@SuperbattleshipYamato HA HA! France re-took Egypt! italy-turn-4-complete-game-32.tsvg
Capt Witt (Allies!) and Private P (Axis) clash in 1940
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Can I change my casualties in that last Round of that Naval battle, please? I did know now that the surviving air could not reach England and would die, therefore.
Could I swap the downed Ft and Tac (already dead, for lack of landing space) for 2 damaged Carriers? I am not sure you can edit back damaged carriers, so if you are happy fro me to change my casualty choice, please use my second file with 2 DDs in the SZ.
I am sure you will attack the survivors and that means the defence value and Hit Points stay the same. If I survive (!), I will edit back to Carriers, when they are repaired.
Oh, did I say: you will never take England from me! -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Bloody hell witt! I thought I was safe in sz 112! Got that wrong! :-(
Going away to sulk for a bit ….
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You are never safe from me!
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Quite!
For G to win this for the axis they need 8 VCs in the west. They have 7. The only others available to them are London, Washington & Ontario?
Am I missing anything? :|
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You have 8 actually.
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I am a bloody idiot! Forgot to include Italy & Rome. So as long as I hold on to those 8 until the next G turn I will win?
Feeling a little perkier! :evil:
I didn’t need to go for London! Doh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Did Italy on the basis that my previous post was correct - if it is not I might want to do it again.
Isn’t this game over? Am I not victorious? I don’t see how ANZAC or France will stop me?
Shall we stop and start a new game? 8-)
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I guess you had to go for Rome on your last US / UK turn? So why didn’t you try it at least?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from French Indo China to Kazakhstan
2 bombers moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
ANZAC attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
ANZAC win, taking Volgograd from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - ANZAC
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Tsinghai
1 armour moved from French Indo China to Szechwan
1 fighter moved from Shan State to Tsinghai
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to KazakhstanPlace Units - ANZAC
1 armour and 2 bombers placed in French Indo China
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Siam : 1 flag
Tsinghai : 1 armour and 1 fighter
Szechwan : 1 armour and 2 infantry
Sikang : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Kazakhstan : 2 bombers and 1 infantry
French Indo China : 1 flag, 1 armour, 2 bombers and 1 factory_minor
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 4 fighters
Volgograd : 1 flag, 1 armour and 1 factory_minorProduction/PUs Summary :
Germans : 76 / 119
Russians : 0 / 0
Japanese : 19 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 20
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 76 / 119
Russians : 0 / 0
Japanese : 19 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 20
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I thought it was suicide, so changed my mind. Have only postponed the inevitable.
can start another. You still want to be the axis? I will not be as forgiving or complacent this time. You are an experienced warrior now.
Do you think it is fair to give me a bid? I would like a Sub in 98 and an Art in Alex. That would be 10, which is not excessive. What do you think? -
Okay - I’ll declare myself the victor despite your temporary occupation of Volgograd. :-D
Will start another one with your bids included……
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Thanks. And well done.
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Well - did G but no option to post here, so must have done it in local. Will try again. You might get 2 losts of dice roll e-mails.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Germany to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Poland to Yugoslavia
2 armour moved from Greater Southern Germany to France
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
3 armour and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in 111 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 93 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 6 armour, 1 artillery, 5 infantry and 4 mech_infantrys
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 26
Casualties for Germans: 5 infantry and 3 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
2 bombers moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
1 artillery moved from 115 Sea Zone to Finland
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from Denmark to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter and 1 tactical_bomber moved from Yugoslavia to Western Germany
2 infantry moved from Poland to Slovakia Hungary
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery placed in Western Germany
5 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Tried to think a little differently!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
4 infantry moved from Amur to BuryatiaNon Combat Move - Russians
1 aaGun moved from Sakha to Buryatia
1 aaGun moved from Sakha to Buryatia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
1 fighter moved from Russia to Novgorod
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 artilleries placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 11 infantry
Belarus : 1 aaGun, 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 1 artillery and 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0