@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
Dawgoneit (Axis) vs Odonis (Allies +13)
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small edit: forgot I had an airbase in Gibralter already, so re-purchased other units instead. Hope this is ok?
definetly cool man 8-)
what would you like to do with your fighters in gibralter
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Fight the land battle please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 94 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 destroyer
Italians win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 bomber
Casualties for Americans: 2 fightersNon Combat Move - Italians
3 infantry moved from Algeria to MoroccoPlace Units - Italians
1 airfield placed in Morocco
1 artillery placed in Southern Italy
Italians undo move 2.
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 infantry moved from Western Australia to South Australia
3 fighters moved from Western Australia to Queensland
2 fighters moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier moved from 95 Sea Zone to 91 Sea Zone
2 tactical_bombers moved from Algeria to 91 Sea Zone
3 fighters moved from Algeria to Morocco
2 fighters moved from Southern France to Gibraltar
1 tactical_bomber moved from Algeria to Gibraltar
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Poland to Eastern Poland
2 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 artillery moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 5 infantry
Russians defend with 2 artilleries
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Bulgaria to Eastern Poland
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 3 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
3 aaGuns moved from Poland to Eastern Poland
4 bombers moved from Algeria to Morocco
1 tactical_bomber moved from Algeria to Gibraltar
1 tactical_bomber moved from Algeria to MoroccoPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 bomber placed in Southern France
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 armour and 6 mech_infantrys moved from Bryansk to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Samara to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 armour and 6 mech_infantrys moved from Bryansk to Archangel
1 armour moved from Russia to Archangel
2 fighters moved from Samara to BelarusCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 6 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 artillery and 5 infantry
Russians win, taking Belarus from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 fighters moved from Belarus to Bryansk
1 infantry moved from Rostov to Ukraine
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Ukraine
2 artilleries and 4 infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Novosibirsk to Kansu
1 aaGun moved from Novosibirsk to Vologda
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Tsinghai
2 infantry moved from Siberia to Sakha
2 infantry moved from Sakha to BuryatiaPlace Units - Russians
3 mech_infantrys placed in Volgograd
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 armour, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 infantry moved from Jehol to Chahar
1 artillery moved from Shan State to Burma
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 36 Sea Zone to 45 Sea Zone
1 transport moved from 79 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 44 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 armour moved from Shantung to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 armour moved from Kiangsu to Kweichow
2 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Malaya to Burma
3 fighters and 3 tactical_bombers moved from Malaya to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 infantry moved from Manchuria to Jehol
1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 bomber moved from Malaya to Formosa
1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to BurmaCombat - Japanese
Battle in Formosa
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Formosa from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer and 1 submarine
Japanese win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Kweichow to Hopei
1 bomber moved from Formosa to KiangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
3 armour placed in Shantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 45 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 45 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
2 fighters moved from 54 Sea Zone to 55 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 3 submarines and 1 transport
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 3 submarines and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Battle in 55 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Korea from Japanese with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 89 Sea Zone to 101 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
2 mech_infantrys moved from Central United States to Eastern United States
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 artilleries placed in Brazil
2 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in 101 Sea Zone
2 destroyers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Tobruk to Libya
British take Libya from Italians
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 battleship moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Tobruk to Libya
British take Libya from Italians
4 infantry moved from India to Burma
1 fighter moved from India to Burma
1 battleship moved from 54 Sea Zone to 44 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Burma from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 44 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
British win, taking 44 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from Burma to India
2 aaGuns, 24 infantry and 1 mech_infantry moved from India to Burma
1 artillery moved from West India to India
3 mech_infantrys moved from West India to Burma
1 artillery and 1 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Persia
2 destroyers moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
3 infantry moved from Morocco to Algeria
2 infantry moved from Southern France to Northern Italy
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
5 fighters moved from Queensland to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
5 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 62 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to AlexandriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 armour moved from Tunisia to Tobruk
Italians take Tobruk from British
1 artillery and 2 infantry moved from Tunisia to Libya
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to Yugoslavia
1 tactical_bomber moved from Gibraltar to Yugoslavia
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern France to Western Ukraine
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
1 armour moved from Yugoslavia to Bessarabia
1 bomber moved from Morocco to Ukraine
4 infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
8 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to BelarusCombat - Germans
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 artilleries
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Western Ukraine to Eastern PolandPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 bomber, 4 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
6 artilleries and 29 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Sakha to Amur
2 infantry moved from Buryatia to Amur
2 infantry moved from Buryatia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur





