@SuperbattleshipYamato The game is not hard to master at all. It’s the easiest one due to it’s size.
Geograph (Axis) vs Inno (Allies + 1 Bomber) 42 2E 2nd game
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Anhwei
1 infantry moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Anhwei
1 fighter moved from French Indo-China Thailand to Anhwei
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Yunnan
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Yunnan
3 infantry moved from Kiangsu to Anhwei
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 bomber moved from Japan to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea ZoneCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Japanese and 1 fighter owned by the Japanese lost in 53 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the Americans and 1 bomber owned by the Japanese lost in 53 Sea Zone
retreated to 53 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Japanese: 1 bomber, 1 cruiser, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Anhwei
Japanese attack with 2 fighters and 6 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 6 infantry in Anhwei, round 2 : 0/8 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 0/2 hits
Japanese roll dice for 2 fighters and 6 infantry in Anhwei, round 3 : 1/8 hits
Americans roll dice for 2 infantry in Anhwei, round 3 : 0/2 hits
1 infantry owned by the Americans lost in Anhwei
Japanese roll dice for 2 fighters and 6 infantry in Anhwei, round 4 : 3/8 hits
Americans roll dice for 1 infantry in Anhwei, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Yunnan, round 2 : 3/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 infantry moved from Malaya to French Indo-China Thailand
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Anhwei to Manchuria
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 battleship moved from 60 Sea Zone to 50 Sea Zone
1 destroyer moved from 60 Sea Zone to 50 Sea Zone
1 fighter moved from 37 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from Anhwei to 61 Sea ZonePlace Units - Japanese
1 transport placed in 62 Sea Zone
2 artilleries placed in Japan
1 factory placed in East IndiesTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
50 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
61 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 2 transports
Anhwei : 1 flag, 6 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 1 factory and 2 infantry
French Indo-China Thailand : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Manchuria : 1 artillery, 1 fighter and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 1 infantryProduction/PUs Summary :
Russians : 23 / 26
Germans : 41 / 41
British : 30 / 31
Japanese : 34 / 34
Americans : 40 / 42 -
Pearl went really bad :x
To much losses in my opening battles. :-o -
That really hurts….remind me of battle sz 37 :lol:…sorry for seeing this happen…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines and 1 transport; Remaining resources: 1 PUs;Non Combat Move - Americans
1 fighter moved from Szechwan to 17 Sea Zone
2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from Hawaiian Islands to Eastern Australia
1 submarine moved from 53 Sea Zone to 64 Sea Zone
1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 infantry and 1 transport moved from 57 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Alaska
1 battleship and 1 destroyer moved from 56 Sea Zone to 65 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Western United States to Central United States
1 armour moved from Eastern United States to Western United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
1 destroyer and 2 submarines placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 destroyer and 2 submarines
17 Sea Zone : 1 fighter
56 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
64 Sea Zone : 1 submarine
65 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Alaska : 2 infantry
Central United States : 1 artillery and 2 infantry
Eastern Australia : 2 fighters
Eastern United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Kazakh S.S.R. : 2 infantry
United Kingdom : 1 bomber
Western United States : 1 aaGun, 1 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 23 / 26
Germans : 41 / 41
British : 30 / 31
Japanese : 34 / 34
Americans : 40 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 artillery and 1 infantry moved from West Russia to Ukraine S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.
2 armour, 1 artillery and 5 infantry moved from West Russia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
2 fighters moved from Persia to Karelia S.S.R.
1 submarine moved from 16 Sea Zone to 15 Sea ZoneCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 1/1 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 15 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Buryatia S.S.R.
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Buryatia S.S.R., round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
Russians roll dice for 4 infantry in Buryatia S.S.R., round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 3 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry
Germans defend with 4 armour, 1 factory and 9 infantry
Russians roll dice for 3 armour, 1 artillery, 1 bomber, 2 fighters and 7 infantry in Karelia S.S.R., round 2 : 4/14 hits
Germans roll dice for 4 armour and 9 infantry in Karelia S.S.R., round 2 : 5/13 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia S.S.R.
2 infantry owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians retreated to West Russia
Germans win with 4 armour and 5 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 infantry moved from Evenki National Okrug to Archangel
7 infantry moved from Russia to West Russia
1 aaGun moved from West Russia to BelorussiaPlace Units - Russians
2 artilleries and 6 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 infantry
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Germans to Russians
EDIT: Adding units owned by Russians to Ukraine S.S.R.: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from 15 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 2 infantry
EDIT: Adding units owned by Russians to Vologda: 1 infantry
EDIT: Adding units owned by Russians to West Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
12 Sea Zone : 1 submarine
Belorussia : 1 flag, 1 aaGun
Buryatia S.S.R. : 4 infantry
Caucasus : 1 factory
Kazakh S.S.R. : 1 infantry
Russia : 2 artilleries, 1 factory and 6 infantry
Ukraine S.S.R. : 1 flag, 1 artillery and 1 infantry
Vologda : 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 bomber, 2 fighters and 8 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 37 / 41
British : 30 / 31
Japanese : 33 / 34
Americans : 40 / 41 -
Life is fair…as I just had an unexpected Russia battle loss going on :cry:
Note that I played one more time and readjust the unit to previous battle result as I forgot to add a battle into combat.
Let me know if there are any questions… :lol:
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I think I could follow your edits, but don’t argree with Ukraine.
My MARTI mails say I made a hit in the first defense round.
So there is one russian inf to much, isn’t it? :? -
Ah it must be my fault - sorry for this - please remove 1 infantry from there.
Thanks for catching this.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 bomber moved from Germany to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Northwestern Europe to Ukraine S.S.R.
1 fighter moved from Northwestern Europe to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 submarine moved from 11 Sea Zone to 23 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 fighter
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 fighter in Archangel, round 2 : 0/1 hits
1 fighter owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belorussia
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 bomber moved from Archangel to Germany
1 fighter moved from Ukraine S.S.R. to Poland
1 armour moved from Poland to France
1 infantry moved from Germany to France
1 infantry moved from Finland to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Bulgaria Romania to Poland
1 aaGun moved from Germany to Poland
2 infantry moved from Germany to Poland
2 armour moved from Poland to Karelia S.S.R.
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Algeria
1 destroyer moved from 15 Sea Zone to 14 Sea Zone
4 infantry moved from Germany to Baltic States
2 aaGuns and 2 fighters moved from Northwestern Europe to FrancePlace Units - Germans
1 destroyer placed in 15 Sea Zone
2 infantry placed in Karelia S.S.R.
1 bomber and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
14 Sea Zone : 1 battleship, 1 destroyer and 1 transport
15 Sea Zone : 1 destroyer
23 Sea Zone : 1 submarine
Algeria : 3 infantry
Archangel : 1 flag, 2 infantry
Baltic States : 4 infantry
Belorussia : 1 infantry
France : 2 aaGuns, 1 armour, 2 fighters and 1 infantry
Germany : 2 bombers, 1 factory and 5 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 6 armour, 1 factory, 1 fighter and 11 infantry
Poland : 1 aaGun, 2 armour, 1 artillery, 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 40 / 40
British : 30 / 31
Japanese : 33 / 34
Americans : 40 / 41 -
I removed the russian inf. And even the remaining art was to much to take :x
But it’s good to see, that bad dice work on both sides :wink:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 3 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 bomber moved from Egypt to 35 Sea Zone
1 bomber moved from 35 Sea Zone to 62 Sea Zone
1 fighter moved from West Russia to 15 Sea Zone
1 fighter moved from 17 Sea Zone to 15 Sea ZoneCombat - British
Battle in 15 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 15 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
British roll dice for 2 fighters in 15 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
British roll dice for 2 fighters in 15 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 destroyer owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 1 fighter
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 bomber moved from 62 Sea Zone to Buryatia S.S.R.
1 transport moved from 17 Sea Zone to 34 Sea Zone
1 carrier and 1 fighter moved from 17 Sea Zone to 34 Sea Zone
1 cruiser moved from 17 Sea Zone to 34 Sea Zone
1 fighter moved from 15 Sea Zone to 34 Sea Zone
1 fighter moved from Egypt to India
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Western United States to Central United States
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
2 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 cruiser and 1 submarine moved from 41 Sea Zone to 25 Sea ZonePlace Units - British
3 armour placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 34 PUs totalTerritory Summary for British :
11 Sea Zone : 1 transport
25 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
34 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
Anglo-Egyptian Sudan : 1 infantry
Buryatia S.S.R. : 1 bomber
Central United States : 1 infantry
Eastern Australia : 1 infantry
Eastern United States : 1 armour
India : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 6 infantry
Libya : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 33 / 34
Americans : 40 / 41 -
Look like bad dice won’t come alone :x
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery, 1 fighter and 1 infantry moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 bomber; Russians defend with 4 infantry
Japanese roll dice for 1 battleship in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 1/7 hits
Russians roll dice for 1 bomber and 4 infantry in Buryatia S.S.R., round 2 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits
Russians roll dice for 1 bomber and 3 infantry in Buryatia S.S.R., round 3 : 2/4 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 4 : 0/3 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 4 : 0/3 hits
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 5 : 1/3 hits
Russians roll dice for 1 bomber and 2 infantry in Buryatia S.S.R., round 5 : 0/3 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 3 fighters in Buryatia S.S.R., round 6 : 2/3 hits
Russians roll dice for 1 bomber and 1 infantry in Buryatia S.S.R., round 6 : 0/2 hits
1 infantry owned by the Russians and 1 bomber owned by the British lost in Buryatia S.S.R.
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 1 bomber
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from 50 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 50 Sea Zone to 48 Sea Zone
1 fighter moved from Buryatia S.S.R. to 48 Sea Zone
2 fighters moved from Buryatia S.S.R. to Japan
1 infantry moved from Anhwei to Manchuria
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwei to Manchuria
1 infantry moved from Anhwei to KwangtungPlace Units - Japanese
1 transport placed in 62 Sea Zone
1 submarine and 1 transport placed in 37 Sea Zone
1 artillery placed in East Indies
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 37 PUs totalTerritory Summary for Japanese :
37 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
48 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 fighter
62 Sea Zone : 1 battleship and 2 transports
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Burma : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 artillery, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory, 2 fighters and 1 infantry
Kwangtung : 1 infantry
Manchuria : 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Szechwan : 1 flag, 1 infantry
Wake Island : 1 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 3 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 35 / 37
Americans : 38 / 41 -
The dice are crazy!
:-o :? -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Alaska to 65 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 submarine moved from 64 Sea Zone to 52 Sea Zone
1 bomber moved from United Kingdom to 23 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from 34 Sea Zone to SinkiangCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Persia
1 bomber moved from 23 Sea Zone to French Equatorial Africa
2 fighters moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 submarine placed in 11 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Australia: 2 fighters
EDIT: Adding units owned by Americans to Western Australia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 2 submarines
23 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Central United States : 1 artillery and 2 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French Equatorial Africa : 1 bomber
Hawaiian Islands : 1 infantry
Novosibirsk : 1 fighter
Persia : 1 infantry
Wake Island : 1 flag, 1 armour and 2 infantry
Western Australia : 2 fighters
Western United States : 1 aaGun, 1 bomber, 1 factory and 2 fightersProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 35 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 fighters moved from 52 Sea Zone to Wake Island
1 armour and 1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Alaska to 65 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 submarine moved from 64 Sea Zone to 52 Sea Zone
1 bomber moved from United Kingdom to 23 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
1 submarine moved from 11 Sea Zone to 23 Sea Zone
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from 34 Sea Zone to SinkiangCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 23 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Wake Island
Americans attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sinkiang
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Sinkiang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Sinkiang to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Persia
1 bomber moved from 23 Sea Zone to French Equatorial Africa
2 fighters moved from Wake Island to 52 Sea ZonePlace Units - Americans
1 submarine placed in 11 Sea Zone
1 bomber placed in Western United States
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Australia: 2 fighters
EDIT: Adding units owned by Americans to Western Australia: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 38 PUs; end with 41 PUs totalTerritory Summary for Americans :
11 Sea Zone : 2 submarines
23 Sea Zone : 1 destroyer and 1 submarine
52 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Central United States : 1 artillery and 2 infantry
Eastern United States : 1 aaGun, 1 factory and 2 infantry
French Equatorial Africa : 1 bomber
Hawaiian Islands : 1 infantry
Novosibirsk : 1 fighter
Persia : 1 infantry
Wake Island : 1 flag, 1 armour and 2 infantry
Western Australia : 2 fighters
Western United States : 1 aaGun, 1 bomber, 1 factory and 2 fightersProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 34
Japanese : 35 / 37
Americans : 38 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 bomber moved from West Russia to Szechwan
1 infantry moved from Kazakh S.S.R. to Szechwan
1 fighter moved from West Russia to Archangel
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Archangel to West Russia
1 artillery and 5 infantry moved from Russia to West Russia
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from Szechwan to West Russia
1 submarine moved from 12 Sea Zone to 23 Sea ZonePlace Units - Russians
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
23 Sea Zone : 1 submarine
Archangel : 1 artillery and 2 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 factory
Russia : 4 artilleries, 1 factory and 4 infantry
Szechwan : 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 31 / 34
Japanese : 34 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Belorussia
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 bomber moved from West Russia to Szechwan
1 infantry moved from Kazakh S.S.R. to Szechwan
1 fighter moved from West Russia to Archangel
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to BelorussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Archangel to West Russia
1 artillery and 5 infantry moved from Russia to West Russia
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from Szechwan to West Russia
1 submarine moved from 12 Sea Zone to 23 Sea ZonePlace Units - Russians
4 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
23 Sea Zone : 1 submarine
Archangel : 1 artillery and 2 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Caucasus : 1 factory
Russia : 4 artilleries, 1 factory and 4 infantry
Szechwan : 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 3 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantryProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 31 / 34
Japanese : 34 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery and 1 infantry moved from Poland to Belorussia
1 fighter moved from Poland to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Belorussia
2 bombers moved from Germany to Archangel
1 fighter moved from France to Ukraine S.S.R.
1 fighter moved from France to Belorussia
1 armour and 1 infantry moved from France to 14 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Libya
3 infantry moved from Algeria to LibyaCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Belorussia, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belorussia
Germans roll dice for 2 fighters in Belorussia, round 3 : 2/2 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belorussia
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Libya
Germans attack with 1 armour and 4 infantry
British defend with 1 infantry
Germans roll dice for 1 battleship in Libya, round 2 : 0/1 hits
Germans roll dice for 1 armour and 4 infantry in Libya, round 2 : 2/5 hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the British lost in Libya
Germans win, taking Libya from British with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Belorussia to France
2 bombers moved from Archangel to Germany
1 fighter moved from Ukraine S.S.R. to France
1 fighter moved from Ukraine S.S.R. to Bulgaria Romania
1 aaGun moved from Poland to Baltic States
2 armour moved from Poland to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
4 infantry moved from Germany to Baltic States
1 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs totalTerritory Summary for Germans :
15 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Archangel : 1 flag, 2 infantry
Baltic States : 1 aaGun and 4 infantry
Bulgaria Romania : 1 fighter
France : 2 aaGuns and 2 fighters
Germany : 2 artilleries, 2 bombers, 1 factory and 6 infantry
Gibraltar : 1 flag
Italy : 1 artillery, 1 factory and 1 infantry
Karelia S.S.R. : 1 flag, 8 armour, 1 artillery, 1 factory and 14 infantry
Libya : 1 armour and 4 infantry
Poland : 1 infantry
Ukraine S.S.R. : 1 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 40 / 40
British : 30 / 34
Japanese : 34 / 37
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
British take Burma from JapaneseCombat - British
Non Combat Move - British
1 fighter moved from India to Western Australia
1 infantry moved from Eastern Australia to Western Australia
1 carrier moved from 34 Sea Zone to 28 Sea Zone
1 cruiser moved from 25 Sea Zone to 28 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone
1 cruiser moved from 34 Sea Zone to 28 Sea Zone
1 transport moved from 34 Sea Zone to 28 Sea Zone
1 fighter moved from 34 Sea Zone to 28 Sea Zone
1 submarine moved from 25 Sea Zone to 13 Sea Zone
1 fighter moved from United Kingdom to West Russia
1 armour moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 transport moved from 11 Sea Zone to 10 Sea Zone
3 armour moved from India to Persia
2 infantry moved from 24 Sea Zone to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to Italian East AfricaPlace Units - British
2 fighters placed in United Kingdom
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
13 Sea Zone : 1 submarine
24 Sea Zone : 1 transport
28 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 1 transport
Belgian Congo : 2 infantry
Burma : 1 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 1 armour, 3 artilleries, 1 factory and 6 infantry
Italian East Africa : 1 infantry
Persia : 3 armour
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 3 fighters
Western Australia : 1 fighter and 2 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 40 / 40
British : 31 / 32
Japanese : 33 / 37
Americans : 39 / 41