Capt Witt (Allies!) and Private P (Axis) clash in 1940
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 Is your TT safe off Itkay? (Am at work.) 
 Are you going to land German Fts there, which can scramble?
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 The idea was to give you a difficult one - Cruiser + DD + G fighter already there vs 2 fighters + 1 DD is how I remember it. The best thing It could do to help G in the UK? BTW - latest thought on G in UK is to see it through and take the R attack …… We’ll see how I feel on Monday :-) 
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 I am sure the fleet is safe. Just wanted you to be happy. Can’t build a TT with Italy’s meagre money, then lose it. I think you have to try a Sealion now. You are committed. Might pull it off, but have to be aware I will come at you with everything and you can’t win without Russian VPs. 
 But then I have offered you a chance at India too or a chance to eliminate Burmese units. Thought I would tantalise you. Aren’t I mean?
 Perhaps advancing into Burma will prove a big mistake….
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 Yes - J was going well until I found out that US could declare war before turn 3! We’ll see what US3 does to them? My hope is not too much? Also if R can go at G R3 I’ll have to rethink J’s backing off last turn in the light of Mongolia. All very interesting! :-o BTW had another quick look at the EUR40 rules and don’t see the R & US DW exceptions. Perhaps there was an Errata somewhere! Have told Julie I want EUR & PAC 40 for b/day & Xmas. Especially given the room for doubt in another thread re A&A’s future availability. How do you keep up with the strategy threads in the 40 Global & 42.2 boards? There is so much of it. I seem to have given up, w/out even starting on the 40 Global stuff. 
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 I think that exception to DW must be somewhere to do with London falling. Check again. 
 Probably a good idea to buy 1940. ensure you get Second Edition.generally, I don’t follow those threads, as my little brain can’t keep up. 
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 @wittmann: I think that exception to DW must be somewhere to do with London falling. Check again. 
 Probably a good idea to buy 1940. ensure you get Second Edition.generally, I don’t follow those threads, as my little brain can’t keep up. Had another scan of the rules: “If the US has war declared on it by an Axis power or J makes an unprovoked DoW on the UK or ANZAC, the US may DW ……” Ahhh! Still cannot find the R exception (you did previously say this is if London fell) but looked at the triple a “notes” and it is in there - but not the USA one! Oh well. I really do not need to see any rules, as you are the “master” and I am the student. Ref keeping up with the boards, I think the problem began when I started playing triple a. The latter is a far better use of the time I have. BTW This coming week is very busy for me. Business meetings Monday, Tuesday, Wednesday, off a for a w/e in Portugal Thursday. Will keep an eye out for your ANZAC posting and do my turns when I can. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
 1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC 
 Battle in Caroline IslandsNon Combat Move - ANZAC Place Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC : Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry 
 Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Java : 1 flag, 2 infantry
 42 Sea Zone : 1 destroyer
 33 Sea Zone : 1 cruiser and 1 transport
 62 Sea Zone : 1 transport
 Egypt : 2 infantryProduction/PUs Summary : Germans : 43 / 60 
 Russians : 37 / 37
 Japanese : 37 / 42
 Americans : 54 / 79
 Chinese : 6 / 12
 British : 32 / 37
 UK_Pacific : 14 / 10
 Italians : 11 / 11
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Politics - French Combat Move - French 
 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
 1 fighter moved from United Kingdom to 110 Sea Zone
 1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 111 Sea ZoneCombat - French 
 Battle in 111 Sea Zone
 French attack with 1 cruiser, 1 destroyer and 1 fighter
 Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
 1 cruiser owned by the French retreated to 110 Sea Zone
 Germans win with 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -8
 Casualties for French: 1 destroyerNon Combat Move - French 
 1 fighter moved from 111 Sea Zone to United Kingdom
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
 1 infantry moved from Tunisia to Libya
 1 infantry moved from Tunisia to LibyaTurn Complete - French Territory Summary for French : Trans-Jordan : 1 infantry 
 United Kingdom : 1 fighter and 2 infantry
 Morocco : 1 infantry
 French Equatorial Africa : 1 infantry
 Libya : 2 infantry
 98 Sea Zone : 1 destroyer
 110 Sea Zone : 1 cruiserProduction/PUs Summary : Germans : 43 / 60 
 Russians : 37 / 37
 Japanese : 37 / 42
 Americans : 54 / 79
 Chinese : 6 / 12
 British : 32 / 37
 UK_Pacific : 14 / 10
 Italians : 11 / 11
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Have a good week. 
 Talk soon.
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 1 submarine moved from 111 Sea Zone to 110 Sea Zone
 1 submarine moved from 113 Sea Zone to 110 Sea Zone
 1 fighter moved from 113 Sea Zone to Scotland
 1 tactical_bomber moved from 113 Sea Zone to Scotland
 2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
 3 bombers moved from Western Germany to United Kingdom
 2 destroyers moved from 111 Sea Zone to 113 Sea Zone
 1 transport moved from 111 Sea Zone to 112 Sea Zone
 1 transport moved from 111 Sea Zone to 112 Sea Zone
 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
 4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea Zone
 1 tactical_bomber moved from Western Germany to 110 Sea ZoneCombat - Germans 
 French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
 Battle in 110 Sea Zone
 Germans attack with 1 fighter, 2 submarines and 3 tactical_bombers
 French defend with 1 cruiser and 1 fighter; British defend with 2 fighters
 2 submarines owned by the Germans retreated to 111 Sea Zone
 French win with 2 fighters remaining. Battle score for attacker is 12
 Casualties for Germans: 1 fighter
 Casualties for French: 1 cruiser and 1 fighter
 Strategic bombing raid in United Kingdom
 2 bombers killed by AA
 Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
 Bombing raid in United Kingdom causes 4 damage total.
 Battle in Scotland
 Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
 British defend with 1 airfield, 4 infantry and 1 mech_infantry
 Germans win, taking Scotland from British with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
 Casualties for Germans: 1 infantry
 Casualties for British: 4 infantry and 1 mech_infantry
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
 Cleaning up after air battlesNon Combat Move - Germans 
 3 tactical_bombers moved from 110 Sea Zone to Western Germany
 1 fighter moved from Scotland to 111 Sea Zone
 1 tactical_bomber moved from Scotland to 111 Sea Zone
 1 bomber moved from United Kingdom to Western Germany
 1 infantry moved from Germany to Western Germany
 1 infantry moved from Slovakia Hungary to Germany
 1 infantry moved from Yugoslavia to Slovakia Hungary
 1 infantry moved from Yugoslavia to Greater Southern Germany
 1 infantry moved from Yugoslavia to Greater Southern GermanyPlace Units - Germans 
 2 transports placed in 113 Sea Zone
 3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans 
 Germans collect 45 PUs; end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 You’ll see that I decided I could not do London this go. Do you disagree? Scotland and the Channel went well. BTW I scrambled your fighters, so if that was wrong I will have to go again. The SBR went horribly wrong! 
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 Yes, two being shot down is arse. 
 Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
 I will have to buy Mech and rush to the frontier.
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 @wittmann: Yes, two being shot down is arse. 
 Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
 I will have to buy Mech and rush to the frontier.Not got my head around it yet, but resisting your R attack is going to be very difficult. We’ll find out whether it is impossible! BTW am out tomorrow until perhaps mid afternoon, so will take a look when I get back. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
 1 mech_infantry moved from Volgograd to Rostov
 1 mech_infantry moved from Volgograd to Rostov
 1 mech_infantry moved from Rostov to Ukraine
 1 mech_infantry moved from Rostov to Ukraine
 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
 1 aaGun moved from Western Ukraine to Bessarabia
 1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
 1 artillery and 4 infantry moved from Bryansk to Western Ukraine
 1 artillery and 2 infantry moved from Russia to Bryansk
 1 artillery and 6 infantry moved from Novgorod to Karelia
 1 infantry moved from Belarus to Novgorod
 2 infantry moved from Belarus to Eastern PolandPlace Units - Russians 
 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
 2 armour and 1 mech_infantry placed in Ukraine
 2 mech_infantrys placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians : Sakha : 1 infantry 
 Yenisey : 2 aaGuns and 10 infantry
 Timguska : 6 infantry
 Buryatia : 1 infantry
 Karelia : 1 artillery and 6 infantry
 Baltic States : 1 infantry
 Bryansk : 1 artillery and 2 infantry
 Eastern Poland : 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
 Bessarabia : 1 aaGun, 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
 Russia : 1 airfield and 1 factory_major
 Ukraine : 2 armour, 1 factory_minor and 3 mech_infantrys
 Western Ukraine : 1 artillery and 4 infantry
 Volgograd : 1 factory_minor and 2 mech_infantrys
 Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
 Caucasus : 2 infantry
 124 Sea Zone : 1 submarine
 114 Sea Zone : 1 cruiser
 115 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 45 / 55 
 Russians : 37 / 37
 Japanese : 37 / 42
 Americans : 54 / 79
 Chinese : 6 / 12
 British : 30 / 37
 UK_Pacific : 14 / 10
 Italians : 11 / 11
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 1 infantry moved from Manchuria to Amur
 1 infantry moved from Manchuria to Amur
 1 infantry moved from French Indo China to Shan State
 Japanese take Shan State from UK_Pacific
 1 infantry moved from Siam to 37 Sea Zone
 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 fighter moved from 37 Sea Zone to 42 Sea Zone
 1 submarine moved from 37 Sea Zone to 42 Sea Zone
 1 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery moved from Kwangtung to 20 Sea Zone
 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 35 Sea Zone
 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 1 mech_infantry moved from Hopei to Yunnan
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 2 artilleries and 5 infantry moved from Kweichow to Yunnan
 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese 
 Battle in Philippines
 Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in Borneo
 Battle in Yunnan
 Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
 Chinese defend with 4 infantry
 Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Japanese: 3 infantry
 Casualties for Chinese: 4 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 fighter and 1 submarine
 ANZAC defend with 1 destroyer
 Japanese win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 fighter moved from 42 Sea Zone to 35 Sea Zone
 1 fighter moved from Philippines to 35 Sea Zone
 1 fighter moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from Philippines to 35 Sea Zone
 2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
 1 artillery moved from Kwangtung to Kwangsi
 1 armour moved from Kiangsu to Kwangsi
 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
 1 artillery moved from Hopei to Shensi
 1 infantry moved from Hopei to Shensi
 1 artillery and 3 infantry moved from Manchuria to Jehol
 1 infantry moved from Manchuria to Jehol
 1 infantry moved from Manchuria to AmurPlace Units - Japanese 
 1 submarine placed in 6 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Kiangsu
 1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 48 PUs; end with 48 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans 
 1 bomber moved from United Kingdom to Germany
 1 destroyer moved from 33 Sea Zone to 42 Sea Zone
 1 submarine moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans 
 Strategic bombing raid in Germany
 Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
 Bombing raid in Germany causes 6 damage total.
 Battle in 42 Sea Zone
 Americans attack with 1 destroyer and 1 submarine
 Japanese defend with 1 submarine
 Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - Americans 
 1 destroyer moved from 33 Sea Zone to 34 Sea Zone
 1 destroyer moved from 33 Sea Zone to 45 Sea Zone
 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 artillery moved from 54 Sea Zone to Queensland
 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
 1 mech_infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 infantry moved from 91 Sea Zone to Morocco
 1 fighter moved from Gibraltar to 104 Sea Zone
 1 fighter moved from 104 Sea Zone to United Kingdom
 1 armour moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Morocco
 1 infantry moved from 91 Sea Zone to Morocco
 1 bomber moved from Germany to NovgorodPlace Units - Americans 
 1 transport placed in 101 Sea Zone
 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
 1 infantry placed in Central United States
 3 fighters placed in Western United States
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans : Queensland : 1 artillery and 1 infantry 
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
 Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
 Midway : 1 airfield
 42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
 45 Sea Zone : 1 destroyer
 34 Sea Zone : 1 destroyer
 26 Sea Zone : 1 carrier and 1 destroyer
 10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
 54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
 Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
 Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 1 harbour
 Gibraltar : 2 infantry
 United Kingdom : 1 fighter
 Morocco : 1 armour, 2 infantry and 1 mech_infantry
 Novgorod : 1 bomber
 101 Sea Zone : 1 transport
 Brazil : 1 flag
 91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 3 transportsProduction/PUs Summary : Germans : 45 / 55 
 Russians : 36 / 37
 Japanese : 48 / 48
 Americans : 52 / 72
 Chinese : 3 / 12
 British : 30 / 37
 UK_Pacific : 9 / 10
 Italians : 11 / 11
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British repair damage of 4x factory_major; Remaining resources: 33 PUs;
 British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Politics - British 
 Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British 
 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery moved from Quebec to 106 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
 1 infantry moved from 109 Sea Zone to Scotland
 1 artillery moved from 109 Sea Zone to Scotland
 3 artilleries, 2 fighters and 3 infantry moved from United Kingdom to Scotland
 1 artillery moved from Italian Somaliland to 76 Sea Zone
 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 artillery moved from 80 Sea Zone to Iraq
 3 infantry moved from Persia to Iraq
 1 fighter moved from Egypt to Iraq
 1 infantry moved from Malaya to Shan State
 1 infantry moved from Burma to Shan State
 1 mech_infantry moved from India to Shan State
 1 fighter moved from India to Shan State
 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British 
 Battle in Scotland
 British attack with 4 artilleries, 2 fighters and 4 infantry
 Germans defend with 1 airfield, 4 artilleries and 3 infantry
 3 artilleries and 3 infantry retreated to United Kingdom
 Germans win with 2 artilleries remaining. Battle score for attacker is 10
 Casualties for Germans: 2 artilleries and 3 infantry
 Casualties for British: 1 artillery and 1 infantry
 Battle in Iraq
 British attack with 1 artillery, 1 fighter and 3 infantry
 Neutral_Axis defend with 3 infantry
 British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 1 infantry
 Battle in Shan State
 British attack with 1 fighter, 2 infantry and 1 mech_infantry
 Japanese defend with 1 infantry
 British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Yunnan
 British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
 Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
 British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
 Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - British 
 1 aaGun moved from Burma to Yunnan
 1 aaGun moved from Burma to Yunnan
 1 fighter moved from Yunnan to India
 1 tactical_bomber moved from Yunnan to India
 1 fighter moved from Shan State to Szechwan
 1 mech_infantry moved from Burma to Szechwan
 1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 infantry moved from Tanganyika Territory to 72 Sea Zone
 2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 armour moved from Libya to Alexandria
 1 infantry moved from 81 Sea Zone to Egypt
 1 infantry moved from 81 Sea Zone to Egypt
 1 fighter moved from Iraq to Egypt
 1 tactical_bomber moved from Tobruk to 91 Sea Zone
 1 fighter moved from Malta to 91 Sea Zone
 1 destroyer and 1 transport moved from 106 Sea Zone to 90 Sea Zone
 1 destroyer and 1 transport moved from 90 Sea Zone to 91 Sea Zone
 2 fighters moved from Scotland to United KingdomPlace Units - British 
 1 infantry placed in Union of South Africa
 10 infantry placed in United KingdomTurn Complete - British 
 British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific 
 1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 10 PUs; end with 10 PUs total
 Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific : Yunnan : 2 aaGuns, 1 artillery and 7 infantry 
 Szechwan : 1 fighter and 1 mech_infantry
 Shan State : 2 infantry and 1 mech_infantry
 India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
 Malaya : 1 harbour and 1 infantry
 Iceland : 1 airfield
 Quebec : 1 factory_minor
 Alexandria : 1 armour
 Gibraltar : 1 armour, 1 harbour and 1 infantry
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
 Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
 Tobruk : 1 flag
 Libya : 1 flag
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 80 Sea Zone : 1 transport
 Eire : 1 flag
 109 Sea Zone : 1 transport
 Iraq : 1 flag, 1 artillery and 2 infantry
 92 Sea Zone : 1 destroyer
 Eastern Persia : 1 flag
 81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
 Persia : 1 flag
 91 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary : Germans : 45 / 55 
 Russians : 36 / 37
 Japanese : 43 / 48
 Americans : 52 / 72
 Chinese : 7 / 6
 British : 32 / 32
 UK_Pacific : 10 / 10
 Italians : 11 / 11
 ANZAC : 14 / 19
 French : 8 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
 1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
 1 artillery moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 transport moved from 62 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 artillery moved from New South Wales to Queensland
 1 infantry moved from New South Wales to Queensland
 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 destroyers placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French Non Combat Move - French 
 1 infantry moved from Libya to Tobruk
 1 infantry moved from Libya to Tobruk
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French 



 
		 
		






