@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Capt Witt (Allies!) and Private P (Axis) clash in 1940
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You got me. I ignored Germany too long, but had fun closing in on Japan.
Next game, I will insist on a bid. -
Scramble to 97?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
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Ignire that. Will do something different.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 4 fighters moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea ZonePlace Units - Americans
1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
Celebes : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 4 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 3 carriers and 1 destroyer
6 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Gibraltar : 3 fighters and 1 tactical_bomber
New Brunswick Nova Scotia : 2 aaGuns
United Kingdom : 3 fighters
Morocco : 1 flag, 5 artilleries and 7 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer and 2 transports
79 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 7 transportsProduction/PUs Summary :
Germans : 81 / 119
Russians : 0 / 0
Japanese : 22 / 26
Americans : 63 / 88
Chinese : 21 / 23
British : 25 / 30
UK_Pacific : 17 / 22
Italians : 10 / 16
ANZAC : 22 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
4 fighters moved from United Kingdom to 112 Sea Zone
5 infantry moved from United Kingdom to Scotland
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 112 Sea Zone
4 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to AlexandriaCombat - British
Battle in Kazakhstan
British attack with 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Kazakhstan from Germans with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 3 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
Germans defend with 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
British win with 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 138
Casualties for Germans: 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Casualties for British: 3 carriers
Battle in Scotland
British attack with 5 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber could not land in 112 Sea Zone and were removed
4 fighters moved from 112 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shensi to TsinghaiPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Shensi : 1 mech_infantry
Yunnan : 1 artillery and 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 airfield, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 1 mech_infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 mech_infantry
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 4 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Eire : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
91 Sea Zone : 2 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 78 / 119
Russians : 0 / 0
Japanese : 20 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 16
ANZAC : 22 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Can I change my casualties in that last Round of that Naval battle, please? I did know now that the surviving air could not reach England and would die, therefore.
Could I swap the downed Ft and Tac (already dead, for lack of landing space) for 2 damaged Carriers? I am not sure you can edit back damaged carriers, so if you are happy fro me to change my casualty choice, please use my second file with 2 DDs in the SZ.
I am sure you will attack the survivors and that means the defence value and Hit Points stay the same. If I survive (!), I will edit back to Carriers, when they are repaired.
Oh, did I say: you will never take England from me! -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Bloody hell witt! I thought I was safe in sz 112! Got that wrong! :-(
Going away to sulk for a bit ….
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You are never safe from me!
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Quite!
For G to win this for the axis they need 8 VCs in the west. They have 7. The only others available to them are London, Washington & Ontario?
Am I missing anything? :|
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You have 8 actually.
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I am a bloody idiot! Forgot to include Italy & Rome. So as long as I hold on to those 8 until the next G turn I will win?
Feeling a little perkier! :evil:
I didn’t need to go for London! Doh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Did Italy on the basis that my previous post was correct - if it is not I might want to do it again.
Isn’t this game over? Am I not victorious? I don’t see how ANZAC or France will stop me?
Shall we stop and start a new game? 8-)
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I guess you had to go for Rome on your last US / UK turn? So why didn’t you try it at least?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from French Indo China to Kazakhstan
2 bombers moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
ANZAC attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
ANZAC win, taking Volgograd from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - ANZAC
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Tsinghai
1 armour moved from French Indo China to Szechwan
1 fighter moved from Shan State to Tsinghai
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to KazakhstanPlace Units - ANZAC
1 armour and 2 bombers placed in French Indo China
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Siam : 1 flag
Tsinghai : 1 armour and 1 fighter
Szechwan : 1 armour and 2 infantry
Sikang : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Kazakhstan : 2 bombers and 1 infantry
French Indo China : 1 flag, 1 armour, 2 bombers and 1 factory_minor
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 4 fighters
Volgograd : 1 flag, 1 armour and 1 factory_minorProduction/PUs Summary :
Germans : 76 / 119
Russians : 0 / 0
Japanese : 19 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 20
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 76 / 119
Russians : 0 / 0
Japanese : 19 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 20
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I thought it was suicide, so changed my mind. Have only postponed the inevitable.
can start another. You still want to be the axis? I will not be as forgiving or complacent this time. You are an experienced warrior now.
Do you think it is fair to give me a bid? I would like a Sub in 98 and an Art in Alex. That would be 10, which is not excessive. What do you think? -
Okay - I’ll declare myself the victor despite your temporary occupation of Volgograd. :-D
Will start another one with your bids included……





