TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
Place Units - Japanese
1 aaGun and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,4,4,6,3,1,5,2,5,3,4,4,5,3,6,5,4
Japanese collect 2 PUs (11 lost to blockades); end with 2 PUs total
Territory Summary for Japanese :
Marshall Islands : 1 infantry
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 15 infantry
Gilbert Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
43 Sea Zone : 1 flag
Production/PUs Summary :
Russians : 21 / 26
Japanese : 13 / 2
Americans : 65 / 102
Chinese : 23 / 31
Germans : 51 / 75
British : 45 / 56
UK_Pacific : 19 / 25
Italians : 0 / 0
ANZAC : 23 / 34
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0