here’s the game file, in case you’re able to pick that up. lmk
15L axis-dominion (axis) vs Ghostglider (allies +22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 3 carriers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Yunnan to Szechwan
3 infantry moved from Kweichow to Szechwan
1 bomber moved from India to Szechwan
3 infantry moved from Kweichow to Anhwe
3 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
5 tactical_bombers moved from 42 Sea Zone to Celebes
5 fighters moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
5 fighters and 4 tactical_bombers moved from Philippines to 33 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 4 tactical_bombers
ANZAC defend with 3 submarines
Japanese win with 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarinesNon Combat Move - Japanese
2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 8 submarines and 2 transports moved from 42 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
5 artilleries and 1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
10 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Kweichow to Anhwe
3 infantry moved from Manchuria to Jehol
1 bomber moved from Szechwan to Persia
1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in IraqTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 5 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 45 Sea Zone to 33 Sea Zone
8 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 45 Sea Zone to 44 Sea Zone
6 fighters and 1 tactical_bomber moved from 45 Sea Zone to Celebes
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 45 Sea Zone to 42 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 battleship, 6 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 8 submarines
Japanese defend with 3 carriers, 4 fighters, 2 submarines and 3 tactical_bombers
Units damaged: 3 carriers owned by the Japanese
1 submarine owned by the Japanese Submerged
8 submarines owned by the Americans Submerged
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Japanese: 3 carriers and 1 submarine
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
3 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in JapanNon Combat Move - Americans
2 fighters moved from 33 Sea Zone to 30 Sea Zone
2 carriers moved from 26 Sea Zone to 30 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Western United States to 30 Sea Zone
15 carriers, 2 cruisers, 4 destroyers, 12 fighters and 6 submarines moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
6 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Morocco to Algeria
2 carriers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Finland to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 infantry placed in Norway
Americans undo move 1.
Americans undo move 2.
Americans undo move 2.
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 aaGun
EDIT: Adding units owned by Americans to Western United States: 1 aaGun
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 artillery and 2 infantry placed in NorwayTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
9 infantry moved from Hopei to Kweichow
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 1 infantry
Kweichow : 12 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 26 / 44
Japanese : 56 / 80
Americans : 70 / 90
Chinese : 8 / 9
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
9 infantry moved from Hopei to Kweichow
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 1 infantry
Kweichow : 12 infantry
Chahar : 2 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 26 / 44
Japanese : 56 / 80
Americans : 70 / 90
Chinese : 8 / 9
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Western Germany
Battle in Holland BelgiumNon Combat Move - British
1 fighter moved from 112 Sea Zone to Norway
1 bomber moved from Germany to Norway
1 carrier, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from United Kingdom to NorwayPlace Units - British
3 infantry placed in Egypt
1 airfield placed in Gibraltar
1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 23 infantry and 15 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Norway : 2 aaGuns, 1 bomber, 2 fighters and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
112 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 1 flag, 4 submarines
92 Sea Zone : 2 carriers, 1 cruiser and 2 fighters
98 Sea Zone : 1 submarine
110 Sea Zone : 1 carrier, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 43 / 70
Russians : 26 / 44
Japanese : 56 / 80
Americans : 70 / 90
Chinese : 8 / 9
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 9 / 4
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
1 US FTR in z110 is on US carrier
In z6 I assumed that your SUB wanted to fight as long as you had a minor chance to win - 1 sub submerged against my 8 attacking subs in last round.
If you wanted to submerge with your subs feel free to add them during italy’s turn. -
1 US FTR in z110 is on US carrier
In z6 I assumed that your SUB wanted to fight as long as you had a minor chance to win - 1 sub submerged against my 8 attacking subs in last round.
If you wanted to submerge with your subs feel free to add them during italy’s turn.i made a big boo boo. completely forgot that i needed a dd there. first major blunder in a long while, guess i was due for one. also, earlier in the game i committed too many of my planes to trying to keep 97 sub free.
gg well done
care for a rematch? you can have the same bid of 22.
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Including a DD would have been a nice touch :-)
Thank you for a good game.
A rematch with identical bid is fine for me.Just go ahead and start the game - Good luck!
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Including a DD would have been a nice touch :-)
Thank you for a good game.
A rematch with identical bid is fine for me.Just go ahead and start the game - Good luck!
ok great, i’ll get it up sometime soon, probably by tonight.
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still interested in the rematch, just been really busy with my game against adam. i’ll more likely start the game over the weekend or monday morning.
Including a DD would have been a nice touch :-)
Thank you for a good game.
A rematch with identical bid is fine for me.Just go ahead and start the game - Good luck!
ok great, i’ll get it up sometime soon, probably by tonight.





