Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
sorry, last try. The fighter in Ukraine was wrong too. Stupid game doesnt notify you, and just starts taking units off. booo.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 cruiser moved from 34 Sea Zone to 15 Sea Zone
1 carrier moved from 34 Sea Zone to 15 Sea Zone
2 fighters moved from 34 Sea Zone to 15 Sea Zone
1 fighter moved from 7 Sea Zone to 15 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
1 submarine moved from 34 Sea Zone to 15 Sea Zone
1 artillery moved from Egypt to 34 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to East Indies
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Finland
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
British take Norway from Germans
Combat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in East Indies
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking East Indies from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 15 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Germans
British win with 1 carrier and 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 bomber, 1 cruiser and 1 submarine
Non Combat Move - British
1 carrier and 4 destroyers moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from 15 Sea Zone to Morocco
Place Units - British
2 armour and 1 infantry placed in India
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 13 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Yunnan to India
3 artilleries and 3 infantry moved from Burma to India
1 armour and 2 infantry moved from Kwangtung to 61 Sea Zone
1 armour, 2 infantry and 2 transports moved from 61 Sea Zone to 35 Sea Zone
1 armour and 2 infantry moved from 35 Sea Zone to India
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 bombers moved from Japan to India
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Evenki National Okrug
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 3 fighters and 6 infantry
British defend with 1 aaGun, 3 armour, 1 factory and 8 infantry; Americans defend with 1 fighter
Japanese win, taking India from British with 1 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 29
Casualties for British: 1 aaGun, 3 armour and 8 infantry
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 fighter and 6 infantry
Non Combat Move - Japanese
2 bombers moved from India to Burma
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 armour placed in French Indo-China Thailand
1 armour and 1 bomber placed in Japan
1 transport placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
2 armour and 2 infantry moved from Morocco to 13 Sea Zone
3 armour, 3 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
3 armour and 3 infantry moved from 15 Sea Zone to Italy
1 fighter moved from 13 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Italy
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Italy from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 fighter moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 transport placed in 56 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
2 armour and 2 infantry moved from Morocco to 13 Sea Zone
3 armour, 3 infantry and 3 transports moved from 13 Sea Zone to 15 Sea Zone
3 armour and 3 infantry moved from 15 Sea Zone to Italy
1 fighter moved from 13 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Italy
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory and 1 infantry
Americans win, taking Italy from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 fighter moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 transport placed in 56 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Szechwan to Anhwei
Americans take Anhwei from Japanese
1 fighter moved from Sinkiang to Evenki National Okrug
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Evenki National Okrug
2 infantry moved from Russia to West Russia
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Vologda
4 armour moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians win, taking Caucasus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Evenki National Okrug
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Evenki National Okrug from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Vologda
Russians attack with 4 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 4 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 46 PUs;
Germans buy 4 armour and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Karelia S.S.R. to Finland
3 infantry moved from Ukraine S.S.R. to Caucasus
3 artilleries moved from Ukraine S.S.R. to Caucasus
9 armour moved from Belorussia to Caucasus
2 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to Finland
1 bomber moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to West Russia
3 infantry moved from Germany to Southern Europe
1 infantry moved from Germany to Italy
1 artillery moved from Germany to Italy
1 artillery moved from France to Italy
5 infantry moved from France to Italy
1 fighter moved from France to Italy
1 fighter moved from Germany to Italy
1 fighter moved from Ukraine S.S.R. to Southern Europe
1 fighter moved from Belorussia to West Russia
3 infantry moved from France to Italy
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Russia causes 1 damage total.
Battle in Finland
Germans attack with 2 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Finland from British with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in West Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern Europe
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Southern Europe from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Italy
Germans attack with 2 artilleries, 2 fighters and 9 infantry
Americans defend with 3 armour, 1 factory and 3 infantry
Germans win, taking Italy from Americans with 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 3 infantry
Battle in Caucasus
Germans attack with 9 armour, 3 artilleries and 3 infantry
Russians defend with 1 factory and 3 infantry
Germans win, taking Caucasus from Russians with 9 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 aaGuns moved from France to Italy
1 fighter moved from Southern Europe to Germany
2 fighters moved from Italy to Germany
2 fighters moved from West Russia to Belorussia
1 bomber moved from Russia to Germany
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Norway to Finland
2 transports moved from 3 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Finland
Combat - British
Battle in Finland
British attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 infantry
British win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 6 Sea Zone
3 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from Morocco to 6 Sea Zone
1 infantry moved from Libya to Egypt
1 destroyer moved from 13 Sea Zone to 6 Sea Zone
Place Units - British
1 transport placed in 6 Sea Zone
3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from India to Persia
1 artillery moved from India to Persia
3 artilleries moved from India to 35 Sea Zone
3 artilleries and 3 transports moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Italian East Africa
Japanese take Italian East Africa from British
1 artillery moved from 33 Sea Zone to Rhodesia
Japanese take Rhodesia from British
1 artillery moved from 33 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from French Indo-China Thailand to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to East Indies
1 armour moved from French Indo-China Thailand to Szechwan
Japanese take Szechwan from Americans
2 bombers moved from Burma to Russia
Combat - Japanese
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Battle in Persia
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in East Indies
Japanese attack with 1 armour
British defend with 1 artillery
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Non Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from 35 Sea Zone to Caucasus
1 fighter moved from 35 Sea Zone to Caucasus
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
1 armour moved from 61 Sea Zone to Kiangsu
1 infantry moved from 61 Sea Zone to Kiangsu
1 bomber moved from Japan to India
1 bomber moved from Russia to Caucasus
Place Units - Japanese
1 armour and 1 fighter placed in India
1 battleship placed in 35 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
4 transports moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western Canada
Place Units - Americans
3 transports placed in 11 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Libya
4 transports moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 armour moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 destroyer moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from Western United States to Central United States
1 carrier and 2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Western United States to Eastern United States
1 aaGun moved from Eastern United States to Central United States
1 aaGun moved from Western United States to Western Canada
Place Units - Americans
3 transports placed in 11 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 41 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Anhwei to Manchuria
Russians take Manchuria from Japanese
1 armour moved from Evenki National Okrug to Buryatia S.S.R.
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia S.S.R. from Japanese
1 infantry moved from Archangel to Karelia S.S.R.
4 armour moved from Vologda to Karelia S.S.R.
3 infantry moved from Russia to West Russia
3 fighters moved from Novosibirsk to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 4 armour and 1 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Karelia S.S.R. from Germans with 4 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Vologda to Russia
3 fighters moved from West Russia to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 bomber moved from Germany to 13 Sea Zone
Combat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour and 4 fighters
Russians defend with 4 armour and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 4 armour
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
1 aaGun moved from Italy to Germany
4 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
2 infantry moved from Southern Europe to Germany
7 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from West Russia to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.
Place Units - Germans
4 armour placed in Caucasus
2 armour and 2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 6 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from Germany to West Russia
1 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
1 bomber moved from Germany to 13 Sea Zone
Combat - Germans
Battle in 13 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Karelia S.S.R.
Germans attack with 2 armour and 4 fighters
Russians defend with 4 armour and 1 factory
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 fighter
Casualties for Russians: 4 armour
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from 13 Sea Zone to Germany
1 aaGun moved from Italy to Germany
4 infantry moved from Italy to Germany
2 artilleries moved from Italy to Germany
2 infantry moved from Southern Europe to Germany
7 infantry moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 fighter moved from West Russia to Caucasus
3 fighters moved from Karelia S.S.R. to Caucasus
1 aaGun moved from Belorussia to Ukraine S.S.R.
Place Units - Germans
4 armour placed in Caucasus
2 armour and 2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
2 transports moved from 3 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
3 artilleries and 3 infantry moved from 8 Sea Zone to France
British take France from Germans
Combat - British
Battle in Karelia S.S.R.
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 factory
British win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to Russia
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
4 destroyers moved from 6 Sea Zone to 8 Sea Zone
1 fighter moved from 15 Sea Zone to 8 Sea Zone
1 carrier and 1 fighter moved from 15 Sea Zone to 13 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 transport placed in 8 Sea Zone
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from India to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 armour moved from Szechwan to Anhwei
Japanese take Anhwei from Americans
1 armour moved from Anhwei to Sinkiang
1 armour moved from Kiangsu to Manchuria
1 infantry moved from Kiangsu to Manchuria
1 artillery moved from Rhodesia to Union of South Africa
Japanese take Union of South Africa from British
1 artillery moved from French Madagascar to 33 Sea Zone
1 artillery moved from Italian East Africa to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Egypt
Japanese take Egypt from British
1 artillery moved from 34 Sea Zone to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 33 Sea Zone to 34 Sea Zone
1 battleship moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Caucasus to Russia
1 fighter moved from India to Sinkiang
1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to East Indies
1 bomber moved from India to East Indies
2 fighters moved from Caucasus to Kazakh S.S.R.
Combat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Manchuria
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 artillery and 2 fighters
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 artillery
British defend with 1 infantry
Japanese win, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in East Indies
Japanese attack with 1 bomber and 1 infantry
British defend with 1 artillery
Japanese win, taking East Indies from British with 1 infantry remaining. Battle score for attacker is -8
Casualties for British: 1 artillery
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 fighter moved from Sinkiang to Szechwan
1 fighter moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Russia to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
1 armour and 1 fighter placed in India
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Libya to Egypt
1 fighter moved from 15 Sea Zone to Egypt
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
Combat - Americans
Battle in Manchuria
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Egypt
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Egypt from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Egypt to 15 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 11 Sea Zone to 13 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 13 Sea Zone to Morocco
1 fighter moved from Eastern United States to 13 Sea Zone
Place Units - Americans
2 submarines placed in 56 Sea Zone
2 transports placed in 11 Sea Zone
1 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Buryatia S.S.R. to Kiangsu
Russians take Kiangsu from Japanese
3 fighters moved from Russia to West Russia
2 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking West Russia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 fighters moved from West Russia to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 10 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Caucasus to West Russia
4 fighters moved from Caucasus to 15 Sea Zone
1 bomber moved from Germany to 15 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from Germany to France
4 infantry moved from Italy to France
9 infantry moved from Baltic States to Karelia S.S.R.
1 artillery moved from Caucasus to West Russia
Combat - Germans
Battle in 15 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
retreated to 15 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 38
Casualties for Germans: 2 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer and 1 fighter
Battle in West Russia
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 9 infantry
British defend with 1 artillery; Russians defend with 1 factory
Germans win, taking Karelia S.S.R. from Russians with 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in France
Germans attack with 2 armour, 4 artilleries and 10 infantry
British defend with 3 artilleries and 3 infantry
Germans win, taking France from British with 2 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 3 infantry
3 fighters owned by the Americans forced to land in Libya
Non Combat Move - Germans
2 fighters moved from 15 Sea Zone to Italy
1 bomber moved from 15 Sea Zone to Germany
6 armour moved from Caucasus to Trans-Jordan
7 armour moved from Caucasus to Poland
1 artillery moved from Caucasus to Ukraine S.S.R.
1 aaGun moved from Ukraine S.S.R. to Poland
Place Units - Germans
10 infantry placed in Germany
2 submarines placed in 15 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 5 PUs;
Combat Move - British
1 artillery moved from Finland to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
2 fighters moved from 8 Sea Zone to Karelia S.S.R.
3 artilleries and 4 infantry moved from United Kingdom to 8 Sea Zone
3 artilleries, 1 carrier, 4 destroyers, 4 infantry and 4 transports moved from 8 Sea Zone to 5 Sea Zone
3 artilleries and 4 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - British
Battle in Karelia S.S.R.
British attack with 4 artilleries, 4 fighters and 4 infantry
Germans defend with 1 factory and 8 infantry
British win, taking Karelia S.S.R. from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 8 infantry
Casualties for British: 3 artilleries, 1 fighter and 4 infantry
Non Combat Move - British
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to Russia
Place Units - British
4 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 29 PUs total