@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Morten(Axis) versus Tue rematch
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
4 fighters moved from 26 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Caucasus to Egypt
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
-
hvad gør du…?
-
3 på battleship 1 på carrieren.
Først skade på alle carriers, så skade på battleships, så døde carriers, så død destroyer, så døde cruisers, så døde battleships og til aller sidst fly.
-
det er en cruiser og ikke et battleship…
tænker at du max vil bruge en kamikaze… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
4 fighters moved from 26 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Caucasus to Egypt
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 19 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 cruiser, 9 fighters and 6 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier, 1 cruiser, 5 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 bomber moved from Egypt to Persia
5 bombers and 4 fighters moved from 19 Sea Zone to Guam
3 battleships, 1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 6 fighters and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 19 Sea Zone
6 submarines moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 17 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
4 fighters moved from 26 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 cruiser moved from 17 Sea Zone to 19 Sea Zone
1 bomber moved from Caucasus to Egypt
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 19 Sea Zone
Americans attack with 5 bombers, 1 carrier, 1 cruiser, 9 fighters and 6 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Units damaged: 1 battleship owned by the Japanese and 3 carriers owned by the Japanese
Americans win with 5 bombers and 4 fighters remaining. Battle score for attacker is 73
Casualties for Americans: 1 carrier, 1 cruiser, 5 fighters and 6 submarines
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport
Battle in Caroline Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Americans
1 bomber moved from Egypt to Persia
5 bombers and 4 fighters moved from 19 Sea Zone to Guam
3 battleships, 1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Anhwe
1 fighter and 11 infantry moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from India to Persia
1 tactical_bomber moved from India to Persia
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 armour and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 fighters moved from Malta to Caucasus
1 infantry moved from India to Burma
6 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 4 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from Borneo to Java
1 aaGun, 1 artillery and 6 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to YunnanPlace Units - British
1 fighter and 2 infantry placed in Persia
2 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 battleship moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from India to Persia
1 tactical_bomber moved from India to Persia
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 armour and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
4 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
2 fighters moved from Malta to Caucasus
1 infantry moved from India to Burma
6 infantry moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 4 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from 82 Sea Zone to French Equatorial Africa
2 infantry moved from 70 Sea Zone to Belgian Congo
1 bomber moved from Borneo to Java
1 aaGun, 1 artillery and 6 infantry moved from Malaya to Shan State
2 aaGuns moved from Burma to YunnanPlace Units - British
1 fighter and 2 infantry placed in Persia
2 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 37 PUs;
Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
4 armour and 1 mech_infantry moved from Iraq to Egypt
3 artilleries and 1 infantry moved from Iraq to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 37 PUs;
Italians buy 3 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Northwest Persia to Egypt
4 armour and 1 mech_infantry moved from Iraq to Egypt
3 artilleries and 1 infantry moved from Iraq to Trans-JordanPlace Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 10 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 39 Sea Zone
2 fighters moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
-
bruger du kamikaze ved sea zone 35…
en cruiser… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 10 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 39 Sea Zone
2 fighters moved from Queensland to Shan State
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Queensland to JavaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 2 bombers; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 3 artilleries, 29 infantry and 4 mech_infantrys moved from Belarus to Smolensk
5 infantry moved from Archangel to Smolensk
3 armour moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
8 armour moved from Romania to Belarus
Germans take Eastern Poland from Russians
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Eastern Poland
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
2 infantry moved from Baltic States to Belarus
2 infantry moved from Denmark to 113 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Slovakia Hungary to 115 Sea Zone
2 fighters and 6 tactical_bombers moved from Slovakia Hungary to Belarus
1 fighter and 1 tactical_bomber moved from France to Belarus
1 submarine moved from 125 Sea Zone to 119 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to EgyptCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Smolensk
Germans attack with 9 armour, 3 artilleries, 1 bomber, 34 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 9 armour, 3 artilleries, 1 bomber, 33 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 115 Sea Zone to Belarus
1 bomber moved from Smolensk to Belarus
2 infantry moved from 115 Sea Zone to Novgorod
2 fighters moved from 115 Sea Zone to Belarus
1 bomber moved from 115 Sea Zone to Belarus
1 destroyer moved from 105 Sea Zone to 87 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 airfield and 2 bombers placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bessarabia to Romania
1 bomber moved from Caucasus to Romania
1 artillery and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
1 mech_infantry moved from Caucasus to Persia
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Vologda to Russia
1 infantry moved from Novosibirsk to Vologda
3 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Turkmenistan to VolgogradCombat - Russians
Battle in Iraq
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Iraq from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Romania to Russia
1 aaGun moved from Novosibirsk to Samara
1 aaGun and 2 infantry moved from Amur to Buryatia
1 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 10 infantry; Remaining resources: 4 SuicideAttackTokens; 49 PUs;Combat Move - Japanese
7 armour moved from Kwangtung to Anhwe
2 fighters and 6 tactical_bombers moved from Kwangtung to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 7 armour, 2 fighters and 6 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Anhwe from Chinese with 7 armour, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 fighters and 6 tactical_bombers moved from Anhwe to ManchuriaPlace Units - Japanese
3 armour placed in Kwangtung
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 26 PUs (4 lost to blockades); end with 75 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Americans
1 mech_infantry moved from Central America to Central United States
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
5 bombers moved from Guam to Kwangtung
4 fighters moved from Guam to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
6 fighters moved from Western United States to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Persia to RussiaCombat - Americans
Battle in Kiangsu
Battle in Kwangtung
Americans attack with 2 artilleries, 5 bombers, 4 fighters and 2 infantry
Japanese defend with 3 armour, 1 factory_minor and 1 harbour
Americans win, taking Kiangsu from Japanese, taking Kwangtung from Japanese with 1 artillery, 5 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - Americans
4 fighters moved from Kwangtung to Szechwan
2 bombers moved from Kwangtung to Szechwan
3 bombers moved from Kwangtung to SzechwanPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Chahar
1 artillery, 1 fighter and 11 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 12 infantry
Japanese defend with 7 armour
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 24
Casualties for Chinese: 6 infantry
Casualties for Japanese: 7 armourNon Combat Move - Chinese
1 fighter moved from Anhwe to KweichowPlace Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs