@SuperbattleshipYamato said in Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower:
You’ll have to decide whether to scramble.
OH YEAH, BROTHERRRR
we’ll scramble everything
Is your TT safe off Itkay? (Am at work.)
Are you going to land German Fts there, which can scramble?
The idea was to give you a difficult one - Cruiser + DD + G fighter already there vs 2 fighters + 1 DD is how I remember it.
The best thing It could do to help G in the UK?
BTW - latest thought on G in UK is to see it through and take the R attack ……
We’ll see how I feel on Monday :-)
I am sure the fleet is safe. Just wanted you to be happy. Can’t build a TT with Italy’s meagre money, then lose it.
I think you have to try a Sealion now. You are committed. Might pull it off, but have to be aware I will come at you with everything and you can’t win without Russian VPs.
But then I have offered you a chance at India too or a chance to eliminate Burmese units. Thought I would tantalise you. Aren’t I mean?
Perhaps advancing into Burma will prove a big mistake….
Yes - J was going well until I found out that US could declare war before turn 3! We’ll see what US3 does to them? My hope is not too much? Also if R can go at G R3 I’ll have to rethink J’s backing off last turn in the light of Mongolia. All very interesting! :-o
BTW had another quick look at the EUR40 rules and don’t see the R & US DW exceptions. Perhaps there was an Errata somewhere!
Have told Julie I want EUR & PAC 40 for b/day & Xmas. Especially given the room for doubt in another thread re A&A’s future availability.
How do you keep up with the strategy threads in the 40 Global & 42.2 boards? There is so much of it. I seem to have given up, w/out even starting on the 40 Global stuff.
I think that exception to DW must be somewhere to do with London falling. Check again.
Probably a good idea to buy 1940. ensure you get Second Edition.
generally, I don’t follow those threads, as my little brain can’t keep up.
@wittmann:
I think that exception to DW must be somewhere to do with London falling. Check again.
Probably a good idea to buy 1940. ensure you get Second Edition.generally, I don’t follow those threads, as my little brain can’t keep up.
Had another scan of the rules:
“If the US has war declared on it by an Axis power or J makes an unprovoked DoW on the UK or ANZAC, the US may DW ……” Ahhh!
Still cannot find the R exception (you did previously say this is if London fell) but looked at the triple a “notes” and it is in there - but not the USA one! Oh well.
I really do not need to see any rules, as you are the “master” and I am the student.
Ref keeping up with the boards, I think the problem began when I started playing triple a. The latter is a far better use of the time I have.
BTW This coming week is very busy for me. Business meetings Monday, Tuesday, Wednesday, off a for a w/e in Portugal Thursday. Will keep an eye out for your ANZAC posting and do my turns when I can.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer
33 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 43 / 60
Russians : 37 / 37
Japanese : 37 / 42
Americans : 54 / 79
Chinese : 6 / 12
British : 32 / 37
UK_Pacific : 14 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 destroyer and 1 fighter moved from 110 Sea Zone to 111 Sea Zone
Combat - French
Battle in 111 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 cruiser owned by the French retreated to 110 Sea Zone
Germans win with 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Libya : 2 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 43 / 60
Russians : 37 / 37
Japanese : 37 / 42
Americans : 54 / 79
Chinese : 6 / 12
British : 32 / 37
UK_Pacific : 14 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Have a good week.
Talk soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to Scotland
1 tactical_bomber moved from 113 Sea Zone to Scotland
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 destroyers moved from 111 Sea Zone to 113 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
French scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 fighter, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 2 fighters
2 submarines owned by the Germans retreated to 111 Sea Zone
French win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser and 1 fighter
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Scotland
Germans attack with 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 airfield, 4 infantry and 1 mech_infantry
Germans win, taking Scotland from British with 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 4 infantry and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from Scotland to 111 Sea Zone
1 tactical_bomber moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Greater Southern Germany
1 infantry moved from Yugoslavia to Greater Southern Germany
Place Units - Germans
2 transports placed in 113 Sea Zone
3 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
You’ll see that I decided I could not do London this go. Do you disagree?
Scotland and the Channel went well. BTW I scrambled your fighters, so if that was wrong I will have to go again.
The SBR went horribly wrong!
Yes, two being shot down is arse.
Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
I will have to buy Mech and rush to the frontier.
@wittmann:
Yes, two being shot down is arse.
Otherwise, not a bad turn. Should take it next turn, but beware the Russian push. Need to hold a line close to the border.
I will have to buy Mech and rush to the frontier.
Not got my head around it yet, but resisting your R attack is going to be very difficult. We’ll find out whether it is impossible!
BTW am out tomorrow until perhaps mid afternoon, so will take a look when I get back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Sakha : 1 infantry
Yenisey : 2 aaGuns and 10 infantry
Timguska : 6 infantry
Buryatia : 1 infantry
Karelia : 1 artillery and 6 infantry
Baltic States : 1 infantry
Bryansk : 1 artillery and 2 infantry
Eastern Poland : 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 aaGun, 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 artillery and 4 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Caucasus : 2 infantry
124 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 55
Russians : 37 / 37
Japanese : 37 / 42
Americans : 54 / 79
Chinese : 6 / 12
British : 30 / 37
UK_Pacific : 14 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 5 infantry moved from Kweichow to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Borneo from UK_Pacific, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 8 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers, 8 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Hopei to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Germany to Novgorod
Place Units - Americans
1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United States
3 fighters placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
45 Sea Zone : 1 destroyer
34 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier and 1 destroyer
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Novgorod : 1 bomber
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 45 / 55
Russians : 36 / 37
Japanese : 48 / 48
Americans : 52 / 72
Chinese : 3 / 12
British : 30 / 37
UK_Pacific : 9 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 33 PUs;
British buy 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
3 artilleries, 2 fighters and 3 infantry moved from United Kingdom to Scotland
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Malaya to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
Battle in Scotland
British attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 airfield, 4 artilleries and 3 infantry
3 artilleries and 3 infantry retreated to United Kingdom
Germans win with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Shan State to Szechwan
1 mech_infantry moved from Burma to Szechwan
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Libya to Alexandria
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Tobruk to 91 Sea Zone
1 fighter moved from Malta to 91 Sea Zone
1 destroyer and 1 transport moved from 106 Sea Zone to 90 Sea Zone
1 destroyer and 1 transport moved from 90 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to United Kingdom
Place Units - British
1 infantry placed in Union of South Africa
10 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery and 7 infantry
Szechwan : 1 fighter and 1 mech_infantry
Shan State : 2 infantry and 1 mech_infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 19 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 transport
Iraq : 1 flag, 1 artillery and 2 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag
91 Sea Zone : 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 45 / 55
Russians : 36 / 37
Japanese : 43 / 48
Americans : 52 / 72
Chinese : 7 / 6
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 11 / 11
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Libya to Tobruk
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Turn Complete - French