TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 bomber and 2 fighters moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 battleship and 2 cruisers in Yugoslavia, round 2 : 0/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 3/9 hits, 3.33 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Italians lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 3/7 hits, 3.00 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Yugoslavia 2 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 3 infantry moved from Northern Italy to Western Germany 1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy 2 armour moved from Greece to Romania 1 artillery and 1 infantry moved from Greece to Bulgaria 2 fighters moved from Yugoslavia to 97 Sea Zone 1 bomber moved from Yugoslavia to Southern Italy Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Italians collect 19 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -2.00 Neutral_Allies regular : 0.67
Rolls: 1@2; Total Hits: 01@2: (4)” and hit Post. The idea is, you have 1 Sub attacking at 2. So, you always type a colon first, then hit the space bar on the keyboard, then you type out your dice rolls(i.e. 1@1 1@2 1@3 1@4: , etc… Or could be 2@2 2@3 2@4: So depending on what’s attacking determines how many @'s you type. So, since a Sub attacks at a 2 you type, “1@2” after the first colon. Then, you type a colon again at the end, right after the 2, no space. After you hit Post, the screen will tell you how many hits you made. So, for instance, if your Sub hits, it will tell you have 1 hit. Now, go back into the text box and type, “Return fire” Hit return twice. This is my chance to return fire w/my 1 UK destroyer. Under Return fire, type "




