Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Russia to West Russia
1 fighter moved from Egypt to West Russia
1 aaGun moved from Caucasus to West Russia
2 armour, 1 fighter and 8 infantry moved from Caucasus to West Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 17 Sea Zone to 16 Sea Zone
1 transport moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Morocco
1 infantry moved from Algeria to Morocco
1 fighter moved from France to 13 Sea Zone
1 fighter moved from France to 13 Sea Zone
1 bomber moved from Poland to 13 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Belorussia to Archangel
Combat - Germans
Battle in Morocco
Germans attack with 1 armour and 1 infantry
British defend with 1 armour
Germans win, taking Morocco from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 9 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Egypt
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 cruiser and 1 transport
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 13 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
1 bomber moved from 13 Sea Zone to France
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to Baltic States
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery, 1 fighter and 3 infantry moved from Germany to Poland
1 aaGun and 2 infantry moved from Italy to Southern Europe
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
3 armour, 1 artillery and 8 infantry moved from Belorussia to Karelia S.S.R.
Place Units - Germans
2 fighters placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
I got this error as I saved the game. hopefully it still worked.
edit: geez looks like a 2MB attachment is too large to post. The error says: “Summary Text: Unknown error, please contact the forum owner and also post a bug to the TripleA development team.”
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 bomber, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
British take Philippine Islands from Japanese
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
1 fighter moved from United Kingdom to 9 Sea Zone
1 bomber moved from United Kingdom to 9 Sea Zone
1 fighter moved from United Kingdom to 9 Sea Zone
Combat - British
Battle in 9 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Borneo to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 9 Sea Zone to Gibraltar
1 fighter moved from 9 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to French West Africa
1 bomber moved from 9 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to India
4 infantry moved from India to Persia
Place Units - British
2 destroyers placed in 35 Sea Zone
1 armour placed in India
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 47 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 battleship moved from 61 Sea Zone to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 fighter moved from Japan to 48 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
1 cruiser moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Manchuria to Szechwan
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
British defend with 1 cruiser
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 48 Sea Zone
Japanese attack with 1 fighter and 2 transports
British defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Philippine Islands from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Borneo from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 48 Sea Zone to French Indo-China Thailand
1 infantry moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from French West Africa to 23 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 23 Sea Zone to 13 Sea Zone
1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 carrier and 1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from Central United States to 13 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 artilleries moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from 23 Sea Zone to French West Africa
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Western Australia
Place Units - Americans
1 infantry placed in Western United States
2 artilleries placed in Eastern United States
1 carrier and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from French West Africa to 23 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 23 Sea Zone to 13 Sea Zone
1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 carrier and 1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from Central United States to 13 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 artilleries moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from 23 Sea Zone to French West Africa
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Western Australia
Place Units - Americans
1 infantry placed in Western United States
2 artilleries placed in Eastern United States
1 carrier and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 fighters moved from West Russia to Caucasus
1 artillery and 1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 4 armour, 3 artilleries and 16 infantry moved from West Russia to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Caucasus to Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to Caucasus
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
5 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to West Russia
12 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Baltic States to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 fighter moved from Poland to Belorussia
1 fighter moved from Karelia S.S.R. to West Russia
9 armour moved from Karelia S.S.R. to Archangel
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from France to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Gibraltar
2 fighters moved from France to Gibraltar
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 bomber moved from France to 23 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Gibraltar
Germans attack with 2 fighters and 2 infantry
British defend with 1 bomber and 2 fighters
Germans win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 bomber and 2 fighters
Battle in 23 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Belorussia
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 6 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 10 armour, 1 artillery and 12 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 10 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Gibraltar to France
1 bomber moved from 23 Sea Zone to France
3 infantry moved from Germany to France
1 infantry moved from Italy to France
1 artillery moved from Italy to Southern Europe
2 infantry moved from Southern Europe to Bulgaria Romania
1 fighter moved from Belorussia to France
1 fighter moved from Belorussia to France
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
3 fighters moved from West Russia to Karelia S.S.R.
1 aaGun moved from Poland to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
Place Units - Germans
2 armour placed in Karelia S.S.R.
1 fighter and 2 infantry placed in Italy
1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 14 Sea Zone
2 infantry moved from Persia to Trans-Jordan
2 armour moved from India to Trans-Jordan
Combat - British
Battle in 14 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in Trans-Jordan
British attack with 2 armour and 2 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Trans-Jordan from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from French West Africa to 35 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 14 Sea Zone to French West Africa
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 battleship placed in 35 Sea Zone
1 armour and 1 infantry placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 cruisers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Szechwan to Burma
1 fighter moved from Japan to French Indo-China Thailand
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 artillery moved from Borneo to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
2 submarines moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Place Units - Japanese
3 infantry placed in Japan
2 cruisers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
British take Egypt from Germans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
2 transports moved from 13 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 23 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 13 Sea Zone
2 artilleries and 2 infantry moved from 13 Sea Zone to Gibraltar
2 fighters moved from 13 Sea Zone to Gibraltar
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 13 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 artilleries and 2 infantry moved from 13 Sea Zone to Morocco
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 bomber moved from Western Australia to India
1 battleship and 1 cruiser moved from 52 Sea Zone to 45 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 armour, 1 artillery and 1 fighter placed in Eastern United States
2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Sinkiang
Americans take Sinkiang from Japanese
4 infantry moved from Caucasus to Ukraine S.S.R.
5 artilleries moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 5 artilleries, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry
1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 4 artilleries, 1 fighter and 4 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 infantry moved from Caucasus to West Russia
2 aaGuns, 4 armour and 13 infantry moved from Caucasus to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 carriers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to West Russia
1 artillery moved from Ukraine S.S.R. to Caucasus
1 bomber moved from France to Russia
2 fighters moved from Karelia S.S.R. to Caucasus
3 fighters moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Evenki National Okrug
Germans take Evenki National Okrug from Russians
Combat - Germans
Battle in West Russia
Germans attack with 1 armour, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Archangel
2 armour moved from Karelia S.S.R. to Archangel
3 fighters moved from West Russia to Archangel
2 fighters moved from Caucasus to 15 Sea Zone
1 fighter moved from Italy to 15 Sea Zone
1 fighter moved from Germany to 15 Sea Zone
3 infantry moved from Germany to France
1 aaGun moved from Germany to France
1 artillery moved from Southern Europe to Italy
2 infantry moved from Italy to France
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 fighters moved from France to 5 Sea Zone
Place Units - Germans
1 carrier placed in 5 Sea Zone
2 carriers placed in 15 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 4 PUs;
Non Combat Move - British
2 infantry moved from Persia to India
2 armour moved from Trans-Jordan to India
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 infantry moved from Trans-Jordan to Persia
1 bomber moved from French West Africa to India
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from Eastern United States to 11 Sea Zone
Place Units - British
1 carrier and 1 fighter placed in 35 Sea Zone
1 armour placed in India
Turn Complete - British
British collect 34 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber and 1 factory; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Kazakh S.S.R. to Persia
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
3 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo-China Thailand to 35 Sea Zone
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
British defend with 1 battleship, 2 carriers, 2 destroyers and 3 fighters
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 battleship, 2 carriers, 2 destroyers and 3 fighters
Casualties for Japanese: 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
Battle in Persia
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Persia from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 4 infantry
Russians defend with 2 infantry
3 infantry owned by the Japanese retreated to Buryatia S.S.R.
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Burma
1 cruiser moved from 62 Sea Zone to 36 Sea Zone
1 cruiser moved from 62 Sea Zone to 36 Sea Zone
3 transports moved from 36 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 factory placed in French Indo-China Thailand
2 artilleries and 1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Libya
Americans take Libya from Germans
2 transports moved from 13 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
1 armour moved from Trans-Jordan to Persia
1 bomber moved from India to Persia
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
Americans take Kiangsu from Japanese
Combat - Americans
Battle in Persia
Americans attack with 1 armour and 1 bomber
Japanese defend with 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 transports moved from 12 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Persia to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Libya
Americans take Libya from Germans
2 transports moved from 13 Sea Zone to 12 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Norway
1 armour moved from Trans-Jordan to Persia
1 bomber moved from India to Persia
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kiangsu
Americans take Kiangsu from Japanese
Combat - Americans
Battle in Persia
Americans attack with 1 armour and 1 bomber
Japanese defend with 2 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to Algeria
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 transports moved from 12 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 13 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Persia to Morocco
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
3 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 infantry moved from Sinkiang to Anhwei
Americans take Anhwei from Japanese
1 armour moved from Russia to Szechwan
Russians take Kazakh S.S.R. from Japanese
Americans take Szechwan from Japanese
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 armour moved from Russia to Szechwan
1 armour moved from Russia to Szechwan
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Evenki National Okrug to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
11 armour, 1 artillery, 1 bomber, 3 fighters and 11 infantry moved from Archangel to Russia
1 armour moved from West Russia to Russia
1 infantry moved from Caucasus to Russia
1 artillery moved from Caucasus to Russia
2 fighters moved from 5 Sea Zone to Russia
4 fighters moved from 15 Sea Zone to Russia
1 fighter moved from France to 6 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 13 armour, 2 artilleries, 1 bomber, 9 fighters and 12 infantry
Russians defend with 2 aaGuns, 2 armour, 4 artilleries, 1 factory, 1 fighter and 29 infantry
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 bomber and 8 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 12 armour, 2 artilleries, 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 4 artilleries, 1 fighter and 29 infantry
Battle in 6 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Germans
2 carriers moved from 15 Sea Zone to 16 Sea Zone
2 fighters moved from Russia to 16 Sea Zone
1 fighter moved from Russia to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
5 fighters moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
6 infantry moved from France to Italy
2 aaGuns moved from France to Italy
1 armour moved from France to Italy
1 infantry moved from Bulgaria Romania to Southern Europe
1 infantry moved from Ukraine S.S.R. to Caucasus
Place Units - Germans
3 infantry placed in Italy
2 artilleries and 2 infantry placed in Germany
1 armour placed in Caucasus
1 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 69 PUs total