TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War
Game History
Round: 16
Combat Move - Chinese
4 Infantrys moved from W.Qinghai to Sikang
6 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 1 Bunker and 5 Infantrys; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Sikang
Chinese attack with 4 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 4 Infantrys in Sikang, round 2 : 3/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Sikang
Chinese win, taking Sikang from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
Place Units - Chinese
1 Bunker placed in E.Qinghai
5 Infantrys placed in Hsining
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.33
Chinese regular : 2.33
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