@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from New South Wales to Queensland
1 infantry moved from Persia to Iraq
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Shan State
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - French
French buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from France to Normandy Bordeaux
Non Combat Move - French
Place Units - French
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
French undo move 1.
1 armour, 1 artillery and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - French
French buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - French
2 infantry moved from France to Normandy Bordeaux
Non Combat Move - French
Place Units - French
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
French undo move 1.
1 armour, 1 artillery and 1 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning off Edit Mode
I was sure I had moved those Anzac boats already, but apparently I had misclicked or something.
Anyway, welcome back to Paris!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 17PUs while taking French capital
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Novgorod to Finland
3 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Smolensk to Belarus
1 armour moved from Northwest Persia to Eastern Persia
Germans take Persia from British
Germans take Eastern Persia from British
10 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Volgograd to Northwest Persia
4 artilleries moved from Caucasus to Northwest Persia
2 artilleries and 3 infantry moved from Rostov to Caucasus
1 infantry moved from Western Germany to France
Germans take France from French
1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Germany to Southern Italy
4 bombers moved from Germany to Northern Italy
4 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Combat - Germans
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Finland
Germans attack with 1 armour and 3 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Iraq
Germans attack with 10 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Iraq from British with 10 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Northern Italy
Germans attack with 5 bombers and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
5 bombers moved from Northern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
1 mech_infantry moved from Germany to Western Germany
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 armour placed in Novgorod
2 armour, 1 bomber and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Germans collect 65 PUs (2 lost to blockades); end with 82 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 2 carriers and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Yunnan to Shan State
6 armour moved from Yunnan to Shan State
2 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 armour moved from West India to Burma
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Anhwe to Shensi
1 mech_infantry moved from Anhwe to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Anhwe to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to Shensi
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from Anhwe to Hunan
2 tactical_bombers moved from Yunnan to Hunan
6 bombers moved from Yunnan to Hunan
Combat - Japanese
Battle in Hawaiian Islands
Battle in Shensi
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 7 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shensi to Hunan
Place Units - Japanese
1 battleship and 2 carriers placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,2,1,5,1,2,4,5,3,2,6,1,5,1,4,1,1,6,5,4,4,6,6,4,1,1,3,4,4,3,4,1,5,3,1,3,5,4,6,6,2,2,2
Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Normandy Bordeaux to Finland
1 artillery moved from Norway to Finland
1 armour, 4 artilleries and 1 infantry moved from Normandy Bordeaux to France
5 fighters and 6 tactical_bombers moved from 37 Sea Zone to Shan State
3 fighters moved from Philippines to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Combat - Americans
Battle in Finland
Americans attack with 1 artillery, 3 bombers and 1 fighter
Germans defend with 1 armour and 3 mech_infantrys
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 fighter
Battle in France
Americans attack with 1 armour, 4 artilleries and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking France from Germans with 1 armour and 4 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
Japanese defend with 7 armour and 3 mech_infantrys
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for Japanese: 7 armour and 3 mech_infantrys
Non Combat Move - Americans
1 battleship, 8 carriers, 5 destroyers, 1 fighter, 5 submarines and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 5 destroyers and 5 submarines moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 4 tactical_bombers moved from Shan State to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 artillery moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 artillery moved from Central United States to 101 Sea Zone
2 aaGuns and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from Spain to Southern France
3 bombers moved from Finland to Norway
2 aaGuns, 1 artillery and 5 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to Central United States
3 fighters moved from Eastern United States to Western United States
Place Units - Americans
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
3 mech_infantrys placed in Spain
1 artillery and 2 infantry placed in Malaya
Americans undo move 5.
3 infantry placed in Norway
2 artilleries placed in Malaya
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 5 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers and 1 fighter moved from Normandy Bordeaux to Finland
1 artillery moved from Norway to Finland
1 armour, 4 artilleries and 1 infantry moved from Normandy Bordeaux to France
5 fighters and 6 tactical_bombers moved from 37 Sea Zone to Shan State
3 fighters moved from Philippines to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Combat - Americans
Battle in Finland
Americans attack with 1 artillery, 3 bombers and 1 fighter
Germans defend with 1 armour and 3 mech_infantrys
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 fighter
Battle in France
Americans attack with 1 armour, 4 artilleries and 1 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans win, taking France from Germans with 1 armour and 4 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Americans attack with 1 artillery, 8 fighters, 1 infantry and 6 tactical_bombers
Japanese defend with 7 armour and 3 mech_infantrys
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for Japanese: 7 armour and 3 mech_infantrys
Non Combat Move - Americans
1 battleship, 8 carriers, 5 destroyers, 1 fighter, 5 submarines and 1 transport moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 5 destroyers and 5 submarines moved from 55 Sea Zone to 54 Sea Zone
5 fighters and 4 tactical_bombers moved from Shan State to 55 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 artillery moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
1 artillery moved from Central United States to 101 Sea Zone
2 aaGuns and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from Spain to Southern France
3 bombers moved from Finland to Norway
2 aaGuns, 1 artillery and 5 infantry moved from 91 Sea Zone to Spain
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to Central United States
3 fighters moved from Eastern United States to Western United States
Place Units - Americans
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
3 mech_infantrys placed in Spain
1 artillery and 2 infantry placed in Malaya
Americans undo move 5.
3 infantry placed in Norway
2 artilleries placed in Malaya
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 submarines moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 2 carriers, 1 destroyer, 4 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 aaGuns, 23 infantry and 7 mech_infantrys moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
4 fighters moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to France
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
Place Units - British
3 mech_infantrys placed in Union of South Africa
8 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 submarines moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries, 2 carriers, 1 destroyer, 4 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 aaGuns, 23 infantry and 7 mech_infantrys moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
4 fighters moved from Holland Belgium to France
2 tactical_bombers moved from Holland Belgium to France
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
Place Units - British
3 mech_infantrys placed in Union of South Africa
8 infantry and 2 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 fighters moved from 37 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
1 armour moved from Southern France to Greater Southern Germany
French take Greater Southern Germany from Germans
1 artillery and 1 infantry moved from Southern France to France
5 infantry moved from Normandy Bordeaux to France
Combat - French
Non Combat Move - French
Turn Complete - French
French collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
1 armour moved from Southern France to Greater Southern Germany
French take Greater Southern Germany from Germans
1 artillery and 1 infantry moved from Southern France to France
5 infantry moved from Normandy Bordeaux to France
Combat - French
Non Combat Move - French
Turn Complete - French
French collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Took the Russian move already, you can go ahead and do Germany and Japan together.
Italy’s gone too! So I guess we just go back and forth now - you do all the Axis moves, I do all the Allied moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 103 PUs;
Germans buy 10 armour, 3 artilleries, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
3 armour moved from Novgorod to Finland
4 fighters moved from Western Germany to Norway
7 bombers moved from Western Germany to Norway
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
9 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
4 artilleries moved from Northwest Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
3 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
2 infantry moved from Germany to Greater Southern Germany
1 armour moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Northern Italy
Germans take Northern Italy from Americans
8 armour moved from Germany to Western Germany
5 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Trans-Jordan
Germans attack with 11 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Trans-Jordan from British with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 armour and 2 infantry
French defend with 1 armour
Germans win, taking Greater Southern Germany from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 1 armour
Battle in Holland Belgium
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 7 bombers and 4 fighters
Americans defend with 3 bombers, 1 factory_minor and 3 infantry
Germans win with 7 bombers and 3 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 fighter
Casualties for Americans: 3 bombers and 3 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
7 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
Place Units - Germans
3 artilleries placed in Western Germany
10 armour placed in Germany
2 fighters and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,1,4,2,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Germans collect 62 PUs (7 lost to blockades); end with 65 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship, 1 carrier, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Hunan to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 armour moved from India to Shan State
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
1 artillery moved from Kansu to Tsinghai
1 bomber moved from Hunan to 37 Sea Zone
1 bomber moved from Hunan to 41 Sea Zone
2 bombers moved from Hunan to Tsinghai
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 4 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Shan State from ANZAC with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Burma
1 bomber moved from 41 Sea Zone to India
1 bomber moved from Burma to India
4 bombers moved from Hunan to India
2 tactical_bombers moved from Hunan to India
2 bombers moved from Tsinghai to Yunnan
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 3 armour, 11 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 artilleries moved from Malaya to Shan State
1 battleship moved from 54 Sea Zone to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from 55 Sea Zone to Shan State
Combat - Americans
Battle in Hawaiian Islands
Battle in Shan State
Americans attack with 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers
Japanese defend with 4 armour and 2 mech_infantrys
Americans win, taking Hawaiian Islands from Japanese with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 3 artilleries and 1 infantry
Casualties for Japanese: 4 armour and 2 mech_infantrys
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from Western United States to Central United States
3 fighters moved from Western United States to 91 Sea Zone
2 artilleries and 10 infantry moved from Southern France to France
3 mech_infantrys moved from Spain to France
2 aaGuns, 1 artillery and 5 infantry moved from Spain to Southern France
8 carriers moved from 55 Sea Zone to 37 Sea Zone
5 destroyers and 5 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from Shan State to 37 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 armour placed in Spain
3 infantry placed in Malaya
8 infantry placed in Central United States
10 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 62 PUs (1 lost to blockades); end with 62 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs