat - Germans
Battle in Novgorod
Germans attack with 9 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
Germans win, taking Novgorod from Russians with 8 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Germans
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 aaGuns moved from Western Germany to Germany
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Germans
1 carrier placed in 93 Sea Zone
1 artillery and 1 infantry placed in Western Germany
2 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour and 1 infantry
EDIT: Adding units owned by Germans to Southern France: 1 armour and 1 infantry
EDIT: Turning off Edit Mode