TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to Shan State
1 armour moved from French Indo China to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Anhwe to Hunan
3 artilleries moved from Anhwe to Hunan
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Anhwe to 6 Sea Zone
3 tactical_bombers moved from Kiangsu to 6 Sea Zone
5 bombers moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to 6 Sea Zone
2 armour moved from French Indo China to Hunan
Combat - Japanese
Americans scrambles 3 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 7 fighters and 3 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 7 fighters, 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is -67
Casualties for Americans: 2 carriers, 3 destroyers and 4 fighters
Casualties for Japanese: 5 bombers, 7 fighters and 3 tactical_bombers
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 harbour
UK_Pacific win with no units remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 2 armour, 3 artilleries and 5 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 2 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Non Combat Move - Japanese
3 fighters moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,2,2,6
Japanese collect 35 PUs (12 lost to blockades); end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs