@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 43 Sea Zone to 55 Sea Zone
3 submarines moved from 35 Sea Zone to 44 Sea Zone
4 bombers moved from Philippines to 44 Sea Zone
2 bombers moved from Philippines to 55 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 55 Sea Zone
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
3 tactical_bombers moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
2 infantry moved from Malaya to Shan State
2 tactical_bombers moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 cruiser and 3 fighters
3 submarines owned by the Japanese Submerged
ANZAC win with 3 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 55 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 1 submarine
Americans defend with 1 cruiser; ANZAC defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 44 Sea Zone
Japanese attack with 4 bombers, 2 fighters and 3 submarines
Americans defend with 1 cruiser and 1 destroyer
Japanese win, taking 44 Sea Zone from Americans with 4 bombers, 2 fighters and 3 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 cruiser and 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 44 Sea Zone to 37 Sea Zone
2 fighters moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
3 armour moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Hunan to Kwangtung
2 mech_infantrys moved from Hunan to French Indo China
1 fighter moved from Shan State to French Indo China
1 fighter moved from Philippines to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
2 fighters moved from 37 Sea Zone to Malaya
4 bombers moved from 44 Sea Zone to Malaya
2 bombers moved from 55 Sea Zone to Malaya
1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Kiangsu to Jehol
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
3 destroyers and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry moved from Scotland to 119 Sea Zone
1 artillery moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Would you like to scramble to protect your transport off Italy?
Yes :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry moved from Scotland to 119 Sea Zone
1 artillery moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 fighter and 1 transport
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 3 submarines
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Normandy Bordeaux
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 aaGuns, 5 artilleries and 7 infantry moved from Scotland to 119 Sea Zone
2 aaGuns, 5 artilleries, 7 infantry and 7 transports moved from 119 Sea Zone to 110 Sea Zone
2 aaGuns, 5 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 16 Sea Zone to Midway
1 battleship, 5 carriers, 2 destroyers and 5 submarines moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from Sumatra to India
Place Units - Americans
1 armour, 1 fighter, 1 infantry and 3 tactical_bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 1 harbour, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 infantry moved from Scotland to 119 Sea Zone
1 artillery moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 fighter and 1 transport
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 3 submarines
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Normandy Bordeaux
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 aaGuns, 5 artilleries and 7 infantry moved from Scotland to 119 Sea Zone
2 aaGuns, 5 artilleries, 7 infantry and 7 transports moved from 119 Sea Zone to 110 Sea Zone
2 aaGuns, 5 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from 16 Sea Zone to Midway
1 battleship, 5 carriers, 2 destroyers and 5 submarines moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from Sumatra to India
Place Units - Americans
1 armour, 1 fighter, 1 infantry and 3 tactical_bombers placed in Western United States
1 transport placed in 10 Sea Zone
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Burma: 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Burma
1 infantry moved from Yunnan to Burma
Place Units - Chinese
3 artilleries and 1 infantry placed in Szechwan
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
Not being big on learning from my own mistakes, I’m trying to kill that transport again.
Scramble this time? I sent a Bomber and a Fighter.
No thanks, my fighter will have an important job to do :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Gibraltar to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 artillery moved from Algeria to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 transport
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to Burma
3 aaGuns, 8 artilleries and 4 infantry moved from Yunnan to Burma
2 infantry and 2 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from Algeria to Libya
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Libya to Alexandria
Place Units - British
1 carrier and 1 submarine placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 fighter placed in 110 Sea Zone
British undo move 3.
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by British to 110 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 bomber
EDIT: Adding units owned by British to Normandy Bordeaux: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,1,5,5,4,2,1,6,3,2,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
3 bombers moved from Southern Italy to 110 Sea Zone
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 3 bombers and 1 fighter
British defend with 1 carrier, 3 fighters, 1 submarine and 1 tactical_bomber; Americans defend with 8 transports
1 submarine owned by the British Submerged
Units damaged: 1 carrier owned by the British
Americans win with 1 carrier, 2 fighters and 8 transports remaining. Battle score for attacker is -25
Casualties for Italians: 3 bombers and 1 fighter
Casualties for British: 1 fighter and 1 tactical_bomber
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern France
2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
I scrambled on ur behalf in the english channel, since it seemed a no-brainer, I choose to let ur carrier survive, dont know what u prefer, feel free to replace it with a fighter if u like.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
I scrambled on ur behalf in the english channel, since it seemed a no-brainer, I choose to let ur carrier survive, dont know what u prefer, feel free to replace it with a fighter if u like.
No worries!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Romania to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
2 fighters moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
Scramble?
But of course!
Damn the trannys made it :lol: Sacrificed most of the european airforce for nothing!