@simon33 Scramble?
15L G40 legion386 (Axis) vs Axis-Dominion (Allies +18)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to TunisiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
3 aaGuns, 5 artilleries and 18 infantry moved from Poland to Eastern Poland
5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
2 armour, 2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Romania to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Alexandria to Southern Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Norway
2 fighters moved from Western Germany to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
3 fighters and 6 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 2.
2 infantry placed in Germany
Germans undo move 1.
3 fighters and 4 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Ooph, this is rough.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 12 infantry moved from Karelia to Finland
2 armour and 5 mech_infantrys moved from Novgorod to Finland
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to FinlandCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Baltic States from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Finland
Russians attack with 2 armour, 4 artilleries, 1 fighter, 12 infantry and 5 mech_infantrys
Germans defend with 1 armour and 8 infantry
Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 armour and 8 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Finland to Vologda
1 aaGun moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
4 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
1 aaGun moved from Novgorod to Karelia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
2 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
Ugh, I forgot to unload my artillery for the Java battle and was trying to do it in edit mode and somehow I got dice to roll. I’m going to redo everything except for the Java battle. The dice that were rolled count (we each got one hit) but I will roll my battleship and artillery separately to determine the results of that battle.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 114 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 1 fighter and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour moved from Kiangsu to Kweichow
2 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
2 fighters moved from 21 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
1 artillery moved from Malaya to Shan State
1 armour and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Kwangsi to Shan State
1 artillery and 2 infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
3 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 cruiser moved from 20 Sea Zone to 41 Sea Zone
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to KweichowCombat - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 artillery
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Java: 1 artillery
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 artillery
EDIT: Battle in Java
EDIT: Japanese attack with 1 fighter and 1 tactical_bomber
EDIT: ANZAC defend with 2 infantry
EDIT: retreated to Java
EDIT: ANZAC win
EDIT: Turning off Edit Mode -
I will do the Java battle in edit mode. That should work…
-
Okay well apparently I don’t know how to operate triplea…. After the 1st round of the Java battle, I have an artillery and a fighter remaining and you have 1 infantry. Can you remind me how to roll dice in the forum? That’s what I should have done the first time. We can roll out the remainder of the battle here.
-
Input ErrorThere was an error in your dice throw: “1&3” is not correct syntax.
That’s the notation (just take out the ? When you run it)
The example of would roll for 2 units at 2, and 1 unit at 3.
-
?
Input ErrorThere was an error in your dice throw: “aaa” is not correct syntax.
-
?aaa 2@2 1@3 aaa?
Replace ? Marks with colons
-
more info on the forum dice rolling:
http://www.axisandallies.org/forums/index.php?topic=16408.0;wap2
scroll down a bit to where he starts saying “But the best one is specifically for playing Axis and Allies….”
and just look at his examples (replace the semicolon with a colon to make it work).
-
hi legion, just a reminder that you never completed your turn. i posted some info on how to roll on the forum. let me know if you still need any more help with it.
-
Yeah sorry about that, I was out of town for the holiday weekend. Thanks for posting the dice info. I will try it out tonight.
-
Okay, here goes round 2 of the battle:
My artillery and fighter:
Input ErrorThere was an error in your dice throw: “aaa” is not correct syntax.
Your infantry:
Input ErrorThere was an error in your dice throw: “aaa” is not correct syntax.
-
I guess there is no aaa at the end of it.
My artillery and fighter:
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
Your infantry:
Rolls: 1@2; Total Hits: 01@2: (5)
-
Round 3:
My artillery and fighter:Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Your infantry:
Rolls: 1@2; Total Hits: 11@2: (2)
-
Round 4:
My artillery:Rolls: 1@2; Total Hits: 01@2: (4)
Your infantry:
Rolls: 1@2; Total Hits: 01@2: (3)
-
Round 5:
My artillery:Rolls: 1@2; Total Hits: 11@2: (2)
Your infantry:
Rolls: 1@2; Total Hits: 01@2: (5)