@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
Rmorel vs. djensen
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
4 transports moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
3 transports placed in 11 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
4 transports moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western CanadaPlace Units - Americans
3 transports placed in 11 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Anhwei to Manchuria
Russians take Manchuria from Japanese
1 armour moved from Evenki National Okrug to Buryatia S.S.R.
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Archangel to Karelia S.S.R.
4 armour moved from Vologda to Karelia S.S.R.
3 infantry moved from Russia to West Russia
3 fighters moved from Novosibirsk to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 4 armour and 1 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Karelia S.S.R. from Germans with 4 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
3 fighters moved from West Russia to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 bomber moved from Germany to 13 Sea ZoneCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour and 4 fighters
Russians defend with 4 armour and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 4 armour
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
1 aaGun moved from Italy to Germany
4 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
2 infantry moved from Southern Europe to Germany
7 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from West Russia to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.Place Units - Germans
4 armour placed in Caucasus
2 armour and 2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 bomber moved from Germany to 13 Sea ZoneCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour and 4 fighters
Russians defend with 4 armour and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 4 armour
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
1 aaGun moved from Italy to Germany
4 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
2 infantry moved from Southern Europe to Germany
7 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from West Russia to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.Place Units - Germans
4 armour placed in Caucasus
2 armour and 2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - British
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
2 transports moved from 3 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
3 artilleries and 3 infantry moved from 8 Sea Zone to France
British take France from GermansCombat - British
Battle in Karelia S.S.R.
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 factory
British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to Russia
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
4 destroyers moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 15 Sea Zone to 8 Sea Zone
1 carrier and 1 fighter moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 transport placed in 8 Sea Zone
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Anhwei to Sinkiang
1 armour moved from Kiangsu to Manchuria
1 infantry moved from Kiangsu to Manchuria
1 artillery moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 artillery moved from French Madagascar to 33 Sea Zone
1 artillery moved from Italian East Africa to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 artillery moved from 34 Sea Zone to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from India to Sinkiang
1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 bomber moved from India to East Indies
2 fighters moved from Caucasus to Kazakh S.S.R.Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Manchuria
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 fighters
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Indies
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking East Indies from British with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 fighter moved from Sinkiang to Szechwan
1 fighter moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Russia to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea ZonePlace Units - Japanese
1 fighter and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 armour and 1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Libya to Egypt
1 fighter moved from 15 Sea Zone to Egypt
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from GermansCombat - Americans
Battle in Manchuria
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Egypt from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Egypt to 15 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from Eastern United States to 13 Sea ZonePlace Units - Americans
2 submarines placed in 56 Sea Zone
2 transports placed in 11 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Buryatia S.S.R. to Kiangsu
Russians take Kiangsu from Japanese
3 fighters moved from Russia to West Russia
2 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
3 fighters moved from West Russia to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Caucasus to West Russia
4 fighters moved from Caucasus to 15 Sea Zone
1 bomber moved from Germany to 15 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from Germany to France
4 infantry moved from Italy to France
9 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Caucasus to West RussiaCombat - Germans
Battle in 15 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
retreated to 15 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 38
Casualties for Germans: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 9 infantry
British defend with 1 artillery; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in France
Germans attack with 2 armour, 4 artilleries and 10 infantry
British defend with 3 artilleries and 3 infantry
Germans win, taking France from British with 2 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 3 infantry
3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Germans
2 fighters moved from 15 Sea Zone to Italy
1 bomber moved from 15 Sea Zone to Germany
6 armour moved from Caucasus to Trans-Jordan
7 armour moved from Caucasus to Poland
1 artillery moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Ukraine S.S.R. to PolandPlace Units - Germans
10 infantry placed in Germany
2 submarines placed in 15 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 5 PUs;Combat Move - British
1 artillery moved from Finland to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
3 artilleries and 4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
3 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 1 factory and 8 infantry
British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 8 infantry
Casualties for British: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to RussiaPlace Units - British
4 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 5 PUs;Combat Move - British
1 artillery moved from Finland to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
3 artilleries and 4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
3 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 1 factory and 8 infantry
British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 8 infantry
Casualties for British: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to RussiaPlace Units - British
4 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 5 PUs;Combat Move - British
1 artillery moved from Finland to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
3 artilleries and 4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
3 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.Combat - British
Battle in Karelia S.S.R.
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 1 factory and 8 infantry
British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 8 infantry
Casualties for British: 3 artilleries, 1 fighter and 4 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to RussiaPlace Units - British
4 armour and 4 infantry placed in United KingdomTurn Complete - British
British collect 24 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Sinkiang to Kiangsu
1 fighter moved from Szechwan to Manchuria
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Union of South Africa to 27 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 fighter moved from India to Egypt
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Egypt
1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 51 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Caucasus to 15 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from Japan to KiangsuCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese win, taking Manchuria from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Japanese win, taking Kiangsu from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Egypt
Japanese attack with 2 armour, 1 artillery and 1 fighter
Americans defend with 1 artillery
Japanese win, taking Egypt from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 15 Sea Zone
Germans loiter and taunt; Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Caucasus to Germany
1 fighter moved from 15 Sea Zone to France
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Japan
1 bomber moved from Russia to GermanyPlace Units - Japanese
1 armour and 2 fighters placed in India
1 bomber placed in Japan
2 infantry placed in French Indo-China Thailand
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Sinkiang to Kiangsu
1 fighter moved from Szechwan to Manchuria
1 armour moved from Kazakh S.S.R. to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 artillery moved from Union of South Africa to 27 Sea Zone
1 artillery and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 fighter moved from India to Egypt
1 transport moved from 34 Sea Zone to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Egypt
1 transport moved from 60 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
1 infantry and 1 transport moved from 51 Sea Zone to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone
2 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Caucasus to 15 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from Japan to KiangsuCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese win, taking Manchuria from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 armour
Japanese win, taking Kiangsu from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Egypt
Japanese attack with 2 armour, 1 artillery and 1 fighter
Americans defend with 1 artillery
Japanese win, taking Egypt from British with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 15 Sea Zone
Germans loiter and taunt; Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Caucasus to Germany
1 fighter moved from 15 Sea Zone to France
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Kiangsu to Anhwei
1 fighter moved from Manchuria to Japan
1 bomber moved from Russia to GermanyPlace Units - Japanese
1 armour and 2 fighters placed in India
1 bomber placed in Japan
2 infantry placed in French Indo-China Thailand
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 armour, 1 artillery and 3 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Southern Europe
2 armour, 2 infantry and 2 transports moved from 13 Sea Zone to 15 Sea Zone
2 armour and 2 infantry moved from 15 Sea Zone to Italy
3 fighters moved from Libya to Italy
1 fighter moved from 13 Sea Zone to 22 Sea Zone
1 submarine moved from 56 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 22 Sea Zone
1 armour and 1 infantry moved from 22 Sea Zone to BrazilCombat - Americans
Americans creates battle in territory 62 Sea Zone
Battle in 53 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Brazil
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Brazil from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Italy
Americans attack with 2 armour, 3 fighters and 2 infantry
Germans defend with 1 aaGun, 1 factory and 2 fighters
Americans win, taking Italy from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun and 2 fighters
Casualties for Americans: 2 infantry
Battle in Southern EuropeNon Combat Move - Americans
1 artillery and 1 infantry moved from Algeria to Libya
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 10 Sea Zone
1 aaGun moved from Western Canada to Alaska
1 aaGun moved from Central United States to Western United States
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 fighter moved from Italy to Libya
1 fighter moved from Italy to Libya
1 fighter moved from Italy to Libya
1 transport moved from 62 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Greenland
1 fighter moved from 22 Sea Zone to 13 Sea ZonePlace Units - Americans
1 bomber placed in Western United States
1 armour and 1 infantry placed in Western United States
2 transports placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Archangel
20 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 16 PUs;
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
2 fighters moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from West Russia to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Archangel
20 infantry moved from Russia to CaucasusPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
So Round 6 goes to Axis. I think Round 7 will also go to Axis.
Let’s play it through and start again. I have another idea.
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I guess I learned something now, cause the whole point of me buying german subs was so you couldn’t go to Italy, and yet somehow you still did. Subs don’t prevent transports from going to that zone? what if I had bought a destroyer instead? I don’t get it….