@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 bomber moved from Shan State to 41 Sea Zone
1 bomber moved from Shan State to India
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Iraq
4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Bryansk to Caucasus
2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
Combat - Germans
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in India causes 6 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in 41 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 4 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
1 armour and 3 mech_infantrys moved from Bryansk to Volgograd
2 bombers moved from Tambov to Southern Italy
4 bombers moved from Caucasus to Southern Italy
1 bomber moved from Iraq to Volgograd
1 bomber moved from Egypt to Greece
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Bessarabia to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to Northern Italy
7 bombers moved from Western Germany to Southern Italy
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from India to Shan State
1 bomber moved from 41 Sea Zone to Shan State
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 armour and 1 fighter placed in Volgograd
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 26 PUs;
Russians buy 3 infantry; Remaining resources: 17 PUs;
Combat Move - Russians
3 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Russia to Caucasus
4 fighters and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Caucasus from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Tambov
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Tambov to Russia
1 aaGun and 6 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Caucasus to Eastern Persia
Place Units - Russians
3 infantry placed in Iraq
Turn Complete - Russians
Russians collect 15 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Java to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 42 Sea Zone to 41 Sea Zone
3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 1 carrier, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from Neutral
Japanese take 42 Sea Zone from Neutral
2 carriers, 3 destroyers and 3 submarines moved from 37 Sea Zone to 39 Sea Zone
2 bombers, 9 fighters and 7 tactical_bombers moved from Shan State to 39 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Timguska to Urals
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Urals from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 4 destroyers, 9 fighters, 3 submarines and 7 tactical_bombers
British defend with 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports; French defend with 1 destroyer; Americans defend with 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 2 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 130
Casualties for British: 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 2 transports
Casualties for French: 1 destroyer
Casualties for Americans: 1 battleship, 5 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines
Non Combat Move - Japanese
2 bombers, 7 fighters and 7 tactical_bombers moved from 39 Sea Zone to Shan State
3 mech_infantrys moved from Malaya to Shan State
5 mech_infantrys moved from Kweichow to Shan State
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Buryatia to Japan
3 transports moved from 37 Sea Zone to 35 Sea Zone
4 carriers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery placed in New South Wales
2 fighters placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 82 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 1 bomber, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 9 infantry moved from Trans-Jordan to Egypt
1 armour and 5 mech_infantrys moved from Eastern Persia to India
1 infantry moved from Burma to India
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from Eastern United States to Central America
1 battleship moved from 63 Sea Zone to 64 Sea Zone
Place Units - British
1 bomber placed in Union of South Africa
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bryansk to Caucasus
2 bombers and 2 fighters moved from Southern Italy to Caucasus
3 fighters and 1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Caucasus
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Cyprus
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery
Italians win, taking 98 Sea Zone from Americans, taking Cyprus from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Caucasus
Italians attack with 2 armour, 2 bombers and 3 fighters
Russians defend with 3 infantry
Italians win, taking Caucasus from Russians with 2 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Tambov
Italians attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 bombers moved from Caucasus to Bryansk
1 fighter moved from Caucasus to Greece
3 fighters moved from Tambov to Greece
2 fighters moved from Caucasus to Rostov
3 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
7 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 92 Sea Zone to 109 Sea Zone
Place Units - Italians
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
just saw you lost nothing in caucasus. man my bad play and bad dice are coming together to have a party!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Russia
16 bombers moved from Southern Italy to Russia
1 bomber moved from Greece to Russia
5 armour, 14 artilleries, 26 infantry and 14 mech_infantrys moved from Bryansk to Russia
3 armour, 1 bomber, 5 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Volgograd to Russia
3 bombers moved from Shan State to Russia
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Germans
Battle in Tunisia
Battle in Russia
Germans attack with 8 armour, 14 artilleries, 23 bombers, 5 fighters, 26 infantry, 17 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 4 fighters and 85 infantry
Germans captures 41PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Tunisia from Americans, taking Russia from Russians with 1 armour, 14 bombers and 2 fighters remaining. Battle score for attacker is -76
Casualties for Germans: 7 armour, 14 artilleries, 9 bombers, 3 fighters, 26 infantry, 17 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 4 aaGuns, 6 artilleries, 4 fighters and 85 infantry
Non Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Volgograd
3 artilleries moved from Ukraine to Rostov
6 aaGuns moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
12 bombers moved from Russia to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
2 armour and 1 fighter placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber and 3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
Well, the dice were kind to you there, for what it’s worth…
not kind enough. i had 7% chance of holding moscow and wiping out your entire bomber stack! that’s what i needed to happen.
AA has been my bane all game long. against dark skies you can’t miss nearly all aa shots.
not that AA was the whole story, far from it as i’ve played a fairly mediocre game given my lack of time but still, it’s a pretty strong headwind.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 2 armour, 2 bombers, 1 factory_minor and 3 fighters
OOL in volgo?
lol watch me roll 50% ones the rest of the game, now that it’s too late.
Yeah, I was on the fence om whether to risk it or not, but the 41 ipc in the coffers was too much to pass up. I would’ve withdrawn before the bomber stack took a hit if it went much worse anyway.
Take the armor and one of the bombers.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 2 armour, 2 bombers, 1 factory_minor and 3 fighters
yeah that was the idea. unfortunately didn’t catch the break i needed.
two more hits in round 2 - losses?
guess since you lost a bomber round 1 you would lose the other here. i will proceed.
Yeah was just about to write that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
6 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 2 armour, 2 bombers, 1 factory_minor and 3 fighters
Germans win with 1 fighter remaining. Battle score for attacker is 38
Casualties for Germans: 2 armour, 2 bombers and 2 fighters
Casualties for Russians: 6 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Egypt to Trans-Jordan
1 aaGun moved from Samara to Novosibirsk
Turn Complete - Russians