Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 factory_minor, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Jehol to Manchuria
1 armour moved from Jehol to Manchuria
2 bombers moved from Philippines to Manchuria
1 fighter moved from 20 Sea Zone to 19 Sea Zone
2 artilleries moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 fighters moved from 20 Sea Zone to Kiangsu
2 bombers moved from French Indo China to India
1 artillery moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 bombers moved from French Indo China to Kiangsu
3 artilleries moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
2 artilleries moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from Japan to Korea
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 armour
Japanese win, taking Manchuria from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery, 6 fighters and 1 infantry
Americans defend with 1 bomber and 1 factory_minor
Japanese win, taking Korea from Americans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Yunnan
Japanese attack with 2 artilleries, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Japan
6 fighters moved from Korea to Japan
2 tactical_bombers moved from Yunnan to French Indo China
3 fighters moved from Kiangsu to 20 Sea Zone
2 bombers moved from Kiangsu to Japan
2 bombers moved from India to French Indo China
Place Units - Japanese
1 factory_minor placed in Kwangtung
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Americans buy 1 airfield, 3 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Germany
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Intercept in Germany?
Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Americans buy 1 airfield, 3 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Germany
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,8,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Germany to Normandy Bordeaux
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship, 7 carriers, 2 destroyers, 6 fighters, 6 submarines and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 airfield, 2 fighters and 1 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Americans buy 1 airfield, 3 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Normandy Bordeaux to Germany
1 submarine moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Germans launches 1 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,8,4,6 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
4 bombers moved from Germany to Normandy Bordeaux
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship, 7 carriers, 2 destroyers, 6 fighters, 6 submarines and 6 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 airfield, 2 fighters and 1 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Eastern United States
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 fighter and 9 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
2 infantry placed in Chahar
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Alexandria to Egypt
5 armour and 5 mech_infantrys moved from India to Burma
2 mech_infantrys moved from West India to Burma
1 armour and 1 mech_infantry moved from Persia to West India
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Burma
British attack with 5 armour and 7 mech_infantrys
Japanese defend with 1 artillery
British win, taking Burma from Japanese with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern France
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
2 bombers moved from Northern Italy to Southern France
1 armour moved from France to Northern Italy
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to France
1 aaGun moved from Southern Italy to Northern Italy
2 bombers moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
Place Units - Italians
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 9 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 7 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
2 fighters moved from France to Holland Belgium
1 tactical_bomber moved from France to Holland Belgium
1 fighter moved from Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Germany to Belarus
1 bomber moved from Germany to Archangel
3 infantry moved from Poland to Germany
15 armour moved from Eastern Poland to Ukraine
8 mech_infantrys moved from Eastern Poland to Ukraine
5 armour moved from Baltic States to Germany
1 mech_infantry moved from Baltic States to Germany
7 artilleries moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Western Germany
2 artilleries moved from Baltic States to Eastern Poland
10 armour moved from Baltic States to Eastern Poland
13 mech_infantrys moved from Baltic States to Eastern Poland
10 armour moved from Eastern Poland to Bessarabia
13 mech_infantrys moved from Eastern Poland to Bessarabia
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 artilleries
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Belarus to Germany
3 fighters moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
1 bomber moved from Archangel to Novgorod
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
2 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
If u stb paris or west germany i would like to scramble, no need to ask :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Smolensk to Western Ukraine
1 mech_infantry moved from Smolensk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Smolensk to Rostov
1 armour moved from Chahar to Kiangsu
Chinese take Anhwe from Japanese
Combat - Russians
Battle in Kiangsu
Russians attack with 1 armour
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 artillery
Battle in Archangel
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
4 aaGuns, 1 armour, 21 artilleries, 6 infantry and 21 mech_infantrys moved from Smolensk to Bryansk
1 armour and 5 mech_infantrys moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
Place Units - Russians
3 mech_infantrys placed in Volgograd
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 armour, 3 artilleries, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
5 bombers moved from Japan to Kweichow
2 bombers moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
4 fighters moved from 20 Sea Zone to Kweichow
2 artilleries moved from Yunnan to Kweichow
1 armour moved from French Indo China to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 armour moved from Manchuria to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Shan State to Yunnan
3 artilleries moved from Shan State to Siam
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 armour moved from Malaya to French Indo China
2 mech_infantrys moved from Malaya to French Indo China
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 2 artilleries, 7 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 12 infantry
Japanese win with 7 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 12 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys
Non Combat Move - Japanese
4 fighters moved from 6 Sea Zone to 20 Sea Zone
5 bombers moved from Kweichow to French Indo China
2 bombers moved from Kweichow to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
3 fighters moved from Kweichow to Hunan
Place Units - Japanese
1 transport placed in 20 Sea Zone
2 artilleries and 1 mech_infantry placed in French Indo China
2 armour and 1 artillery placed in Malaya
1 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Korea
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 battleship, 7 carriers, 5 destroyers, 7 fighters, 7 submarines and 7 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
Sadly, I’m also attacking North Italy, so I guess I need to ask if you’d like to scramble there.
No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Normandy Bordeaux to France
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 battleship, 7 carriers, 5 destroyers, 7 fighters, 7 submarines and 7 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Air Battle in Northern Italy
Americans attacks with 2 units heading to Northern Italy
Air Battle is over, the remaining bombers go on to their targets
Air Battle in France
Americans attacks with 3 units heading to France
Germans launches 3 interceptors out of France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in 54 Sea Zone
Americans attack with 1 battleship, 7 carriers, 5 destroyers, 7 fighters, 7 submarines and 7 tactical_bombers
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 7 carriers, 5 destroyers, 7 fighters, 7 submarines and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
5 artilleries moved from Eastern United States to 101 Sea Zone
7 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 9 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 9 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 destroyer and 3 transports placed in 10 Sea Zone
1 bomber and 1 fighter placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total