@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
sorry about the post. hit done to quick :oops:
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
Oops, yeah I did the same. Sorry.
Italy bought 1 transport, 1 fighter, 2 infantry.
I took Libya.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Northern Italy to 95 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
2 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Archangel
2 armour and 5 mech_infantrys moved from Germany to Baltic States
7 artilleries and 15 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Algeria
Battle in Ukraine
Germans attack with 7 artilleries and 15 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Morocco from French, taking Algeria from French, taking Ukraine from Russians with 7 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Western Germany to 91 Sea Zone
3 aaGuns, 7 armour and 10 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Eastern Poland
Place Units - Germans
1 fighter and 2 infantry placed in Egypt
3 armour placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
retreated to Belarus
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Vologda to Russia
2 artilleries and 8 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 tactical_bomber moved from Kweichow to Kansu
1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 armour moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 4 artilleries and 5 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 1 aaGun, 4 artilleries and 5 infantry
Casualties for Japanese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 bombers, 2 carriers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
Casualties for Japanese: 2 cruisers, 2 destroyers, 5 fighters and 1 submarine
Non Combat Move - Japanese
1 bomber moved from 6 Sea Zone to French Indo China
2 fighters moved from Yunnan to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Manchuria
4 tactical_bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Kansu to Shensi
4 transports moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 armour placed in French Indo China
3 artilleries placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Korea to Shensi
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United States
Combat - Americans
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Americans
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
Place Units - Americans
2 carriers, 1 cruiser and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
3 armour and 3 infantry moved from Iraq to Trans-Jordan
1 armour and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 fighters moved from French Guiana to French Central Africa
4 infantry moved from French Guiana to Brazil
Combat - British
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 3 armour and 1 artillery
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 5 infantry
Casualties for Japanese: 2 armour and 1 artillery
Non Combat Move - British
1 fighter moved from Yunnan to India
1 aaGun moved from Burma to India
1 infantry moved from India to Burma
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Alexandria to Egypt
2 infantry moved from Libya to 96 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Algeria to Tunisia
Germans take Tunisia from French
1 bomber moved from Western Germany to Bryansk
2 bombers and 2 tactical_bombers moved from Novgorod to Bryansk
10 armour, 7 artilleries, 15 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
4 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 4 mech_infantrys moved from Baltic States to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 16 armour, 7 artilleries, 3 bombers, 17 infantry, 23 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 16 armour, 4 artilleries, 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 3 artilleries, 17 infantry and 21 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Ukraine
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 armour and 1 fighter placed in Egypt
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 units repaired.
1 armour, 8 artilleries, 2 bombers, 12 infantry and 1 tactical_bomber moved from Manchuria to Korea
4 tactical_bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
1 mech_infantry moved from Malaya to Burma
4 fighters moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 8 artilleries, 2 bombers, 1 fighter, 12 infantry and 5 tactical_bombers
Americans defend with 1 artillery, 1 fighter and 3 infantry; Russians defend with 2 aaGuns and 14 infantry
Japanese win, taking Korea from Russians with 1 armour, 8 artilleries, 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Japanese: 9 infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Japan
2 bombers moved from Korea to French Indo China
1 bomber moved from Burma to French Indo China
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Burma to Shan State
2 armour and 1 artillery moved from Malaya to Shan State
3 armour moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from Yunnan to Sikang
1 carrier and 2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
1 artillery, 1 harbour and 2 infantry placed in French Indo China
3 destroyers placed in 6 Sea Zone
1 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 infantry and 2 transports moved from 30 Sea Zone to 46 Sea Zone
2 armour and 2 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in New Guinea
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 artillery
Americans win, taking New Guinea from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
Place Units - Americans
8 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total