@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Capt Witt (Allies!) and Private P (Axis) clash in 1940
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 Have a safe journey and say hi from me. 
 Try Anniversary. Should be shorter and all start at war, so no slow start and decision making about when to DW as Axis.
 I think you will get India, but believe I am too far ahead in TUV to beat me in this game.
 I would have preferred taking Normandy with US , but could not risk failing to take it. Have more Air and Bombardments with the U.K.
 US having the IC would have hurt you more.
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - ANZAC 
 ANZAC buy 2 artilleries and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Caucasus to KazakhstanPlace Units - ANZAC 
 1 transport placed in 54 Sea Zone
 2 artilleries placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC : Caroline Islands : 1 fighter 
 Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
 Kazakhstan : 1 infantry
 54 Sea Zone : 1 cruiser, 2 destroyers, 2 fighters and 2 transports
 Caucasus : 1 infantryProduction/PUs Summary : Germans : 43 / 53 
 Russians : 30 / 33
 Japanese : 60 / 68
 Americans : 53 / 73
 Chinese : 4 / 4
 British : 41 / 46
 UK_Pacific : 6 / 6
 Italians : 12 / 4
 ANZAC : 10 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Combat Move - French 
 Turning on Edit Mode
 EDIT: Adding units owned by ANZAC to Kazakhstan: 1 infantry
 EDIT: Turning off Edit Mode
 1 infantry moved from Northwest Persia to Caucasus
 2 infantry moved from Egypt to Trans-Jordan
 2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French Turn Complete - French 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Caucasus: 1 infantry
 EDIT: Turning off Edit ModeTerritory Summary for French : Trans-Jordan : 2 infantry 
 Russia : 1 fighter
 Caucasus : 2 infantry
 97 Sea Zone : 1 flag
 92 Sea Zone : 1 cruiser
 91 Sea Zone : 1 cruiser
 110 Sea Zone : 2 infantryProduction/PUs Summary : Germans : 43 / 53 
 Russians : 30 / 33
 Japanese : 60 / 68
 Americans : 53 / 73
 Chinese : 4 / 4
 British : 41 / 46
 UK_Pacific : 6 / 6
 Italians : 12 / 4
 ANZAC : 10 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 @wittmann: Try Anniversary. Should be shorter and all start at war, so no slow start and decision making about when to DW as Axis. We actually played Anniversary map and set up (1941 variant) with 1942.2 rules. It was interesting to have the different challenges and opportunities. Our next date is in March, so we might start a 40G then. Or he has “Epic - Space Marines” (?) which can be played in a day …. @wittmann: I think you will get India …. It’s about all I can see J doing. Australia seems too difficult at this stage. Hence the Malaya IC build. I seem to be getting to grips with playing J - dominating China and grabbing and then holding on to the money islands - but building beyond that base seems difficult. Leaving the game in the hands of Germany vs Russia. @wittmann: …. but believe I am too far ahead in TUV to beat me in this game. Quite. Might the outcome have been different if I had reached Moscow a turn earlier? Or if those SBRs had not fared so badly? Or I had taken a fighter as a casualty and recaptured Normandy/Bordeaux? That’s twice in this game that I have allowed my desire to retain expensive air units to cause me difficulty. Another lesson learned! Otherwise, what should the Axis be doing to reduce Allied ipcs that I have missed? Anyway - I have not given up yet! 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 6x factory_minor; Remaining resources: 47 PUs;
 Germans buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 mech_infantry moved from Eastern Poland to Ukraine
 Germans take Ukraine from Russians
 2 infantry moved from Bryansk to Rostov
 1 artillery moved from Bryansk to Rostov
 2 infantry moved from Bryansk to Tambov
 1 infantry moved from Belarus to Smolensk
 1 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
 1 fighter moved from Eastern Poland to Rostov
 1 infantry moved from Bryansk to Rostov
 1 fighter moved from Bryansk to Archangel
 1 tactical_bomber moved from Bryansk to Smolensk
 1 mech_infantry moved from Germany to Holland Belgium
 Germans take Holland Belgium from British
 1 infantry moved from France to Southern France
 Germans take Southern France from BritishCombat - Germans 
 Battle in Archangel
 Germans attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry and 1 mech_infantry
 Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry and 1 mech_infantry
 Battle in Smolensk
 Germans attack with 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Tambov
 Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 2 infantry
 Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Rostov
 Germans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
 Russians defend with 4 infantry
 Germans win, taking Rostov from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Rostov to Bryansk
 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
 2 fighters moved from Rostov to Bryansk
 1 tactical_bomber moved from Smolensk to Bryansk
 1 fighter moved from Archangel to Bryansk
 1 armour moved from Eastern Poland to Bryansk
 2 infantry moved from Eastern Poland to Western Ukraine
 1 artillery moved from Belarus to Bryansk
 1 infantry moved from Belarus to Bryansk
 1 armour moved from Novgorod to Bryansk
 1 fighter moved from Southern Italy to France
 1 fighter moved from Western Germany to France
 1 mech_infantry moved from Germany to France
 2 artilleries and 4 infantry moved from Western Germany to France
 1 infantry moved from Greece to Bulgaria
 1 artillery moved from Albania to Bulgaria
 1 infantry moved from Albania to Bulgaria
 2 bombers moved from Bryansk to NovgorodPlace Units - Germans 
 1 artillery and 2 infantry placed in France
 1 artillery and 2 infantry placed in Novgorod
 1 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
 1 artillery and 1 infantry placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,6,6,1,4,5,1,4
 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
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 Losing 4 Bombers hurt you. Maybe you need not have attacked with so many. Was unlucky twice though. 
 I am not clever enough to analyse things, so can’t help. Also, as I have more than one game going on, I can’t differentiate!
 Hope you had a good weekend. ours was brilliant.
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Russians 
 Russians repair damage of 2x factory_major; Remaining resources: 31 PUs;
 Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 mech_infantry moved from Samara to Sikang
 Chinese take Sikang from Japanese
 3 infantry moved from Volgograd to Rostov
 1 fighter moved from Russia to Rostov
 1 tactical_bomber moved from Russia to Rostov
 1 infantry moved from Samara to Tambov
 1 mech_infantry moved from Russia to Archangel
 1 mech_infantry moved from Russia to Archangel
 1 fighter moved from Russia to Archangel
 1 artillery moved from Russia to Tambov
 1 infantry moved from Russia to TambovCombat - Russians 
 Battle in Archangel
 Russians attack with 1 fighter and 2 mech_infantrys
 Germans defend with 1 artillery
 Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Tambov
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 infantry
 Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Rostov
 Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians 
 1 fighter moved from Rostov to Russia
 1 tactical_bomber moved from Rostov to Russia
 1 aaGun moved from Caucasus to Kazakhstan
 1 infantry moved from Timguska to Kansu
 1 mech_infantry moved from Samara to Russia
 1 fighter moved from Archangel to RussiaPlace Units - Russians 
 3 infantry placed in Volgograd
 2 artilleries, 2 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 27 PUs; end with 27 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsTerritory Summary for Russians : Kansu : 2 aaGuns and 8 infantry 
 Sikang : 1 mech_infantry
 Sakha : 1 infantry
 Kazakhstan : 1 aaGun
 Rostov : 3 infantry
 Archangel : 2 mech_infantrys
 Russia : 2 aaGuns, 1 airfield, 3 armour, 22 artilleries, 1 factory_major, 2 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber
 Tambov : 1 artillery and 2 infantry
 Volgograd : 1 factory_minor and 3 infantry
 125 Sea Zone : 1 submarine
 Iraq : 1 flag
 Northwest Persia : 1 flagProduction/PUs Summary : Germans : 52 / 62 
 Russians : 27 / 30
 Japanese : 59 / 68
 Americans : 53 / 73
 Chinese : 5 / 4
 British : 35 / 46
 UK_Pacific : 6 / 6
 Italians : 12 / 4
 ANZAC : 10 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 @wittmann: Hope you had a good weekend. ours was brilliant. Great w/e thanks. Social shenanigans Friday, Saturday and Sunday evenings. Too much food and drink! An enjoyable day with Mark. Winning does help of course! What did you get up to? May not be able to do J for a bit - other things calling on my time …. 
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 Raffy’s christening. Had 5 people stay over. All aL’S cousins. everyone complimented Al’s food. My best friend came too. 
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 That’s great Leo. A wonderful occasion for a family celebration. You, Al & Muddy must have been so happy. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 mech_infantry moved from Yunnan to Sikang
 1 artillery moved from Hopei to Chahar
 1 mech_infantry moved from Shensi to Suiyuyan
 1 fighter and 1 tactical_bomber moved from Shensi to Sikang
 1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
 1 fighter and 1 tactical_bomber moved from Shensi to Chahar
 1 infantry moved from Yunnan to Burma
 2 fighters moved from Malaya to Burma
 1 tactical_bomber moved from French Indo China to Burma
 2 infantry moved from French Indo China to 36 Sea Zone
 2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 1 destroyer moved from 44 Sea Zone to 55 Sea Zone
 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
 1 bomber moved from Malaya to 55 Sea Zone
 1 bomber moved from French Indo China to 55 Sea Zone
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
 2 bombers moved from French Indo China to 46 Sea ZoneCombat - Japanese 
 Battle in 46 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
 Americans defend with 1 destroyer and 1 submarine
 Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer and 1 submarine
 Battle in 55 Sea Zone
 Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in Sikang
 Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Russians defend with 1 mech_infantry
 Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Burma
 Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Chahar
 Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
 British defend with 1 mech_infantry
 Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Suiyuyan
 Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Dutch New GuineaNon Combat Move - Japanese 
 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
 2 bombers moved from 46 Sea Zone to Philippines
 2 bombers moved from 55 Sea Zone to Philippines
 1 destroyer moved from 36 Sea Zone to 55 Sea Zone
 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 2 artilleries moved from French Indo China to Yunnan
 2 infantry moved from Yunnan to Shan State
 1 artillery moved from Malaya to Shan State
 2 mech_infantrys moved from Yunnan to Shensi
 1 fighter and 1 tactical_bomber moved from Chahar to Shensi
 1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
 1 fighter and 1 tactical_bomber moved from Sikang to Shensi
 1 artillery and 1 infantry moved from Yunnan to Szechwan
 3 mech_infantrys moved from Kwangtung to Yunnan
 1 infantry moved from 36 Sea Zone to French Indo China
 1 artillery moved from 36 Sea Zone to French Indo China
 1 fighter moved from Japan to Philippines
 2 fighters moved from Burma to French Indo China
 1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese 
 3 infantry placed in Malaya
 1 artillery and 2 infantry placed in French Indo China
 3 mech_infantrys placed in Kwangtung
 1 fighter placed in Japan
 1 destroyer, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 62 PUs; end with 62 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
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 @wittmann: Losing 4 Bombers hurt you. Maybe you need not have attacked with so many. Was unlucky twice though. 
 I am not clever enough to analyse things, so can’t help. Also, as I have more than one game going on, I can’t differentiate!Although that does suggest that I have not missed anything obvious that I have not already mentioned. 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Americans 
 Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from 17 Sea Zone to Iwo Jima
 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
 1 destroyer moved from 30 Sea Zone to 46 Sea Zone
 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
 1 fighter moved from 54 Sea Zone to Dutch New Guinea
 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 fighter moved from Hawaiian Islands to 30 Sea Zone
 1 fighter moved from 30 Sea Zone to 46 Sea Zone
 1 armour moved from Kazakhstan to Sikang
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Denmark
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 4 fighters moved from 54 Sea Zone to 55 Sea Zone
 1 artillery moved from Normandy Bordeaux to Southern France
 2 fighters moved from Normandy Bordeaux to 112 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from 91 Sea Zone to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to 112 Sea Zone
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from Gibraltar to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to 112 Sea Zone
 1 bomber moved from United Kingdom to 115 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 1 artillery moved from 112 Sea Zone to Norway
 1 infantry moved from 112 Sea Zone to Norway
 1 carrier moved from 91 Sea Zone to 104 Sea Zone
 1 carrier moved from 104 Sea Zone to 112 Sea Zone
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 sctamble? 
- 
					
					
					
					
 I can’t see any point. I can lose the carrier anf you are better off trying yo scramble to berlin. think yiou have lost it whatever, sorry! 
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 Yes - I saw that as soon as I had completed G’s go. Another mistake to add to my German catalogue! I would have had an 18% chance on Moscow last turn. Poor, but perhaps I should have taken it! I did feel in control as J, which was a step forward on all my other games. Of course your kind edit of a DD off FIC allowed that. :-) I also made a better fist of Italian can-openers than previously, despite failing to take Smolensk one turn. But G never seemed to have the advantage it needed on R …… Do you want the pleasure of taking Berlin or are you happy to bask on your glory without? 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Americans 
 Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from 17 Sea Zone to Iwo Jima
 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
 1 destroyer moved from 30 Sea Zone to 46 Sea Zone
 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
 1 fighter moved from 54 Sea Zone to Dutch New Guinea
 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
 1 destroyer moved from 54 Sea Zone to 55 Sea Zone
 1 fighter moved from Hawaiian Islands to 30 Sea Zone
 1 fighter moved from 30 Sea Zone to 46 Sea Zone
 1 armour moved from Kazakhstan to Sikang
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 infantry moved from 112 Sea Zone to Denmark
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 2 fighters moved from 54 Sea Zone to 46 Sea Zone
 4 fighters moved from 54 Sea Zone to 55 Sea Zone
 1 artillery moved from Normandy Bordeaux to Southern France
 2 fighters moved from Normandy Bordeaux to 112 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
 1 artillery moved from 110 Sea Zone to Holland Belgium
 1 infantry moved from 110 Sea Zone to Holland Belgium
 1 fighter moved from 91 Sea Zone to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to 112 Sea Zone
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from Gibraltar to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to 112 Sea Zone
 1 bomber moved from United Kingdom to 115 Sea Zone
 1 artillery moved from Morocco to 91 Sea Zone
 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
 1 artillery moved from 112 Sea Zone to Norway
 1 infantry moved from 112 Sea Zone to Norway
 1 carrier moved from 91 Sea Zone to 104 Sea Zone
 1 carrier moved from 104 Sea Zone to 112 Sea ZoneCombat - Americans 
 Battle in Denmark
 Battle in Norway
 Battle in Iwo Jima
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Americans win, taking Denmark from Germans, taking Norway from Germans, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in Holland Belgium
 Americans attack with 2 artilleries and 1 infantry
 Germans defend with 1 mech_infantry
 Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in Dutch New Guinea
 Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 2 infantry
 Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Battle in Southern France
 Americans attack with 1 artillery and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 1 infantry
 Americans win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Sikang
 Americans attack with 1 armour
 Japanese defend with 1 mech_infantry
 Japanese win with no units remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 mech_infantry
 Casualties for Americans: 1 armour
 Battle in 46 Sea Zone
 Americans attack with 1 destroyer and 3 fighters
 Japanese defend with 1 destroyer
 Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 55 Sea Zone
 Americans attack with 1 destroyer and 4 fighters
 Japanese defend with 1 destroyer
 Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 115 Sea Zone
 Americans attack with 1 bomber
 Germans defend with 1 transport
 Americans win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transportNon Combat Move - Americans 
 1 bomber moved from 115 Sea Zone to Archangel
 1 transport moved from 110 Sea Zone to 107 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 fighter moved from Eastern United States to 101 Sea Zone
 1 fighter moved from 101 Sea Zone to Gibraltar
 1 transport moved from 107 Sea Zone to 101 Sea Zone
 1 transport moved from 107 Sea Zone to 101 Sea Zone
 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 mech_infantry moved from Iraq to Eastern Persia
 1 mech_infantry moved from Eastern Persia to Kazakhstan
 1 fighter moved from 112 Sea Zone to United Kingdom
 1 fighter moved from 112 Sea Zone to United Kingdom
 1 artillery moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 fighter moved from Western United States to 10 Sea Zone
 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 12 Sea Zone
 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 12 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from 26 Sea Zone to Hawaiian Islands
 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
 3 fighters moved from 55 Sea Zone to 54 Sea Zone
 3 fighters moved from 46 Sea Zone to 54 Sea Zone
 1 fighter moved from Dutch New Guinea to New Guinea
 1 tactical_bomber moved from Dutch New Guinea to New Guinea
 1 fighter moved from 55 Sea Zone to 54 Sea ZonePlace Units - Americans 
 3 destroyers and 1 transport placed in 10 Sea Zone
 1 artillery and 1 infantry placed in Western United States
 1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 65 PUs; end with 65 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 1 airfield and 1 harbour 
 Iwo Jima : 1 flag, 1 artillery
 Queensland : 1 artillery and 3 infantry
 New Guinea : 1 fighter and 1 tactical_bomber
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
 Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
 Midway : 1 airfield
 Kazakhstan : 1 mech_infantry
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 42 Sea Zone : 1 flag
 46 Sea Zone : 1 destroyer
 26 Sea Zone : 3 destroyers, 1 submarine and 1 transport
 25 Sea Zone : 1 destroyer
 10 Sea Zone : 3 destroyers and 1 transport
 17 Sea Zone : 1 transport
 54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters and 2 transports
 55 Sea Zone : 1 destroyer
 Central United States : 1 factory_major
 Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
 Gibraltar : 2 fighters
 New Brunswick Nova Scotia : 1 aaGun
 United Kingdom : 1 artillery and 2 fighters
 Morocco : 2 infantry
 Normandy Bordeaux : 2 infantry
 Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Tunisia : 1 flag
 Norway : 1 flag, 1 artillery and 1 infantry
 Denmark : 1 flag, 1 infantry
 Holland Belgium : 1 flag, 2 artilleries and 1 infantry
 Archangel : 1 bomber
 112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
 125 Sea Zone : 1 flag
 106 Sea Zone : 1 flag
 97 Sea Zone : 1 submarine
 Eastern Persia : 1 mech_infantry
 101 Sea Zone : 2 transports
 Brazil : 1 flag
 91 Sea Zone : 1 transport
 107 Sea Zone : 1 transport
 110 Sea Zone : 2 transportsProduction/PUs Summary : Germans : 41 / 62 
 Russians : 27 / 30
 Japanese : 61 / 67
 Americans : 65 / 85
 Chinese : 2 / 4
 British : 35 / 46
 UK_Pacific : 6 / 6
 Italians : 12 / 4
 ANZAC : 10 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Tsinghai to Sikang
 Chinese take Sikang from Japanese
 1 infantry moved from Kansu to Suiyuyan
 1 fighter moved from Kansu to SuiyuyanCombat - Chinese 
 Battle in Suiyuyan
 Chinese attack with 1 fighter and 1 infantry
 Japanese defend with 1 mech_infantry
 Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese 
 1 fighter moved from Suiyuyan to KansuPlace Units - Chinese 
 1 infantry placed in KansuTurn Complete - Chinese 
 Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese : Suiyuyan : 1 infantry 
 Kansu : 1 fighter and 1 infantry
 Tsinghai : 1 infantry
 Sikang : 1 infantryProduction/PUs Summary : Germans : 41 / 62 
 Russians : 27 / 30
 Japanese : 59 / 67
 Americans : 65 / 85
 Chinese : 4 / 5
 British : 35 / 46
 UK_Pacific : 6 / 6
 Italians : 12 / 4
 ANZAC : 10 / 19
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 9 Combat Move - British 
 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 113 Sea Zone
 1 artillery, 4 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
 1 fighter moved from 110 Sea Zone to 113 Sea Zone
 1 fighter moved from United Kingdom to Germany
 1 fighter moved from 110 Sea Zone to 113 Sea Zone
 1 infantry moved from Trans-Jordan to 81 Sea Zone
 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
 1 infantry moved from Alexandria to 98 Sea Zone
 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 infantry moved from 99 Sea Zone to Greece
 1 infantry moved from 99 Sea Zone to Greece
 3 fighters and 1 tactical_bomber moved from Kansu to Chahar
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 Did not see the messge, sorry! Shall I take the nasty Axis next? Can set it up now, then I will go to work. 



 
		 
		





