@simon33 Scramble?
15L G40 Majikforce (Axis) vs Mallery29 (Alies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Southern Italy to 97 Sea Zone
2 bombers moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea ZoneCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers
British defend with 1 submarine
Germans win, taking 97 Sea Zone from British with 2 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
2 bombers, 1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
6 armour moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
9 artilleries moved from Germany to Slovakia Hungary
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 tactical_bomber moved from Western Germany to Slovakia Hungary
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Southern France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 submarine moved from 93 Sea Zone to 98 Sea ZonePlace Units - Germans
10 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
1 transport placed in 93 Sea Zone
Germans undo move 2.
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Novgorod to Belarus
1 armour moved from Belarus to Bryansk
4 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Novgorod to BelarusPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Volgograd
1 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun and 9 infantry moved from Jehol to Chahar
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 5 infantry, 2 submarines, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from Japan to HunanPlace Units - Japanese
1 bomber and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 1 airfield, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from French West Africa to 92 Sea Zone
1 fighter moved from French West Africa to EgyptCombat - British
Battle in Iraq
British attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 92 Sea Zone to Morocco
1 bomber, 3 fighters and 1 tactical_bomber moved from Iraq to Egypt
4 infantry moved from Brazil to SurinamePlace Units - British
1 aaGun, 1 airfield and 1 artillery placed in Egypt
1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 aaGun and 2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 aaGun and 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Bessarabia to Greater Southern Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 55 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
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Have a good weekend…out of town till Sunday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 101 Sea Zone to 116 Sea ZoneCombat - Germans
Battle in CyprusNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 aaGuns, 7 armour, 10 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 artillery moved from Southern France to France
1 carrier and 2 fighters moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 bombers and 2 tactical_bombers moved from Southern Italy to Eastern Poland
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
2 submarines placed in 93 Sea Zone
1 infantry placed in France
7 armour placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Have a happy and safe 4th of July! (if you celebrate that holiday) otherwise have a great weekend!
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Sure do…little weird out here though due to living in Japan…went to Kyoto and Osaka to pass the time…rainy season right now, so fireworks are meh.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 armour
Russians win, taking Baltic States from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Bessarabia from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 aaGuns, 3 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Baltic States to Bryansk
2 aaGuns, 1 armour, 1 artillery and 18 infantry moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Novgorod
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 38 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from 39 Sea Zone to India
3 fighters moved from 39 Sea Zone to India
5 artilleries and 5 infantry moved from 39 Sea Zone to India
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to India
3 fighters moved from Hunan to India -
Japan, really wow! It truly is a global game. I’m in NY. I’ve made it as far as Taiwan for business, no Japan yet. I would assume no scramble in sz 39 but I like to ask until I’m given permission to make those calls for somebody. I am the odd guy who likes to be asked for most all scramble, intercept scenarios. Trying out some new pacific strategy, hopefully it doesnt go to badly for me. :-D
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Yeah, I should have declared war just to delay the fall, but I’ll see if I can recover from it…no scramble
I’m in the military, so I’m stationed out here in Japan. I do play with a few people out here though…been out here 3 years already.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 infantry, 3 tactical_bombers and 5 transports moved from 38 Sea Zone to 39 Sea Zone
3 tactical_bombers moved from 39 Sea Zone to India
3 fighters moved from 39 Sea Zone to India
5 artilleries and 5 infantry moved from 39 Sea Zone to India
2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to India
3 fighters moved from Hunan to IndiaCombat - Japanese
Battle in Siberia
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 transports
British defend with 1 destroyer
Japanese win, taking Siberia from Russians, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 5 artilleries, 2 bombers, 11 fighters, 5 infantry and 8 tactical_bombers
British defend with 4 aaGuns, 1 airfield, 2 armour, 2 fighters, 1 harbour, 14 infantry, 3 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 2 artilleries, 3 fighters and 5 infantry
Casualties for British: 4 aaGuns, 2 armour, 2 fighters, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
6 fighters moved from India to 39 Sea Zone
8 tactical_bombers moved from India to Yunnan
2 fighters moved from India to Yunnan
2 bombers moved from India to Yunnan
1 aaGun and 9 infantry moved from Chahar to Hopei
1 mech_infantry moved from Szechwan to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 submarines placed in 19 Sea Zone
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Well my family and I thank you for your service! Stay safe!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 116 Sea Zone
Americans take 106 Sea Zone from Germans
Americans take 101 Sea Zone from Germans
3 bombers moved from Eastern United States to 116 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 116 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 33 Sea Zone
2 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from 116 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
5 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 116 Sea Zone
Americans take 106 Sea Zone from Germans
Americans take 101 Sea Zone from Germans
3 bombers moved from Eastern United States to 116 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 116 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to 33 Sea Zone
2 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from 116 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
5 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter and 2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total