Capt Witt (Allies!) and Private P (Axis) clash in 1940


  • Is your TT safe off Itkay? (Am at work.)
    Are you going to land German Fts there, which can scramble?


  • The idea was to give you a difficult one - Cruiser + DD + G fighter already there vs 2 fighters + 1 DD is how I remember it.

    The best thing It could do to help G in the UK?

    BTW - latest thought on G in UK is to see it through and take the R attack ……

    We’ll see how I feel on Monday :-)


  • I am sure the fleet is  safe. Just wanted you to be happy. Can’t build a TT with Italy’s meagre money, then lose it.

    I think you have to try a Sealion now. You are committed. Might pull it off, but have to be aware I will come at you with everything and you can’t win without Russian VPs.
    But then I have offered you a chance at India too or a chance to eliminate Burmese units. Thought I would tantalise you. Aren’t I mean?
    Perhaps advancing into Burma will prove a big mistake….


  • Yes - J was going well until I found out that US could declare war before turn 3! We’ll see what US3 does to them? My hope is not too much? Also if R can go at G R3 I’ll have to rethink J’s backing off last turn in the light of Mongolia. All very interesting! :-o

    BTW had another quick look at the EUR40 rules and don’t see the R & US DW exceptions. Perhaps there was an Errata somewhere!

    Have told Julie I want EUR & PAC 40 for b/day & Xmas. Especially given the room for doubt in another thread re A&A’s future availability.

    How do you keep up with the strategy threads in the 40 Global & 42.2 boards? There is so much of it. I seem to have given up, w/out even starting on the 40 Global stuff.


  • I think that exception to DW must be somewhere to do with London falling. Check again.
    Probably a good idea to buy 1940. ensure you get Second Edition.

    generally, I don’t follow those threads, as my little brain can’t keep up.


  • @wittmann:

    I think that exception to DW must be somewhere to do with London falling. Check again.
    Probably a good idea to buy 1940. ensure you get Second Edition.

    generally, I don’t follow those threads, as my little brain can’t keep up.

    Had another scan of the rules:

    “If the US has war declared on it by an Axis power or J makes an unprovoked DoW on the UK or ANZAC, the US may DW  ……” Ahhh!

    Still cannot find the R exception (you did previously say this is if London fell) but looked at the triple a “notes” and it is in there - but not the USA one! Oh well.

    I really do not need to see any rules, as you are the “master” and I am the student.

    Ref keeping up with the boards, I think the problem began when I started playing triple a. The latter is a far better use of the time I have.

    BTW This coming week is very busy for me. Business meetings Monday, Tuesday, Wednesday, off a for a w/e in Portugal Thursday. Will keep an eye out for your ANZAC posting and do my turns when I can.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer
        33 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 37 / 37
        Japanese : 37 / 42
        Americans : 54 / 79
        Chinese : 6 / 12
        British : 32 / 37
        UK_Pacific : 14 / 10
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French

    Combat Move - French
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 111 Sea Zone

    Combat - French
                Battle in 111 Sea Zone
                    French attack with 1 cruiser, 1 destroyer and 1 fighter
                    Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
                    1 cruiser owned by the French retreated to 110 Sea Zone
                    Germans win with 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French
                1 fighter moved from 111 Sea Zone to United Kingdom
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        French Equatorial Africa : 1 infantry
        Libya : 2 infantry
        98 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 43 / 60
        Russians : 37 / 37
        Japanese : 37 / 42
        Americans : 54 / 79
        Chinese : 6 / 12
        British : 32 / 37
        UK_Pacific : 14 / 10
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Have a good week.
    Talk soon.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from 113 Sea Zone to Scotland
                1 tactical_bomber moved from 113 Sea Zone to Scotland
                2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                3 bombers moved from Western Germany to United Kingdom
                2 destroyers moved from 111 Sea Zone to 113 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 2 submarines and 3 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 2 fighters
                    2 submarines owned by the Germans retreated to 111 Sea Zone
                    French win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 fighter
                    Casualties for French: 1 cruiser and 1 fighter
                Strategic bombing raid in United Kingdom
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in Scotland
                    Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    British defend with 1 airfield, 4 infantry and 1 mech_infantry
                    Germans win, taking Scotland from British with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for British: 4 infantry and 1 mech_infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Cleaning up after air battles

    Non Combat Move - Germans
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from Scotland to 111 Sea Zone
                1 tactical_bomber moved from Scotland to 111 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Germany to Western Germany
                1 infantry moved from Slovakia Hungary to Germany
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Greater Southern Germany
                1 infantry moved from Yugoslavia to Greater Southern Germany

    Place Units - Germans
                2 transports placed in 113 Sea Zone
                3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • You’ll see that I decided I could not do London this go. Do you disagree?

    Scotland and the Channel went well. BTW I scrambled your fighters, so if that was wrong I will have to go again.

    The SBR went horribly wrong!


  • Yes, two being shot down is arse.
    Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
    I will have to buy Mech and rush to the frontier.


  • @wittmann:

    Yes, two being shot down is arse.
    Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
    I will have to buy Mech and rush to the frontier.

    Not got my head around it yet, but resisting your R attack is going to be very difficult. We’ll find out whether it is impossible!

    BTW am out tomorrow until perhaps mid afternoon, so will take a look when I get back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Rostov to Ukraine
                1 mech_infantry moved from Rostov to Ukraine
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 6 infantry moved from Novgorod to Karelia
                1 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Eastern Poland

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Sakha : 1 infantry
        Yenisey : 2 aaGuns and 10 infantry
        Timguska : 6 infantry
        Buryatia : 1 infantry
        Karelia : 1 artillery and 6 infantry
        Baltic States : 1 infantry
        Bryansk : 1 artillery and 2 infantry
        Eastern Poland : 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
        Bessarabia : 1 aaGun, 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
        Russia : 1 airfield and 1 factory_major
        Ukraine : 2 armour, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 artillery and 4 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Caucasus : 2 infantry
        124 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 37 / 42
        Americans : 54 / 79
        Chinese : 6 / 12
        British : 30 / 37
        UK_Pacific : 14 / 10
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Amur
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries and 5 infantry moved from Kweichow to Yunnan
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 armour moved from Kiangsu to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi
                1 artillery and 3 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from United Kingdom to Germany
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 armour moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Germany to Novgorod

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Central United States
                3 fighters placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        45 Sea Zone : 1 destroyer
        34 Sea Zone : 1 destroyer
        26 Sea Zone : 1 carrier and 1 destroyer
        10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        Novgorod : 1 bomber
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 36 / 37
        Japanese : 48 / 48
        Americans : 52 / 72
        Chinese : 3 / 12
        British : 30 / 37
        UK_Pacific : 9 / 10
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 33 PUs;
                British buy 11 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                3 artilleries, 2 fighters and 3 infantry moved from United Kingdom to Scotland
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                3 infantry moved from Persia to Iraq
                1 fighter moved from Egypt to Iraq
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 fighter moved from India to Shan State
                1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to Yunnan

    Combat - British
                Battle in Scotland
                    British attack with 4 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 airfield, 4 artilleries and 3 infantry
                    3 artilleries and 3 infantry retreated to United Kingdom
                    Germans win with 2 artilleries remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 artilleries and 3 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Burma to Yunnan
                1 aaGun moved from Burma to Yunnan
                1 fighter moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                1 fighter moved from Shan State to Szechwan
                1 mech_infantry moved from Burma to Szechwan
                1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from Libya to Alexandria
                1 infantry moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Iraq to Egypt
                1 tactical_bomber moved from Tobruk to 91 Sea Zone
                1 fighter moved from Malta to 91 Sea Zone
                1 destroyer and 1 transport moved from 106 Sea Zone to 90 Sea Zone
                1 destroyer and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to United Kingdom

    Place Units - British
                1 infantry placed in Union of South Africa
                10 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 2 aaGuns, 1 artillery and 7 infantry
        Szechwan : 1 fighter and 1 mech_infantry
        Shan State : 2 infantry and 1 mech_infantry
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
        Malaya : 1 harbour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        80 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 transport
        Iraq : 1 flag, 1 artillery and 2 infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        Persia : 1 flag
        91 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 36 / 37
        Japanese : 43 / 48
        Americans : 52 / 72
        Chinese : 7 / 6
        British : 32 / 32
        UK_Pacific : 10 / 10
        Italians : 11 / 11
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Libya to Tobruk
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone

    Turn Complete - French

Suggested Topics

  • 3
  • 46
  • 70
  • 52
  • 86
  • 802
  • 140
  • 395
Axis & Allies Boardgaming Custom Painted Miniatures

193

Online

17.7k

Users

40.3k

Topics

1.7m

Posts