That’s what I thought. Thanks for clarifying!
Geograph (Axis) vs Inno (Allies + 1 Bomber) 42 2E 2nd game
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 armour moved from Russia to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Russia
2 armour moved from Russia to Sinkiang
1 bomber moved from Russia to Sinkiang
2 fighters moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 2 artilleries and 1 infantry
Russians roll dice for 2 armour, 1 bomber and 2 fighters in Sinkiang, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Sinkiang, round 2 : 1/3 hits
1 armour owned by the Russians, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Sinkiang to Russia
2 fighters moved from Sinkiang to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Buryatia S.S.R. : 1 armour
Russia : 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 1 factory, 2 fighters and 46 infantry
Sinkiang : 1 armour
West Russia : 1 flagProduction/PUs Summary :
Russians : 20 / 20
Germans : 44 / 50
British : 39 / 43
Japanese : 8 / 19
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 armour moved from Russia to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Russia
2 armour moved from Russia to Sinkiang
1 bomber moved from Russia to Sinkiang
2 fighters moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 2 artilleries and 1 infantry
Russians roll dice for 2 armour, 1 bomber and 2 fighters in Sinkiang, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Sinkiang, round 2 : 1/3 hits
1 armour owned by the Russians, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Sinkiang to Russia
2 fighters moved from Sinkiang to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Buryatia S.S.R. : 1 armour
Russia : 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 1 factory, 2 fighters and 46 infantry
Sinkiang : 1 armour
West Russia : 1 flagProduction/PUs Summary :
Russians : 20 / 20
Germans : 44 / 50
British : 39 / 43
Japanese : 8 / 19
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 17 PUs;
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Soviet Far East to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 armour moved from Russia to West Russia
Russians take West Russia from Germans
1 armour moved from West Russia to Russia
2 armour moved from Russia to Sinkiang
1 bomber moved from Russia to Sinkiang
2 fighters moved from Russia to SinkiangCombat - Russians
Battle in Sinkiang
Russians attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 2 artilleries and 1 infantry
Russians roll dice for 2 armour, 1 bomber and 2 fighters in Sinkiang, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Sinkiang, round 2 : 1/3 hits
1 armour owned by the Russians, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
1 bomber moved from Sinkiang to Russia
2 fighters moved from Sinkiang to RussiaPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs totalTerritory Summary for Russians :
Buryatia S.S.R. : 1 armour
Russia : 1 aaGun, 1 armour, 13 artilleries, 1 bomber, 1 factory, 2 fighters and 46 infantry
Sinkiang : 1 armour
West Russia : 1 flagProduction/PUs Summary :
Russians : 20 / 20
Germans : 44 / 50
British : 39 / 43
Japanese : 8 / 19
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Karelia S.S.R. to West Russia
Germans take West Russia from Russians
1 artillery and 1 infantry moved from Caucasus to Kazakh S.S.R.
2 bombers moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to India
2 artilleries and 3 infantry moved from Persia to India
3 armour moved from Caucasus to India
1 armour moved from Persia to Egypt
Germans take Trans-Jordan from British
Germans take Egypt from BritishCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the British lost in Kazakh S.S.R.
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Russians roll dice for 1 artillery in Kazakh S.S.R., round 3 : 0/1 hits
1 artillery owned by the British lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Germans attack with 3 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 1 factory and 3 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 3 infantry in India, round 2 : 2/10 hits
British roll dice for 3 infantry in India, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in India
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 1 infantry in India, round 3 : 5/8 hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in India
Germans win, taking India from British with 3 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
2 fighters moved from India to Caucasus
2 bombers moved from Kazakh S.S.R. to Caucasus
4 armour moved from Persia to Egypt
3 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from West Russia to Caucasus
1 armour moved from Archangel to Karelia S.S.R.
6 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Caucasus to PersiaPlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 artilleries and 2 infantry placed in Caucasus
3 armour and 1 bomber placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 31 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 13 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 15 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Germans :
15 Sea Zone : 1 destroyer
31 Sea Zone : 1 submarine
Archangel : 1 flag
Caucasus : 1 flag, 3 aaGuns, 22 armour, 11 artilleries, 2 bombers, 1 factory, 2 fighters and 20 infantry
Egypt : 1 flag, 5 armour
Germany : 3 armour, 1 bomber and 1 factory
Gibraltar : 1 flag
India : 1 flag, 3 armour, 2 artilleries and 1 factory
Italy : 1 factory
Karelia S.S.R. : 1 flag, 7 armour, 1 factory and 2 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag, 1 infantry
Trans-Jordan : 1 flagProduction/PUs Summary :
Russians : 15 / 20
Germans : 55 / 55
British : 33 / 43
Japanese : 8 / 19
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 7 PUs;Combat Move - British
2 infantry moved from Borneo to 47 Sea Zone
1 armour and 1 artillery moved from Borneo to 47 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 47 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to India
1 artillery moved from 35 Sea Zone to India
2 armour moved from Yunnan to India
1 artillery and 1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 fighter moved from 47 Sea Zone to India
2 fighters moved from Kwangtung to India
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Russia
1 armour moved from Russia to West Russia
British take West Russia from Germans
1 armour moved from West Russia to Russia
1 armour moved from Algeria to Morocco
British take Morocco from GermansCombat - British
Battle in India
British attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry
Germans defend with 3 armour, 2 artilleries and 1 factory
British roll dice for 3 armour, 2 artilleries, 3 fighters and 3 infantry in India, round 2 : 3/11 hits
Germans roll dice for 3 armour and 2 artilleries in India, round 2 : 3/5 hits
3 infantry owned by the British, 1 armour owned by the Germans and 2 artilleries owned by the Germans lost in India
British roll dice for 3 armour, 2 artilleries and 3 fighters in India, round 3 : 4/8 hits
Germans roll dice for 2 armour in India, round 3 : 1/2 hits
2 armour owned by the Germans and 1 artillery owned by the British lost in India
British win, taking India from Germans with 3 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour and 2 artilleries
Casualties for British: 1 artillery and 3 infantryNon Combat Move - British
2 fighters moved from Russia to 7 Sea Zone
3 fighters moved from 61 Sea Zone to Russia
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 47 Sea Zone to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 35 Sea ZonePlace Units - British
1 carrier and 2 transports placed in 7 Sea Zone
1 destroyer placed in 47 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Burma: 1 fighter
EDIT: Adding units owned by British to 47 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 47 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
7 Sea Zone : 1 carrier, 2 fighters and 2 transports
35 Sea Zone : 1 carrier, 2 fighters and 3 transports
47 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
61 Sea Zone : 1 transport
Algeria : 1 flag
Borneo : 1 flag, 1 factory
Burma : 1 fighter
French Indo-China Thailand : 1 flag
India : 3 armour, 1 artillery and 1 factory
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag, 1 armour
Russia : 4 armour, 1 artillery, 3 fighters and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
West Russia : 1 flagProduction/PUs Summary :
Russians : 16 / 20
Germans : 48 / 55
British : 39 / 46
Japanese : 8 / 19
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 19 PUs;Combat Move - Japanese
1 submarine moved from 62 Sea Zone to 60 Sea Zone
5 fighters moved from Japan to 60 Sea ZoneCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 5 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 60 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
5 fighters moved from 60 Sea Zone to Japan
1 submarine moved from 51 Sea Zone to 36 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 58 Sea Zone to 51 Sea ZoneTurn Complete - Japanese
Japanese collect 8 PUs; end with 27 PUs totalTerritory Summary for Japanese :
36 Sea Zone : 1 submarine
48 Sea Zone : 1 submarine
51 Sea Zone : 1 submarine
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 factory, 5 fighters and 15 infantry
Okinawa : 1 infantryProduction/PUs Summary :
Russians : 16 / 20
Germans : 48 / 55
British : 39 / 46
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Kwangtung to Egypt
1 artillery and 1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Egypt
1 bomber moved from Philippine Islands to Egypt
1 destroyer moved from 61 Sea Zone to 48 Sea Zone
1 battleship moved from 61 Sea Zone to 48 Sea Zone
1 cruiser moved from 61 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Szechwan to Kazakh S.S.R.
1 fighter moved from 61 Sea Zone to Kazakh S.S.R.Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 6 bombers and 1 infantry
Germans defend with 5 armour
Americans roll dice for 1 artillery, 6 bombers and 1 infantry in Egypt, round 2 : 4/8 hits
Germans roll dice for 5 armour in Egypt, round 2 : 3/5 hits
1 artillery owned by the Americans, 4 armour owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the Americans lost in Egypt
Americans roll dice for 5 bombers in Egypt, round 3 : 3/5 hits
Germans roll dice for 1 armour in Egypt, round 3 : 1/1 hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Egypt
Americans win with 4 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 5 armour
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 48 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 48 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakh S.S.R.
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Kazakh S.S.R.
Americans win, taking Kazakh S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
3 bombers moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Egypt to Anglo-Egyptian Sudan
3 fighters moved from 61 Sea Zone to Anglo-Egyptian Sudan
1 fighter moved from Kazakh S.S.R. to Russia
1 aaGun and 1 infantry moved from Borneo to 47 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 47 Sea Zone to 48 Sea Zone
1 aaGun and 1 infantry moved from 48 Sea Zone to Philippine Islands
5 transports moved from 61 Sea Zone to 48 Sea Zone
3 carriers moved from 61 Sea Zone to 48 Sea Zone
1 armour moved from Manchuria to Kwangtung
2 infantry moved from Kiangsu to Kwangtung
2 artilleries moved from Kiangsu to KwangtungPlace Units - Americans
3 fighters placed in 48 Sea Zone
2 armour placed in Kwangtung
1 bomber and 1 infantry placed in East IndiesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs totalTerritory Summary for Americans :
34 Sea Zone : 1 transport
48 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 6 transports
Anglo-Egyptian Sudan : 4 bombers and 3 fighters
Caroline Islands : 1 flag
East Indies : 1 flag, 1 bomber, 1 factory and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 artillery and 1 infantry
Kiangsu : 1 flag
Kwangtung : 1 flag, 3 armour, 3 artilleries, 1 factory and 3 infantry
Manchuria : 1 flag
New Guinea : 1 flag
Philippine Islands : 1 flag, 1 aaGun, 1 armour, 1 factory and 2 infantry
Russia : 1 fighter
Solomon Islands : 1 flag
Wake Island : 1 flag, 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 18 / 20
Germans : 46 / 55
British : 39 / 46
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sinkiang to Persia
2 fighters moved from Russia to Persia
1 armour moved from Russia to Persia
1 bomber moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Persia
Russians attack with 2 armour and 2 fighters
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 fighters in Persia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.Non Combat Move - Russians
2 fighters moved from Persia to Russia
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 armour
Persia : 2 armour
Russia : 1 aaGun, 17 artilleries, 1 bomber, 1 factory, 2 fighters and 47 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 45 / 55
British : 40 / 46
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 19 PUs;
Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sinkiang to Persia
2 fighters moved from Russia to Persia
1 armour moved from Russia to Persia
1 bomber moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Persia
Russians attack with 2 armour and 2 fighters
Germans defend with 1 infantry
Russians roll dice for 2 armour and 2 fighters in Persia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Persia
Russians win, taking Persia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 2 damage total.Non Combat Move - Russians
2 fighters moved from Persia to Russia
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
4 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Evenki National Okrug : 1 armour
Persia : 2 armour
Russia : 1 aaGun, 17 artilleries, 1 bomber, 1 factory, 2 fighters and 47 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 45 / 55
British : 40 / 46
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 53 PUs;
Germans buy 2 artilleries, 1 bomber and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Karelia S.S.R. to West Russia
Germans take West Russia from British
1 submarine moved from 31 Sea Zone to 35 Sea Zone
1 destroyer moved from 15 Sea Zone to 34 Sea Zone
1 bomber moved from Germany to Kazakh S.S.R.
1 fighter moved from Caucasus to Kazakh S.S.R.
2 bombers moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
3 infantry moved from Caucasus to Persia
3 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to PersiaCombat - Germans
Battle in 34 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakh S.S.R.
Germans attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Kazakh S.S.R., round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 2 bombers, 1 fighter and 4 infantry
Russians defend with 2 armour
Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Persia, round 2 : 2/7 hits
British roll dice for 2 armour in Persia, round 2 : 0/2 hits
2 armour owned by the Russians lost in Persia
Germans win, taking Persia from British with 2 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in 35 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier and 3 transports in 35 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the British lost in 35 Sea Zone
Germans roll dice for 1 submarine in 35 Sea Zone, round 5 : 1/1 hits
1 transport owned by the British lost in 35 Sea Zone
Germans roll dice for 1 submarine in 35 Sea Zone, round 6 : 1/1 hits
1 transport owned by the British lost in 35 Sea Zone
Germans roll dice for 1 submarine in 35 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 35 Sea Zone, round 8 : 1/1 hits
1 transport owned by the British lost in 35 Sea Zone
1 submarine owned by the Germans Submerged
British win with 2 fighters remaining. Battle score for attacker is 35
Casualties for British: 1 carrier and 3 transports
2 fighters owned by the British forced to land in IndiaNon Combat Move - Germans
1 bomber moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Persia to Caucasus
2 bombers moved from Persia to Caucasus
1 armour moved from West Russia to Caucasus
5 armour moved from Karelia S.S.R. to Caucasus
1 armour moved from Archangel to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Caucasus to Persia
2 armour moved from Caucasus to Persia
1 aaGun moved from Caucasus to Persia
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West RussiaPlace Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 artillery, 1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs totalTerritory Summary for Germans :
34 Sea Zone : 1 destroyer
35 Sea Zone : 1 submarine
Archangel : 1 flag, 1 infantry
Caucasus : 1 flag, 2 aaGuns, 26 armour, 10 artilleries, 3 bombers, 1 factory, 2 fighters and 17 infantry
Egypt : 1 flag
Germany : 2 armour, 1 artillery, 1 bomber, 1 factory and 6 infantry
Gibraltar : 1 flag
Italy : 1 factory
Karelia S.S.R. : 1 flag, 2 armour, 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 flag, 3 infantry
Persia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 4 infantry
Trans-Jordan : 1 flag
West Russia : 1 infantryProduction/PUs Summary :
Russians : 15 / 18
Germans : 51 / 51
British : 37 / 46
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 7 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 fighter moved from 47 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to Persia
2 fighters moved from India to Persia
3 armour moved from India to Persia
3 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Persia
British attack with 3 armour, 1 artillery and 6 fighters
Germans defend with 1 aaGun, 2 armour, 1 artillery and 4 infantry
AA fire in Persia : 2/3 hits
2 fighters owned by the British lost in Persia
British roll dice for 3 armour, 1 artillery and 4 fighters in Persia, round 2 : 4/8 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery and 4 infantry in Persia, round 2 : 3/7 hits
2 armour owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Persia
British roll dice for 1 armour and 4 fighters in Persia, round 3 : 2/5 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 artillery owned by the Germans lost in Persia
British roll dice for 1 armour and 3 fighters in Persia, round 4 : 2/4 hits
Germans roll dice for 2 armour in Persia, round 4 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 4 infantry
Casualties for British: 2 armour, 1 artillery and 5 fightersNon Combat Move - British
1 fighter moved from Persia to Russia
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from 7 Sea Zone to 8 Sea Zone
1 carrier moved from 7 Sea Zone to 8 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 8 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 48 PUs; end with 48 PUs totalTerritory Summary for British :
8 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 3 transports
48 Sea Zone : 1 carrier and 1 transport
Algeria : 1 flag
Borneo : 1 flag, 1 factory
France : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag
India : 1 artillery, 1 factory, 1 fighter and 2 infantry
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag, 1 armour
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 armour
Russia : 4 armour, 1 fighter and 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry
West Russia : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 15 / 18
Germans : 40 / 51
British : 48 / 48
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 7 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 fighter moved from 47 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to Persia
2 fighters moved from India to Persia
3 armour moved from India to Persia
3 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Persia
British attack with 3 armour, 1 artillery and 6 fighters
Germans defend with 1 aaGun, 2 armour, 1 artillery and 4 infantry
AA fire in Persia : 2/3 hits
2 fighters owned by the British lost in Persia
British roll dice for 3 armour, 1 artillery and 4 fighters in Persia, round 2 : 4/8 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery and 4 infantry in Persia, round 2 : 3/7 hits
2 armour owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Persia
British roll dice for 1 armour and 4 fighters in Persia, round 3 : 2/5 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 artillery owned by the Germans lost in Persia
British roll dice for 1 armour and 3 fighters in Persia, round 4 : 2/4 hits
Germans roll dice for 2 armour in Persia, round 4 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 4 infantry
Casualties for British: 2 armour, 1 artillery and 5 fightersNon Combat Move - British
1 fighter moved from Persia to Russia
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from 7 Sea Zone to 8 Sea Zone
1 carrier moved from 7 Sea Zone to 8 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 8 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 48 PUs; end with 48 PUs totalTerritory Summary for British :
8 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 3 transports
48 Sea Zone : 1 carrier and 1 transport
Algeria : 1 flag
Borneo : 1 flag, 1 factory
France : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag
India : 1 artillery, 1 factory, 1 fighter and 2 infantry
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag, 1 armour
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 armour
Russia : 4 armour, 1 fighter and 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry
West Russia : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 15 / 18
Germans : 40 / 51
British : 48 / 48
Japanese : 8 / 27
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 7 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
British take France from Germans
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 fighter moved from 47 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to Persia
2 fighters moved from India to Persia
3 armour moved from India to Persia
3 fighters moved from Russia to Persia
1 artillery moved from India to Persia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West RussiaCombat - British
Battle in West Russia
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in West Russia
British win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in Persia
British attack with 3 armour, 1 artillery and 6 fighters
Germans defend with 1 aaGun, 2 armour, 1 artillery and 4 infantry
AA fire in Persia : 2/3 hits
2 fighters owned by the British lost in Persia
British roll dice for 3 armour, 1 artillery and 4 fighters in Persia, round 2 : 4/8 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery and 4 infantry in Persia, round 2 : 3/7 hits
2 armour owned by the British, 3 infantry owned by the Germans, 1 artillery owned by the British and 1 aaGun owned by the Germans lost in Persia
British roll dice for 1 armour and 4 fighters in Persia, round 3 : 2/5 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 3 : 1/4 hits
1 infantry owned by the Germans, 1 fighter owned by the British and 1 artillery owned by the Germans lost in Persia
British roll dice for 1 armour and 3 fighters in Persia, round 4 : 2/4 hits
Germans roll dice for 2 armour in Persia, round 4 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Persia
British win, taking Persia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun, 2 armour, 1 artillery and 4 infantry
Casualties for British: 2 armour, 1 artillery and 5 fightersNon Combat Move - British
1 fighter moved from Persia to Russia
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 fighter moved from 36 Sea Zone to India
1 carrier moved from 47 Sea Zone to 48 Sea Zone
2 fighters moved from 7 Sea Zone to 8 Sea Zone
1 carrier moved from 7 Sea Zone to 8 Sea ZonePlace Units - British
2 destroyers and 1 transport placed in 8 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 48 PUs; end with 48 PUs totalTerritory Summary for British :
8 Sea Zone : 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 3 transports
48 Sea Zone : 1 carrier and 1 transport
Algeria : 1 flag
Borneo : 1 flag, 1 factory
France : 1 flag, 1 infantry
French Indo-China Thailand : 1 flag
India : 1 artillery, 1 factory, 1 fighter and 2 infantry
Libya : 1 flag
Malaya : 1 flag
Morocco : 1 flag, 1 armour
Northwestern Europe : 1 flag, 1 infantry
Persia : 1 armour
Russia : 4 armour, 1 fighter and 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 3 infantry
West Russia : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 15 / 18
Germans : 40 / 51
British : 48 / 48
Japanese : 8 / 27
Americans : 57 / 57 -
Seems like I’ve a strong defense in an overall hopeless situation :-D :evil:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 27 PUs;Combat Move - Japanese
1 submarine moved from 51 Sea Zone to 53 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 8 PUs; end with 35 PUs totalTerritory Summary for Japanese :
53 Sea Zone : 1 submarine
Iwo Jima : 1 infantry
Japan : 1 aaGun, 3 artilleries, 1 factory, 5 fighters and 15 infantry
Okinawa : 1 infantryProduction/PUs Summary :
Russians : 15 / 18
Germans : 40 / 51
British : 48 / 48
Japanese : 8 / 35
Americans : 57 / 57 -
You surely have strong defense :-D
I lost lot of fighters and bombers in the last 2 rounds!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Evenki National Okrug to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 1 aaGun, 1 armour, 17 artilleries, 1 bomber, 1 factory, 2 fighters and 52 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 37 / 51
British : 48 / 48
Japanese : 8 / 35
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Evenki National Okrug to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 1 aaGun, 1 armour, 17 artilleries, 1 bomber, 1 factory, 2 fighters and 52 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 37 / 51
British : 48 / 48
Japanese : 8 / 35
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Evenki National Okrug to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 1 aaGun, 1 armour, 17 artilleries, 1 bomber, 1 factory, 2 fighters and 52 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 37 / 51
British : 48 / 48
Japanese : 8 / 35
Americans : 57 / 57 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Evenki National Okrug to Russia
2 fighters moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Archangel : 1 infantry
Russia : 1 aaGun, 1 armour, 17 artilleries, 1 bomber, 1 factory, 2 fighters and 52 infantryProduction/PUs Summary :
Russians : 18 / 18
Germans : 37 / 51
British : 48 / 48
Japanese : 8 / 35
Americans : 57 / 57