Dawgoneit (Axis) vs Odonis (Allies +13)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 1 cruiser, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Eastern Poland to Bessarabia
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 armour moved from Southern France to Southern Italy
                4 bombers, 4 fighters and 4 tactical_bombers moved from Algeria to Gibraltar
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                2 infantry moved from France to Northern Italy
                1 armour and 1 mech_infantry moved from Germany to Yugoslavia
                1 armour and 1 mech_infantry moved from Eastern Poland to Romania
                8 armour moved from Novgorod to Eastern Poland
                1 artillery and 3 infantry moved from Poland to Eastern Poland
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Gibraltar
                    Germans attack with 4 bombers, 5 fighters and 5 tactical_bombers
                    British defend with 1 airfield, 1 armour, 1 artillery, 3 fighters and 1 harbour; French defend with 1 fighter
                    Germans win with 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 armour, 1 artillery and 3 fighters
                    Casualties for French: 1 fighter
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers, 3 fighters and 5 tactical_bombers moved from Gibraltar to Algeria
                1 armour and 1 mech_infantry moved from Romania to Bulgaria
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                3 aaGuns, 1 artillery and 3 infantry moved from Germany to Poland
                1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy

    Place Units - Germans
                1 battleship, 1 cruiser and 1 destroyer placed in 112 Sea Zone
                2 fighters placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                2 fighters moved from Russia to Belarus
                1 mech_infantry moved from Archangel to Belarus
                1 artillery moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Ukraine to Bessarabia
                1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
                2 fighters moved from Russia to Belarus
                1 mech_infantry moved from Archangel to Belarus
                1 artillery moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 artilleries, 2 fighters and 1 mech_infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Belarus from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Bessarabia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                2 fighters moved from Belarus to Russia
                3 artilleries, 2 infantry and 2 mech_infantrys moved from Russia to Bryansk
                2 aaGuns, 2 armour, 3 artilleries, 35 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 infantry moved from Caucasus to Rostov
                6 infantry moved from Novosibirsk to Kansu
                2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
                2 fighters moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                1 armour, 2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 artillery, 1 factory_minor and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 infantry moved from Manchuria to Jehol
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from Shantung to Hopei
                1 artillery and 1 infantry moved from Shantung to Anhwe
                3 fighters moved from Hopei to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 fighter and 1 tactical_bomber moved from Hunan to Burma
                1 fighter and 1 tactical_bomber moved from Hunan to Shan State
                1 fighter and 1 tactical_bomber moved from Hunan to Siam
                2 bombers moved from Hunan to 42 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Borneo to 43 Sea Zone
                1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India
                1 artillery moved from Malaya to Shan State
                1 mech_infantry moved from Yunnan to Burma
                1 mech_infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 mech_infantry moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 mech_infantry moved from Kiangsi to Yunnan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China

    Combat - Japanese
                Battle in French Indo China
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from French, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 cruiser and 2 destroyers
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 1 cruiser and 2 destroyers
                    Casualties for Japanese: 1 submarine
                Battle in Burma
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Tsinghai
                    Japanese attack with 3 fighters and 1 infantry
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 2 fighters and 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in West India

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber could not land in Siam and were removed
                1 fighter moved from Tsinghai to Hopei
                1 fighter and 2 tactical_bombers moved from Hunan to Malaya
                2 bombers moved from 42 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 fighter moved from Hunan to 42 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Malaya: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Manchuria
                1 submarine placed in 6 Sea Zone
                3 armour placed in Shantung
                3 armour placed in Kiangsu
                1 artillery placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • I have a situation with a battle.
    Battle in Siam
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
    I moved all my planes and I didn’t pay attention to the amount of moves I had etc…
    when I was moving it let me move. the game was relying on a carrier and I thought at the moment I only moved 2 spots thinking I could land in malya welp means that the battle could not of happened like that.
    a cruiser man and gun should have gone there. can you give me a suggestion on what you want me to do?

  • '20 '19 '18 '15 '13

    go ahead and re-do that combat move how you want - no problem!


  • how do you roll manualy
    2d@2
    or something like that


  • I am sorry.
    and I do thank you.
    I just didn’t pay attention.
    been real busy and I was rushing things.
    thank you again

  • '20 '19 '18 '15 '13

    You can follow the instructions below:

    For Combat, you’ll go into the text box and using the example above again, you’ll type, “SZ 106” Hit return twice to go down a few lines, then type “DiceRolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "DiceRolls: 1@2; Total Hits: 01@2: (5)Again, my UK destroyer returns fire @ 2. Hit Post and the forum will tell you if I got a hit or not. Let’s say I missed. You would kill my UK destroyer and UK Transport w/your sub. Go to the map, delete my UK destroyer and UK Transport. Leaving your 1 German sub in SZ106. Go to the next battle(i.e. go back to the thread), type the next battle SZ or territory(i.e. France). Germany always attacks France on Turn 1 and then type out the next battle.

    Hope the above helps… give it a try

  • '20 '19 '18 '15 '13

    Sorry, you can see how it works above, but the formula is missing. Essentially, you type the following combination for an INF and a ART attacking an enemy INF:

    Attack:

    : aaa 2@2 :

    Return Fire:

    : aaa 1@2 :

    except, for the above, don’t put spaces between the “:” and the “aaa” or between the “2@2” and the “:”

    unfortunately, in this forum if I type it exactly then it will hide the formula.

    Give it a try


  • 1 inf. and 1 art.
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    1 cruiser
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    VS
    1 inf.
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • ok. thank you.
    looks like all stays the same.
    game on.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Dutch New Guinea to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Dutch New Guinea to 34 Sea Zone
                1 submarine moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 34 Sea Zone to 54 Sea Zone
                2 transports moved from 86 Sea Zone to 89 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 bomber placed in Western United States
                1 submarine placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone
                1 factory_minor placed in Brazil

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 fighter and 1 tactical_bomber moved from Malta to Tobruk
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 mech_infantrys moved from Persia to West India
                1 artillery and 1 mech_infantry moved from India to West India
                1 mech_infantry moved from India to West India

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Alexandria to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 fighter and 1 tactical_bomber moved from Malta to Tobruk
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                2 mech_infantrys moved from Persia to West India
                1 artillery and 1 mech_infantry moved from India to West India
                1 mech_infantry moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 1 artillery and 4 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                    British win, taking West India from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery, 3 infantry and 1 mech_infantry
                    British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Tobruk to Egypt
                1 tactical_bomber moved from Tobruk to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Iraq
                1 fighter moved from Burma to India

    Place Units - British
                1 fighter placed in United Kingdom
                1 factory_minor placed in Egypt
                1 airfield placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
                British collect 33 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 airfield
                EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '15 '13

    small edit: forgot I had an airbase in Gibralter already, so re-purchased other units instead. Hope this is ok?

  • '20 '19 '18 '15 '13

    edits posted in this file

    B5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                3 submarines moved from 94 Sea Zone to 91 Sea Zone
                1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Algeria to Gibraltar
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians

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