That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Guam to Shantung
2 fighters moved from 34 Sea Zone to Kiangsu
1 fighter moved from 17 Sea Zone to Kiangsu
1 fighter moved from 17 Sea Zone to Shantung
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 3 fighters and 2 infantry
Japanese defend with 3 armour and 1 factory_minor
Americans win, taking Kiangsu from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in Shantung
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 factory_minor
Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Guam to Shantung
2 fighters moved from 34 Sea Zone to Kiangsu
1 fighter moved from 17 Sea Zone to Kiangsu
1 fighter moved from 17 Sea Zone to Shantung
1 submarine moved from 45 Sea Zone to 41 Sea Zone
1 armour moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 3 fighters and 2 infantry
Japanese defend with 3 armour and 1 factory_minor
Americans win, taking Kiangsu from Japanese with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in Shantung
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 factory_minor
Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 armour
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
3 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Shantung to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
1 carrier and 1 cruiser moved from 34 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Shantung to India
2 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Sikang to Tsinghai
6 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Malaya to Shan State
2 artilleries and 6 infantry moved from Burma to Yunnan
1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Persia
2 armour and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 4 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Yunnan
British attack with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 2 artilleries and 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 4 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 artilleries and 4 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 artillery and 5 infantry moved from India to Burma
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 bomber moved from Trans-Jordan to Persia
Place Units - British
1 artillery and 2 fighters placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -15
Casualties for Italians: 1 bomber, 2 fighters and 1 tactical_bomber
Casualties for British: 1 carrier and 1 cruiser
2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Syria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 armour and 1 artillery
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier, 1 cruiser and 2 fighters
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -15
Casualties for British: 1 carrier and 1 cruiser
Casualties for Italians: 1 bomber, 2 fighters and 1 tactical_bomber
2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Egypt
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 20 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Guam to Queensland
2 bombers moved from Guam to Kwangtung
1 cruiser moved from 34 Sea Zone to 54 Sea Zone
Combat - ANZAC
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Non Combat Move - ANZAC
2 bombers moved from Kwangtung to Burma
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Southern Italy to 92 Sea Zone
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
10 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Romania
6 armour, 3 artilleries, 26 infantry and 4 mech_infantrys moved from Baltic States to Belarus
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 battleship
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Belarus
Germans attack with 6 armour, 3 artilleries, 26 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 6 armour, 3 artilleries, 26 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 fighter moved from Iraq to Egypt
2 tactical_bombers moved from 92 Sea Zone to Southern France
1 bomber moved from Romania to Western Germany
1 bomber moved from Eastern Poland to Western Germany
3 aaGuns moved from Baltic States to Belarus
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
7 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
5 infantry moved from Northern Italy to Greater Southern Germany
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Caucasus to Northwest Persia
3 artilleries and 12 infantry moved from Bessarabia to Romania
5 infantry moved from Western Ukraine to Eastern Poland
1 bomber moved from Caucasus to Eastern Poland
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 artillery and 12 infantry moved from Archangel to Vologda
3 artilleries and 10 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
3 infantry moved from Urals to Novosibirsk
2 infantry moved from Urals to Vologda
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians win, taking Romania from Germans with 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 bomber and 6 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Caucasus
1 bomber moved from Eastern Poland to Caucasus
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Archangel to Vologda
2 aaGuns moved from Bessarabia to Romania
1 infantry moved from Ukraine to Bessarabia
1 aaGun and 5 infantry moved from Evenkiyskiy to Urals
Place Units - Russians
9 infantry placed in Russia
2 mech_infantrys placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 63 PUs;
Japanese buy 3 armour; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kwangtung to Kiangsu
1 armour and 2 mech_infantrys moved from Kweichow to Shantung
1 armour and 2 infantry moved from French Indo China to Yunnan
2 bombers moved from Borneo to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 21 Sea Zone
Combat - Japanese
Battle in Shantung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Shantung from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry; Americans defend with 1 armour and 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 artilleries and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry and 1 tactical_bomber
Casualties for British: 2 artilleries and 3 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Non Combat Move - Japanese
2 bombers moved from 19 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from 21 Sea Zone to Kwangtung
1 fighter moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
Place Units - Japanese
3 armour placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4,1,3,1,5,5,5,2,5,1,6
Japanese collect 39 PUs (15 lost to blockades); end with 84 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from India to 99 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 fighter moved from Western United States to Midway
1 destroyer moved from 18 Sea Zone to 21 Sea Zone
3 battleships, 2 carriers, 1 cruiser and 4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Americans
1 bomber moved from 99 Sea Zone to Caucasus
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 battleships, 2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 16 Sea Zone to 17 Sea Zone
Place Units - Americans
1 submarine placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Shensi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
11 infantry moved from Tsinghai to Shensi
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from India to Burma
1 bomber moved from Persia to Malaya
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 armour and 4 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from Gibraltar to Malta
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to Malta
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Sumatra
British attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
4 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Persia
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 11 PUs;
Combat Move - Italians
1 artillery moved from Syria to Iraq
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
Combat - Italians
Battle in Iraq
Italians attack with 4 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Iraq from Russians with 4 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
3 armour placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 19 PUs (2 lost to blockades); end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
2 bombers moved from Burma to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to Libya
Non Combat Move - French
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 105 Sea Zone
5 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
8 armour moved from Germany to Romania
1 tactical_bomber moved from Southern France to Romania
1 bomber, 2 fighters and 5 tactical_bombers moved from Western Germany to Romania
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 5 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 11 armour, 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Germans win, taking Romania from Russians with 11 armour, 1 bomber, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 3 artilleries, 12 infantry and 1 mech_infantry
Non Combat Move - Germans
5 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Archangel to Novgorod
7 infantry moved from Germany to Poland
1 bomber, 2 fighters and 6 tactical_bombers moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to France
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Romania
1 mech_infantry moved from Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Persia
Combat - Russians
Battle in Romania
Russians attack with 1 bomber, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 11 armour
2 infantry owned by the Russians retreated to Bessarabia
Germans win with 8 armour remaining. Battle score for attacker is 3
Casualties for Germans: 3 armour
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 bomber, 2 fighters and 1 tactical_bomber moved from Romania to Caucasus
2 mech_infantrys moved from Volgograd to Turkmenistan
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun, 1 artillery and 14 infantry moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 aaGun and 4 infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Persia to Caucasus
3 infantry moved from Amur to Buryatia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total