Oh yeah, also Kamis?
15L axis-dominion (axis) vs wheatbeer (allies +23)
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Decided not to NCM that fighter from EUS to WUS and send it to FWA with the other two.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 38
Japanese : 64 / 70
Americans : 50 / 70
Chinese : 3 / 10
British : 30 / 30
UK_Pacific : 6 / 7
Italians : 11 / 22
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 28 PUs;
British buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 battleship moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Alexandria
1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Alexandria
British attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun moved from Burma to India
1 artillery moved from Burma to India
6 infantry moved from Burma to India
3 infantry moved from Burma to India
3 infantry moved from Burma to India
1 infantry moved from Burma to India
2 infantry moved from Burma to India
4 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 submarine moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 mech_infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 32 / 38
Japanese : 63 / 70
Americans : 50 / 70
Chinese : 3 / 10
British : 31 / 29
UK_Pacific : 7 / 7
Italians : 10 / 22
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
Italians take Libya from French
1 tactical_bomber moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 fighter and 1 tactical_bomber moved from Tunisia to 96 Sea Zone
1 artillery and 3 infantry moved from Tobruk to Libya
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Baltic States to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Eastern PolandPlace Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Tanganyika Territory to Egypt
1 mech_infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 30 / 38
Japanese : 63 / 70
Americans : 50 / 70
Chinese : 3 / 10
British : 31 / 29
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Production/PUs Summary :
Germans : 46 / 56
Russians : 30 / 38
Japanese : 63 / 70
Americans : 50 / 70
Chinese : 3 / 10
British : 31 / 29
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from Western Germany to 124 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
6 armour moved from Baltic States to Novgorod
7 mech_infantrys moved from Baltic States to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
4 artilleries moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 96 Sea Zone to Algeria
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in Morocco
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win, taking Morocco from French with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 124 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 8 armour, 6 artilleries, 5 infantry and 8 mech_infantrys
Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Novgorod from Russians with 8 armour, 6 artilleries, 3 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Algeria
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Germans win, taking Algeria from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 124 Sea Zone to Western Germany
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun moved from Baltic States to Novgorod
7 infantry moved from Finland to Karelia
2 infantry moved from Baltic States to Novgorod
7 mech_infantrys moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 aaGun and 2 armour moved from Poland to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 aaGun and 12 infantry moved from Baltic States to Novgorod
3 fighters and 3 tactical_bombers moved from Romania to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 4 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter moved from Algeria to 92 Sea ZonePlace Units - Germans
1 factory_minor placed in Romania
4 armour and 5 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 fighters
EDIT: Adding units owned by Germans to Romania: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I am going out of town for the weekend, so I may not be posting in any games until Tuesday.
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I am going out of town for the weekend, so I may not be posting in any games until Tuesday.
ok thank you for the heads up. hope you have a good and safe trip.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Volgograd to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 aaGun, 2 armour, 5 artilleries, 12 infantry and 1 mech_infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Ukraine to Belarus
1 aaGun, 2 armour, 3 artilleries, 22 infantry and 7 mech_infantrys moved from Bryansk to Belarus
4 armour moved from Russia to Belarus
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalProduction/PUs Summary :
Germans : 51 / 63
Russians : 27 / 27
Japanese : 63 / 70
Americans : 50 / 70
Chinese : 3 / 10
British : 31 / 29
UK_Pacific : 7 / 7
Italians : 14 / 24
ANZAC : 10 / 11
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 14 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 infantry moved from Kiangsi to Kwangsi
1 bomber moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from French Indo China to SzechwanCombat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
4 infantry moved from Kiangsi to Kwangtung
1 aaGun and 2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
2 bombers moved from Szechwan to French Indo China
1 infantry moved from Kweichow to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
2 cruisers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Java to 42 Sea Zone
2 fighters moved from Kwangtung to Japan
1 fighter and 1 tactical_bomber moved from Kwangtung to Manchuria
1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 1 battleship, 4 carriers, 3 fighters, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from Kwangtung to Philippines
1 fighter moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 factory_minor placed in Malaya
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
6 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from French West Africa to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar -
kamikaze orders for SZ19?
(note: the US destroyer is choosing not to attack the subs in either SZ19 or SZ42)
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kamikaze orders for SZ19?
(note: the US destroyer is choosing not to attack the subs in either SZ19 or SZ42)
before i decide, what’s the rule as far as if my kami succeeds? does your amphib fail?
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If your kamikazes kill my destroyer, it doesn’t affect the amphibious assaults.
Kamikaze strikes, while they do prevent offshore bombardment, do not provoke a sea battle by themselves. As the destroyer was present in the sea zone at the end of combat movement (kamikaze strikes occur in the combat phase), the sub could be ignored, and as there is no sea battle for the sub to be drawn into, it will not prevent the amphibious assault.
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check out the thread to see the full questions and Krieghund’s reply in context, but ColonelCarter described the same situation (Japanese sub in a kamikaze zone, lone Allied dd escorting transports but ignoring sub)
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ok thank u for the clarification.
let’s go with 3 kamis anyway…i just thought of something :evil:
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Gamerman seemed to suggest otherwise … I posted in the league FAQ just in case I am missing something about Krieghund’s interpretation.
Krieghund’s post didn’t specifically address whether it made any difference if the dd sank or not. He seems to strongly imply that it doesn’t, but just in case, I want to wait and see what Gamerman says just in case it requires further clarification from Krieghund.
Besides, I won’t be awake much longer, so I won’t have time to finish China and UK tonight anyways.
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not a problem at all. it can wait.
i guess hold off on my decision as well, until we get the true rule figured out.
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let’s go with 3 kamis regardless of the rule
not a problem at all. it can wait.
i guess hold off on my decision as well, until we get the true rule figured out.