But luck reversed in the later rounds and I was also able to sink the transport. Would have been happy to just get the BB after your hit.
Dawgoneit (Axis) vs Odonis (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Southern France to Southern Italy
4 bombers, 4 fighters and 4 tactical_bombers moved from Algeria to Gibraltar
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 armour and 1 mech_infantry moved from Eastern Poland to Romania
8 armour moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Poland to Eastern Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 fighter and 1 tactical_bomber moved from Algeria to GibraltarCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 4 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 3 fighters and 1 harbour; French defend with 1 fighter
Germans win with 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 2 fighters
Casualties for British: 1 armour, 1 artillery and 3 fighters
Casualties for French: 1 fighter
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 bombers, 3 fighters and 5 tactical_bombers moved from Gibraltar to Algeria
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 carrier moved from 93 Sea Zone to 95 Sea Zone
3 aaGuns, 1 artillery and 3 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from France to Northern ItalyPlace Units - Germans
1 battleship, 1 cruiser and 1 destroyer placed in 112 Sea Zone
2 fighters placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 fighters moved from Russia to Belarus
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
2 fighters moved from Russia to Belarus
1 mech_infantry moved from Archangel to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Belarus to Russia
3 artilleries, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
2 aaGuns, 2 armour, 3 artilleries, 35 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Novosibirsk to Kansu
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
2 fighters moved from Russia to SamaraPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
1 armour, 2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
5 infantry moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Shantung to Hopei
1 artillery and 1 infantry moved from Shantung to Anhwe
3 fighters moved from Hopei to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 1 tactical_bomber moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Siam
2 bombers moved from Hunan to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 infantry moved from Borneo to 43 Sea Zone
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 mech_infantry moved from Kiangsi to Kwangsi
Japanese take Kwangsi from Chinese
1 mech_infantry moved from Kiangsi to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Japanese
Battle in French Indo China
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from French, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser and 2 destroyers
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 cruiser and 2 destroyers
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Tsinghai
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in West IndiaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in Siam and were removed
1 fighter moved from Tsinghai to Hopei
1 fighter and 2 tactical_bombers moved from Hunan to Malaya
2 bombers moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from Hunan to 42 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 factory_minor placed in Manchuria
1 submarine placed in 6 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
I have a situation with a battle.
Battle in Siam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
I moved all my planes and I didn’t pay attention to the amount of moves I had etc…
when I was moving it let me move. the game was relying on a carrier and I thought at the moment I only moved 2 spots thinking I could land in malya welp means that the battle could not of happened like that.
a cruiser man and gun should have gone there. can you give me a suggestion on what you want me to do? -
go ahead and re-do that combat move how you want - no problem!
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how do you roll manualy
2d@2
or something like that -
I am sorry.
and I do thank you.
I just didn’t pay attention.
been real busy and I was rushing things.
thank you again -
You can follow the instructions below:
For Combat, you’ll go into the text box and using the example above again, you’ll type, “SZ 106” Hit return twice to go down a few lines, then type “
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "
Rolls: 1@2; Total Hits: 01@2: (5)Again, my UK destroyer returns fire @ 2. Hit Post and the forum will tell you if I got a hit or not. Let’s say I missed. You would kill my UK destroyer and UK Transport w/your sub. Go to the map, delete my UK destroyer and UK Transport. Leaving your 1 German sub in SZ106. Go to the next battle(i.e. go back to the thread), type the next battle SZ or territory(i.e. France). Germany always attacks France on Turn 1 and then type out the next battle.
Hope the above helps… give it a try
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Sorry, you can see how it works above, but the formula is missing. Essentially, you type the following combination for an INF and a ART attacking an enemy INF:
Attack:
: aaa 2@2 :
Return Fire:
: aaa 1@2 :
except, for the above, don’t put spaces between the “:” and the “aaa” or between the “2@2” and the “:”
unfortunately, in this forum if I type it exactly then it will hide the formula.
Give it a try
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1 inf. and 1 art.
Rolls: 2@2; Total Hits: 02@2: (5, 3)
1 cruiser
Rolls: 1@3; Total Hits: 11@3: (3)
VS
1 inf.
Rolls: 1@2; Total Hits: 01@2: (3)
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ok. thank you.
looks like all stays the same.
game on. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea Zone
2 transports moved from 86 Sea Zone to 89 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
2 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 submarine placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 factory_minor placed in BrazilTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Malta to Tobruk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 artillery and 1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 2 mech_infantrys moved from Egypt to Tobruk
1 fighter and 1 tactical_bomber moved from Malta to Tobruk
2 infantry moved from India to Burma
1 fighter moved from India to Burma
2 mech_infantrys moved from Persia to West India
1 artillery and 1 mech_infantry moved from India to West India
1 mech_infantry moved from India to West IndiaCombat - British
Battle in West India
British attack with 1 artillery and 4 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British win, taking West India from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Iraq
1 fighter moved from Burma to IndiaPlace Units - British
1 fighter placed in United Kingdom
1 factory_minor placed in Egypt
1 airfield placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 airfield
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
small edit: forgot I had an airbase in Gibralter already, so re-purchased other units instead. Hope this is ok?
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edits posted in this file
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians