G40 Gauss_Death (Allies +16) vs oysteilo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 15 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 15 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 14 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 32 PUs;
                British buy 1 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland

    Combat - British
                Battle in British Somaliland
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking British Somaliland from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -4
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Alexandria: 2 artilleries and 2 infantry
                EDIT: Adding units owned by British to Egypt: 2 artilleries and 2 infantry
                EDIT: Changing ownership of Alexandria from British to Italians
                EDIT: Turning off Edit Mode
                1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 92 Sea Zone
                1 carrier moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from Malta to 92 Sea Zone
                1 bomber and 1 tactical_bomber moved from Malta to Morocco
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      UK_Pacific take Java from Dutch
                1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
                3 artilleries and 9 infantry moved from India to Burma
                3 aaGuns moved from India to Burma
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 fighter moved from New Brunswick Nova Scotia to Iceland

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 armour and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 7 infantry


  • I realized there was no point to my taking Alexandria so I undid it. I forgot you had taken Scotland. If you want me to undo the edit (ie: keep Alexandria) I will. But frankly, I don’t think it matters. You are about to capture London and Russia cannot possible hold against the combined might of Germany and Italy.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Romania to Greece
                1 armour moved from Albania to Greece
                1 artillery and 3 infantry moved from Albania to Greece
                2 fighters moved from Southern Italy to 110 Sea Zone

    Combat - Italians
                Battle in 110 Sea Zone
                    Germans loiter and taunt; Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Greece
                    Italians attack with 2 armour, 1 artillery and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Algeria
                    Italians attack with 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                    1 artillery owned by the Italians retreated to Tunisia
                    French win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Northern Italy
                1 aaGun moved from Yugoslavia to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total


  • @Gauss_Death:

    I realized there was no point to my taking Alexandria so I undid it. I forgot you had taken Scotland. If you want me to undo the edit (ie: keep Alexandria) I will. But frankly, I don’t think it matters. You are about to capture London and Russia cannot possible hold against the combined might of Germany and Italy.

    Yeah your move its fine. I think your destroyer move is excellent. I did not consider that. It is more or less random that I had two fighters in italy. It would be horrible for Germany with a destroyer dere. This is actually a really good defense move against sea lion


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 cruiser and 1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                3 fighters moved from New Guinea to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone

    Turn Complete - French


  • Alright, you take london I concede. There is just no chance for me with London gone and the US focused on the war in the pacific.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                5 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                4 armour moved from Normandy Bordeaux to 110 Sea Zone
                2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 armour moved from Holland Belgium to 110 Sea Zone
                5 tactical_bombers moved from Western Germany to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from Western Germany to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                2 fighters moved from 110 Sea Zone to United Kingdom
                6 armour, 2 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 6 armour, 2 artilleries, 2 bombers, 3 fighters, 10 infantry and 5 tactical_bombers
                    British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry
                    Germans captures 29PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -34
                    Casualties for Germans: 5 armour, 2 artilleries, 3 fighters, 10 infantry and 2 tactical_bombers
                    Casualties for British: 5 aaGuns, 1 armour, 15 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 submarine moved from 118 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Holland Belgium to Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                2 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier and 2 fighters placed in 110 Sea Zone
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Germans collect 50 PUs (2 lost to blockades); end with 80 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs


  • it was an obious battle but became kind of expensive


  • So, new game?


  • @Gauss_Death:

    So, new game?

    Sure. But will be offline 10 days from this Thursday.


  • @oysteilo:

    @Gauss_Death:

    So, new game?

    Sure. But will be offline 10 days from this Thursday.

    In case you want to do a rematch for+ 16 for allies I want sub in Egypt , art in Alexandria and armor in Egypt


  • Sure, why don’t we pick it up when you return.


  • @Gauss_Death:

    Sure, why don’t we pick it up when you return.

    sure, I’ll text you when I am back


  • Ok, see you then.


  • Test summary from TripleA, engine version: 1.8.0.5, time: 21:51:01


  • Im here :)


  • @Gauss_Death:

    Im here :)

    I am just testing

    DiceRolling 3d6:
    (2, 6, 6)

    but if you want to start a game i am up for it

Suggested Topics

  • 17
  • 11
  • 19
  • 84
  • 56
  • 20
  • 88
  • 232
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts