Hi! (With several more characters are required.)
Capt Witt (Allies!) and Private P (Axis) clash in 1940
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Is your TT safe off Itkay? (Am at work.)
Are you going to land German Fts there, which can scramble? -
The idea was to give you a difficult one - Cruiser + DD + G fighter already there vs 2 fighters + 1 DD is how I remember it.
The best thing It could do to help G in the UK?
BTW - latest thought on G in UK is to see it through and take the R attack ……
We’ll see how I feel on Monday :-)
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I am sure the fleet is safe. Just wanted you to be happy. Can’t build a TT with Italy’s meagre money, then lose it.
I think you have to try a Sealion now. You are committed. Might pull it off, but have to be aware I will come at you with everything and you can’t win without Russian VPs.
But then I have offered you a chance at India too or a chance to eliminate Burmese units. Thought I would tantalise you. Aren’t I mean?
Perhaps advancing into Burma will prove a big mistake…. -
Yes - J was going well until I found out that US could declare war before turn 3! We’ll see what US3 does to them? My hope is not too much? Also if R can go at G R3 I’ll have to rethink J’s backing off last turn in the light of Mongolia. All very interesting! :-o
BTW had another quick look at the EUR40 rules and don’t see the R & US DW exceptions. Perhaps there was an Errata somewhere!
Have told Julie I want EUR & PAC 40 for b/day & Xmas. Especially given the room for doubt in another thread re A&A’s future availability.
How do you keep up with the strategy threads in the 40 Global & 42.2 boards? There is so much of it. I seem to have given up, w/out even starting on the 40 Global stuff.
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I think that exception to DW must be somewhere to do with London falling. Check again.
Probably a good idea to buy 1940. ensure you get Second Edition.generally, I don’t follow those threads, as my little brain can’t keep up.
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@wittmann:
I think that exception to DW must be somewhere to do with London falling. Check again.
Probably a good idea to buy 1940. ensure you get Second Edition.generally, I don’t follow those threads, as my little brain can’t keep up.
Had another scan of the rules:
“If the US has war declared on it by an Axis power or J makes an unprovoked DoW on the UK or ANZAC, the US may DW ……” Ahhh!
Still cannot find the R exception (you did previously say this is if London fell) but looked at the triple a “notes” and it is in there - but not the USA one! Oh well.
I really do not need to see any rules, as you are the “master” and I am the student.
Ref keeping up with the boards, I think the problem began when I started playing triple a. The latter is a far better use of the time I have.
BTW This coming week is very busy for me. Business meetings Monday, Tuesday, Wednesday, off a for a w/e in Portugal Thursday. Will keep an eye out for your ANZAC posting and do my turns when I can.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer
33 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 60
Russians : 37 / 37
Japanese : 37 / 42
Americans : 54 / 79
Chinese : 6 / 12
British : 32 / 37
UK_Pacific : 14 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 111 Sea ZoneCombat - French
Battle in 111 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 cruiser owned by the French retreated to 110 Sea Zone
Germans win with 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Libya : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 60
Russians : 37 / 37
Japanese : 37 / 42
Americans : 54 / 79
Chinese : 6 / 12
British : 32 / 37
UK_Pacific : 14 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Have a good week.
Talk soon. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to Scotland
1 tactical_bomber moved from 113 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 destroyers moved from 111 Sea Zone to 113 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 fighter, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 2 fighters
2 submarines owned by the Germans retreated to 111 Sea Zone
French win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 fighter
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Scotland
Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 4 infantry and 1 mech_infantry
Germans win, taking Scotland from British with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 tactical_bomber moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern GermanyPlace Units - Germans
2 transports placed in 113 Sea Zone
3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
You’ll see that I decided I could not do London this go. Do you disagree?
Scotland and the Channel went well. BTW I scrambled your fighters, so if that was wrong I will have to go again.
The SBR went horribly wrong!
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Yes, two being shot down is arse.
Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
I will have to buy Mech and rush to the frontier. -
@wittmann:
Yes, two being shot down is arse.
Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
I will have to buy Mech and rush to the frontier.Not got my head around it yet, but resisting your R attack is going to be very difficult. We’ll find out whether it is impossible!
BTW am out tomorrow until perhaps mid afternoon, so will take a look when I get back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern PolandPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Yenisey : 2 aaGuns and 10 infantry
Timguska : 6 infantry
Buryatia : 1 infantry
Karelia : 1 artillery and 6 infantry
Baltic States : 1 infantry
Bryansk : 1 artillery and 2 infantry
Eastern Poland : 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 aaGun, 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 artillery and 4 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Caucasus : 2 infantry
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 37 / 42
Americans : 54 / 79
Chinese : 6 / 12
British : 30 / 37
UK_Pacific : 14 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Kweichow to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to AmurPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Germany to NovgorodPlace Units - Americans
1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
3 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
45 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier and 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Novgorod : 1 bomber
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 37
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 3 / 12
British : 30 / 37
UK_Pacific : 9 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 33 PUs;
British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
3 artilleries, 2 fighters and 3 infantry moved from United Kingdom to Scotland
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Scotland
British attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 airfield, 4 artilleries and 3 infantry
3 artilleries and 3 infantry retreated to United Kingdom
Germans win with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Libya to Alexandria
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Tobruk to 91 Sea Zone
1 fighter moved from Malta to 91 Sea Zone
1 destroyer and 1 transport moved from 106 Sea Zone to 90 Sea Zone
1 destroyer and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to United KingdomPlace Units - British
1 infantry placed in Union of South Africa
10 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery and 7 infantry
Szechwan : 1 fighter and 1 mech_infantry
Shan State : 2 infantry and 1 mech_infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 2 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
91 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 45 / 55
Russians : 36 / 37
Japanese : 43 / 48
Americans : 52 / 72
Chinese : 7 / 6
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French