Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from United Kingdom to Germany
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Marshall Islands
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - ANZAC
1 bomber moved from India to Russia
1 infantry moved from Iraq to Persia
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
2 fighters moved from Novgorod to Vyborg
1 fighter moved from Ukraine to Volgograd
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Norway
1 mech_infantry moved from Ukraine to Volgograd
Combat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Battle in Karelia
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters moved from Vyborg to Western Germany
1 bomber moved from Karelia to Western Germany
1 bomber moved from Archangel to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Smolensk to Western Germany
2 bombers moved from Ukraine to Western Germany
1 fighter moved from Volgograd to Ukraine
6 aaGuns moved from Northern Italy to Western Germany
5 infantry moved from Western Germany to Denmark
3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Novgorod
1 tactical_bomber moved from Ukraine to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 bombers and 1 fighter placed in Western Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
3 infantry moved from Samara to Volgograd
2 fighters and 2 tactical_bombers moved from Russia to Volgograd
1 bomber moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery, 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 bomber moved from Smolensk to Russia
2 fighters and 2 tactical_bombers moved from Volgograd to Russia
5 infantry moved from Russia to Samara
2 infantry moved from Vologda to Urals
2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 armour moved from Russia to Urals
1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Libya to Alexandria
1 armour moved from Ethiopia to Egypt
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor, 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 1 factory_minor and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
6 fighters, 14 infantry and 10 mech_infantrys moved from Korea to Amur
2 fighters moved from Kiangsu to Amur
2 fighters moved from Shantung to Amur
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 10 fighters, 14 infantry and 10 mech_infantrys
Americans defend with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 12 infantry
retreated to Amur
Russians win with 4 fighters remaining. Battle score for attacker is -20
Casualties for Americans: 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 5 fighters, 14 infantry and 10 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
5 fighters moved from Amur to Japan
3 mech_infantrys moved from Malaya to Burma
6 armour and 3 mech_infantrys moved from Hunan to Burma
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Korea
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5,2,1,4,3,3,5,4,2,1,3,5,4,3,1,6,5,1,2,2,2,2,5,4,1,5,5,2,4
Japanese collect 37 PUs (16 lost to blockades); end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor, 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 1 factory_minor and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
6 fighters, 14 infantry and 10 mech_infantrys moved from Korea to Amur
2 fighters moved from Kiangsu to Amur
2 fighters moved from Shantung to Amur
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports moved from 43 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Amur
Japanese attack with 10 fighters, 14 infantry and 10 mech_infantrys
Americans defend with 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber; Russians defend with 2 aaGuns and 12 infantry
retreated to Amur
Russians win with 4 fighters remaining. Battle score for attacker is -20
Casualties for Americans: 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 5 fighters, 14 infantry and 10 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
5 fighters moved from Amur to Japan
3 mech_infantrys moved from Malaya to Burma
6 armour and 3 mech_infantrys moved from Hunan to Burma
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Korea
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,5,2,1,4,3,3,5,4,2,1,3,5,4,3,1,6,5,1,2,2,2,2,5,4,1,5,5,2,4
Japanese collect 37 PUs (16 lost to blockades); end with 38 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 fighter moved from Russia to Karelia
1 fighter moved from Russia to Vyborg
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 5 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from Amur to Korea
1 fighter moved from Korea to 6 Sea Zone
scramble in 6?
also, moving one of the dds to sz20 (will edit during ncm)
no scamble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 carrier, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 fighter moved from Russia to Karelia
1 fighter moved from Russia to Vyborg
2 artilleries, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 battleship, 5 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from Amur to Korea
1 fighter moved from Korea to 6 Sea Zone
Combat - Americans
Battle in Karelia
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Vyborg
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win, taking Korea from Japanese with 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 battleship, 5 carriers, 2 cruisers and 2 destroyers moved from 18 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 carrier and 2 destroyers moved from 1 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Vyborg to Finland
1 fighter moved from Karelia to Finland
1 fighter moved from United Kingdom to Finland
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
4 transports moved from 106 Sea Zone to 101 Sea Zone
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 aaGuns and 3 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 armour, 1 infantry and 1 mech_infantry placed in Finland
1 tactical_bomber placed in Alaska
1 transport placed in 1 Sea Zone
1 infantry placed in Alaska
Americans undo move 3.
1 carrier placed in 1 Sea Zone
1 tactical_bomber placed in Western United States
Americans undo move 5.
1 carrier placed in 101 Sea Zone
Americans undo move 5.
1 tactical_bomber placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 4 submarines
EDIT: Adding units owned by Americans to 19 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 41 PUs;
British buy 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Finland to Vyborg
1 armour moved from Finland to Vyborg
1 mech_infantry moved from Finland to Karelia
1 armour moved from Finland to Karelia
1 fighter moved from Russia to Vyborg
1 fighter moved from Russia to Karelia
Combat - British
Battle in Karelia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Karelia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Vyborg from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Karelia to Finland
1 fighter moved from Vyborg to Finland
2 infantry moved from Norway to Finland
1 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to India
1 aaGun, 2 artilleries and 2 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Persia to India
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 aaGun, 1 artillery and 9 infantry moved from Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Scotland to Algeria
1 fighter moved from Scotland to Gibraltar
1 fighter moved from Scotland to Algeria
2 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 3 cruisers and 2 transports moved from 79 Sea Zone to 80 Sea Zone
Place Units - British
2 fighters and 1 infantry placed in Iraq
2 mech_infantrys placed in Egypt
3 infantry placed in Norway
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 aaGuns, 1 artillery and 12 infantry moved from Northern Italy to Southern Italy
2 artilleries and 5 infantry moved from France to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Romania to Bulgaria
3 artilleries and 9 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
14 infantry moved from Denmark to Western Germany
1 fighter moved from Western Germany to Southern Italy
2 artilleries moved from Greater Southern Germany to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2,3,1,3,4
Italians collect 7 PUs (15 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Russia to India
Place Units - ANZAC
1 bomber and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
lol, I cant believe I forgot to use the armor and mech that Italy sent into china, I have gone brain dead so many different times this games it is not funny
lol, I cant believe I forgot to use the armor and mech that Italy sent into china, I have gone brain dead so many different times this games it is not funny
go ahead and move them, it’s ok.
lol, I cant believe I forgot to use the armor and mech that Italy sent into china, I have gone brain dead so many different times this games it is not funny
go ahead and move them, it’s ok.
go ahead and move them, or if you wanted to do combat, go ahead and roll on the forum and then adjust accordingly. do you know how to do that?
yes, I know how to roll in the forum. thanks for giving me the option. I will just non combat move them,
I scrambled for you. You had me 5 to 4. I got 2 hits. Do you want to lose the brit or us fighters or a combo?
Can’t see map now. Just choose combo And I may adjust later during rush us and I may adjust later during rus turn