@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 mech_infantry moved from Burma to India
1 infantry moved from Shensi to Sikang
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Shensi to Kansu
1 bomber moved from Burma to Kansu
1 bomber moved from Burma to Tsinghai
1 fighter and 1 tactical_bomber moved from Burma to Sikang
2 fighters and 2 tactical_bombers moved from Burma to India
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
2 battleships moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Celebes, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/4 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 2/7 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
3 armour moved from Burma to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Celebes to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
1 bomber moved from Tsinghai to Shensi
1 bomber moved from Kansu to Shensi
1 artillery moved from Chahar to Suiyuyan
2 artilleries moved from Yakut S.S.R. to Buryatia
2 artilleries and 1 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Manchuria to Buryatia
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Yunnan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 72 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Production/PUs Summary :
Germans : 50 / 66
Russians : 19 / 19
Japanese : 72 / 91
Americans : 55 / 83
Chinese : 2 / 5
British : 33 / 43
UK_Pacific : 2 / 0
Italians : 13 / 9
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Norway to 125 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 fighter moved from 127 Sea Zone to Novgorod
1 tactical_bomber moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 fighter moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
2 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to India
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
2 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to India
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
2 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to India
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Karelia
2 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 bomber moved from Eastern Persia to Caucasus
2 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Caucasus
1 fighter moved from Eastern Persia to India
1 battleship moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 127 Sea Zone
Combat - British
Battle in India
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery
British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Eastern Persia
5 infantry moved from Eastern Persia to West India
1 aaGun, 1 artillery and 1 infantry moved from Persia to Eastern Persia
1 artillery and 2 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Egypt to Iraq
1 carrier moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from 127 Sea Zone to Kazakhstan
4 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Norway to Finland
1 artillery and 1 infantry moved from United Kingdom to Scotland
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to West India
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 aaGun and 2 infantry placed in Persia
3 mech_infantrys placed in Iraq
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Territory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Kazakhstan : 1 armour, 1 fighter and 1 mech_infantry
West India : 5 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 artillery and 1 infantry
Norway : 2 aaGuns, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 2 infantry
Caucasus : 2 mech_infantrys
125 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 6 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
72 Sea Zone : 1 transport
127 Sea Zone : 1 destroyer, 1 fighter and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 4 infantry
91 Sea Zone : 1 transport
Finland : 1 aaGun
Production/PUs Summary :
Germans : 43 / 66
Russians : 24 / 19
Japanese : 69 / 91
Americans : 57 / 77
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 13 / 9
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
making a Brit NCM change….
edited file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 mech_infantrys moved from Bulgaria to Bessarabia
2 infantry moved from Albania to Yugoslavia
1 aaGun moved from Bulgaria to Yugoslavia
2 infantry moved from Germany to Western Germany
1 bomber moved from Rostov to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,4,4,5
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
Production/PUs Summary :
Germans : 43 / 66
Russians : 22 / 19
Japanese : 69 / 91
Americans : 57 / 77
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 15 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the site has seemingly bounced me……Created a new account JWW2…with new passwords…having trouble posting files…trusting you are getting dice still. maddening.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
I keep trying to post the end of turn file……
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from Tambov to Eastern Persia
1 fighter moved from Tambov to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers and 1 fighter
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Eastern Persia : 3 fighters
Production/PUs Summary :
Germans : 43 / 66
Russians : 22 / 19
Japanese : 65 / 91
Americans : 57 / 77
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 15 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
WTF now a 404 error
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
2 fighters moved from Tambov to Eastern Persia
1 fighter moved from Tambov to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Caucasus : 1 infantry
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 43 / 66
Russians : 22 / 19
Japanese : 65 / 91
Americans : 57 / 77
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 15 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Can’t log on under JWWII, to log back in and post a file, LOL.
attached is the end of the french turn.
free file attached, 2nd attempt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
2 mech_infantrys moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Novgorod
2 bombers moved from Germany to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
Combat - Germans
Battle in Caucasus
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 mech_infantrys; French defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the French lost in Caucasus
retreated to Caucasus
Russians win with 2 mech_infantrys remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 infantry
Battle in Novgorod
Germans attack with 3 armour and 7 mech_infantrys
Americans defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour and 7 mech_infantrys in Novgorod, round 2 : 3/10 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Bryansk, round 2 : 5/5 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 bombers moved from Bryansk to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
2 armour and 8 mech_infantrys moved from Baltic States to Vyborg
2 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
5 armour and 3 mech_infantrys moved from Belarus to Vyborg
2 fighters and 2 tactical_bombers moved from Caucasus to Ukraine
12 artilleries and 15 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
8 mech_infantrys moved from Germany to Baltic States
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun, 4 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Greece to Romania
Place Units - Germans
10 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4,6,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 46 / 49
Russians : 19 / 19
Japanese : 65 / 91
Americans : 57 / 77
Chinese : 2 / 4
British : 33 / 38
UK_Pacific : 5 / 5
Italians : 15 / 15
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
didn’t know what ool you wanted in Caucasus, please edit if you want