@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 artillery and 1 transport
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Borneo: 1 artillery
EDIT: Turning off Edit Mode
1 transport moved from 37 Sea Zone to 43 Sea Zone
EDIT: ANZAC undo move 1.
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
5 fighters moved from 37 Sea Zone to French Indo China
3 tactical_bombers moved from Queensland to 37 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
ANZAC win, taking French Indo China from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
5 fighters moved from French Indo China to 37 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - French
French buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - French
Place Units - French
1 infantry and 2 mech_infantrys placed in France
2 infantry placed in Normandy Bordeaux
Turn Complete - French
French collect 18 PUs; end with 18 PUs total
Apologies for the long wait - it’s been an emotional few days.
No problems, sorry to hear, hope you are well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 3 artilleries, 2 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Novgorod to 126 Sea Zone
2 armour moved from Novgorod to Finland
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Germans take Tobruk from British
1 armour moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
1 armour moved from Egypt to Tobruk
3 armour moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
4 artilleries moved from Trans-Jordan to Egypt
2 artilleries moved from Iraq to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Poland to Yugoslavia
1 armour moved from Germany to Yugoslavia
2 fighters moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 armour moved from Germany to Greater Southern Germany
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
4 bombers moved from Trans-Jordan to Northern Italy
3 bombers moved from Trans-Jordan to Yugoslavia
2 fighters moved from Western Germany to Greater Southern Germany
8 armour moved from Germany to Western Germany
1 infantry moved from Baltic States to Poland
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Anglo Egyptian Sudan from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Greater Southern Germany
Germans attack with 1 armour, 4 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Greater Southern Germany from British with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Yugoslavia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Northern Italy
Germans attack with 1 artillery, 4 bombers and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from 126 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Germany
3 fighters moved from Greater Southern Germany to Germany
4 bombers moved from Northern Italy to Western Germany
3 bombers moved from Yugoslavia to Western Germany
1 fighter moved from Greater Southern Germany to Germany
1 aaGun moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Western Germany
10 armour placed in Germany
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
1 bomber and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
Germans collect 69 PUs (3 lost to blockades); end with 70 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Szechwan to French Indo China
1 mech_infantry moved from Szechwan to French Indo China
1 bomber moved from Szechwan to 36 Sea Zone
3 bombers moved from Szechwan to French Indo China
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Burma
1 armour moved from India to Yunnan
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 battleships, 6 carriers, 6 destroyers, 11 fighters, 9 submarines and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 bombers moved from Szechwan to Malaya
2 bombers moved from Szechwan to Malaya
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Strategic bombing raid in Malaya
1 bomber killed by AA
Bombing raid in Malaya rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Malaya causes 12 damage total. Damaged units is as follows: factory_minor = 6, harbour = 6
Battle in French Indo China
Japanese attack with 1 armour, 3 bombers and 1 mech_infantry
French defend with 1 airfield and 1 factory_minor; ANZAC defend with 1 artillery
Japanese win, taking French Indo China from French with 1 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in New Guinea
Non Combat Move - Japanese
1 bomber moved from 36 Sea Zone to Szechwan
3 bombers moved from Malaya to Szechwan
3 bombers moved from French Indo China to Szechwan
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in India
1 armour and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,2,3,3,4,2,3,5,5,5,4,3,5,1,6,3,4,4,1,2,3,5,3,6,2,1,6,6,4,2,6,5,2,1,6,5,3,2,3,4,2,4,2,6,1,4,6,6,6,6,5,3,6,6,2,6,6,5,4,1,4,2,5
Japanese collect 62 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 4x harbour; Remaining resources: 77 PUs;
Americans buy 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
11 infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
9 mech_infantrys moved from Spain to 91 Sea Zone
1 armour, 1 artillery, 11 infantry, 9 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 11 infantry and 9 mech_infantrys moved from 112 Sea Zone to Western Germany
4 armour, 7 artilleries, 3 fighters, 13 infantry and 3 mech_infantrys moved from France to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Spain to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to United Kingdom
1 battleship, 8 carriers, 5 destroyers, 12 fighters, 6 submarines, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Americans attack with 5 armour, 8 artilleries, 3 fighters, 24 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 28 armour, 13 artilleries, 9 bombers, 1 factory_minor, 1 harbour and 8 infantry
Got 15 hits in West Germany. Want to lose the bombers first?
Hmm okay take the bombers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 4x harbour; Remaining resources: 77 PUs;
Americans buy 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
11 infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 artillery moved from Spain to 91 Sea Zone
9 mech_infantrys moved from Spain to 91 Sea Zone
1 armour, 1 artillery, 11 infantry, 9 mech_infantrys and 11 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 11 infantry and 9 mech_infantrys moved from 112 Sea Zone to Western Germany
4 armour, 7 artilleries, 3 fighters, 13 infantry and 3 mech_infantrys moved from France to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern Italy to Northern Italy
3 mech_infantrys moved from Spain to Northern Italy
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to United Kingdom
1 battleship, 8 carriers, 5 destroyers, 12 fighters, 6 submarines, 4 tactical_bombers and 1 transport moved from 37 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Germans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Western Germany
Americans attack with 5 armour, 8 artilleries, 3 fighters, 24 infantry, 12 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 28 armour, 13 artilleries, 9 bombers, 1 factory_minor, 1 harbour and 8 infantry
3 armour retreated to France
Germans win with 28 armour and 5 artilleries remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 8 artilleries, 9 bombers and 8 infantry
Casualties for Americans: 2 armour, 8 artilleries, 24 infantry and 12 mech_infantrys
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
3 fighters placed in Southern Italy
3 tactical_bombers placed in Spain
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 4 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to Western Germany
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 armour, 4 artilleries, 33 infantry and 5 mech_infantrys moved from France to Western Germany
5 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
3 submarines moved from 37 Sea Zone to 54 Sea Zone
Combat - British
Battle in Western Germany
British attack with 1 armour, 9 artilleries, 5 fighters, 38 infantry, 5 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 28 armour, 5 artilleries, 1 factory_minor and 1 harbour
British win, taking Western Germany from Germans with 1 armour, 9 artilleries, 5 fighters, 10 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Germans: 28 armour and 5 artilleries
Casualties for British: 28 infantry
Non Combat Move - British
2 carriers and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
5 fighters moved from Western Germany to Norway
5 aaGuns moved from France to Western Germany
4 infantry moved from Normandy Bordeaux to France
Place Units - British
2 artilleries and 1 fighter placed in Norway
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 carriers, 1 destroyer, 1 fighter and 3 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
1 mech_infantry moved from France to Denmark
French take Denmark from Germans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from France to Greater Southern Germany
1 fighter moved from France to Greater Southern Germany
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Yugoslavia
1 armour moved from France to Yugoslavia
Combat - French
Battle in Greater Southern Germany
French attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour
French win, taking Greater Southern Germany from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Holland Belgium
French attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
French win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Battle in Yugoslavia
French attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for French: 1 armour and 1 mech_infantry
Non Combat Move - French
1 fighter moved from Greater Southern Germany to Western Germany
5 infantry moved from France to Western Germany
Place Units - French
3 armour placed in France
Turn Complete - French
French collect 25 PUs; end with 25 PUs total
I think that’s game, unless I’ve overlooked something important.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 3 armour, 6 fighters and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Equatorial Africa from French
Germans take French Central Africa from French
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Germans take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Germans take Kenya from British
Germans take Tanganyika Territory from British
3 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Tobruk to Tunisia
Germans take Libya from British
Germans take Tunisia from French
3 armour moved from Tobruk to Egypt
3 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Poland to Germany
1 mech_infantry moved from Romania to Germany
1 armour moved from Yugoslavia to Germany
1 armour moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
2 armour moved from Finland to Novgorod
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Germany
1 bomber moved from Novgorod to Germany
Combat - Germans
Battle in Belgian Congo
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Belgian Congo from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Place Units - Germans
1 aaGun, 3 armour and 6 fighters placed in Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Germans collect 59 PUs (3 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Shan State to Malaya
Japanese take Malaya from Americans
1 armour moved from Yunnan to Malaya
1 armour moved from French Indo China to Malaya
1 mech_infantry moved from Burma to Malaya
3 infantry moved from Kwangsi to French Indo China
7 bombers moved from Szechwan to French Indo China
1 armour moved from Kwangtung to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 battleships moved from 46 Sea Zone to 44 Sea Zone
9 submarines moved from 46 Sea Zone to 44 Sea Zone
6 carriers moved from 46 Sea Zone to 44 Sea Zone
11 fighters moved from 46 Sea Zone to Celebes
5 destroyers moved from 46 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 6 Sea Zone to 44 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Celebes
Japanese attack with 11 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 11 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Non Combat Move - Japanese
2 infantry moved from 20 Sea Zone to Kwangtung
11 fighters moved from Celebes to 44 Sea Zone
Place Units - Japanese
1 fighter placed in 20 Sea Zone
2 destroyers placed in 20 Sea Zone
1 carrier and 2 destroyers placed in 36 Sea Zone
1 fighter placed in India
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Lets see what happens in germany first :-D
It’s taking eons to post the turn, but do you want best defense or what? I got 9 hits with the Americans in Berlin. Kill the AA guns and bombers?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Americans buy 2 armour, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from United Kingdom to Germany
2 mech_infantrys moved from Northern Italy to Germany
1 artillery moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
3 fighters moved from Southern Italy to Germany
3 armour moved from France to Germany
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Germany
Americans attack with 3 armour, 4 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 14 armour, 2 bombers, 1 factory_major, 11 fighters, 1 infantry and 3 mech_infantrys
yes take away worst defense first.