TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
2 fighters moved from Bryansk to Belarus
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 2 infantry
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 4 infantry
Germans defend with 1 aaGun; Italians defend with 1 armour, 2 infantry and 2 mech_infantrys
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 aaGun
Casualties for Russians: 3 artilleries and 4 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
2 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Smolensk to Russia
4 aaGuns, 1 armour, 8 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Caucasus to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 armour moved from Iraq to Eastern Persia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Tried a couple of high risk moves and now regret them both! Darn it!
I will swap the Sub for two Inf and one Mech fro an Art.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
2 bombers moved from French Indo China to Szechwan
1 fighter moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
2 battleships, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 destroyer and 2 fighters moved from 6 Sea Zone to 8 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 14 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Chinese: 1 fighter and 14 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 cruiser
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 carrier and 1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
1 aaGun moved from Kweichow to Szechwan
2 carriers moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 artillery
EDIT: Turning off Edit Mode
1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in French Indo China
3 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 3 infantry
Shensi : 1 flag, 1 artillery and 2 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 5 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 infantry and 3 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 61
Russians : 26 / 35
Japanese : 68 / 74
Americans : 52 / 76
Chinese : 0 / 10
British : 32 / 38
UK_Pacific : 6 / 4
Italians : 13 / 18
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Things are looking ominous for the allies! Russia in full retreat. China wiped out. Need a miracle?
I am happy with the map
we can try the version everyone else is playing, if you want. Can see the different NOs, if you look at Gamerman vs Regular Kid. Is being called Bakanced, but it isn’t . The Allies have too much of an advantage. We can play though. I am happy to be Jerry and Toj again.
Are you saying that I should give up on this game? So I really do need a miracle?!
I am doing better in my other (second) game as allies, against teslas - hopefully because I have learned something from my mistakes in my first game here.
Are you talking about the below from Nerquen vs Gamerman? These are all in addition to the standard NOs?
We have agreed that the North African NO, the Holland, Normandy, South France NO, the Indian Ocean NO, and the Samoa Gilbert national objectives are not given to Allies.
For the reference, the additional NOs thus are:
Additional National Objectives
Russia
* 3 PUs if Russia is at war with European Axis and there are no non-Russian Allied units present in any originally Russian territory.
* 3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe (This replaces Russia’s “Spread of Communism” objective).
* 2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the corresponding territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This replaces Russia’s original “Lend Lease” objective).
* An additional 2 PUs per each open Lend-Lease if Japan has declared war on Russia.
Japan
* 5 PUs if Axis controls Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces Japan’s original “Strategic Perimeter” objective).
* 5 PUs if Axis controls Midway, Wake Island, and Guam.
USA
* 5 PUs if USA is at war and Allies control Midway, Wake Island, Guam.
* 5 PUs if USA is at war and Allies control Marshall Islands, Caroline Islands, Paulau Island, Marianas.
* 5 PUs if Allies control at least 2 of: Normandy Bordeaux, Holland Belgium, Southern France, and USA has at least one land unit in any of these territories.
* 5 PUs if Allies control Morocco, Algeria, and Tunisia, and USA has at least one land unit in any of these territories.
UK
* 3 PUs for UK Europe if Allies control at least 2 of: Sicily, Sardinia, Greece.
* 3 PUs for UK Europe if Malta, Crete, and Cyprus are Allied or pro-Allied controlled.
* 3 PUs for UK Europe if there are no enemy submarines in the Atlantic, excluding szs 112 and 125-127.
* 3 PUs for UK Pacific when at war with the Japanese if: (1) British control West India and either Egypt or South Africa; and (2) there are no enemy submarines in the western half of the Indian Ocean (sz71,…,sz81).
Italy
* 3 PUs if Malta, Cyprus, and Crete are Axis controlled.
ANZAC
* 3 PUs if ANZAC is at war with Japan, and Allies (not including the Dutch) control Dutch New Guinea, New Guinea, New Britain, and Solomon Islands. (This replaces ANZAC’s “Strategic Islands” Objective).
* 3 PUs if ANZAC is at war with Japan, and Gilbert Islands, Fiji, and Samoa are allied controlled.
Yes. I still think the Axis have too many silly NOs, but I would like to try this.
happy to end this game. Think I am all over you!
Okay then. Do you want to set it up? Guess I have to correct ipcs each turn accordingly? In which case can you feature these NOs at the start of a new thread for me?
I believe Regular kid has already done that.
I’ll try and do soon. Will pm and email, when scrambles are up.