Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
It looks like you were in edit mode the entire time. Also, in this version AA guns must be taken as casualties.
One comment about strategy. For the German opener, you need to use 2 subs to clear transports. Either the UK subs in SZ 10 or the US subs in SZ 11. Since I put an extra destroyer in SZ 11, that means go after SZ 10.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 9 PUs;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 fighter moved from Egypt to 37 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters, 2 submarines and 2 transports
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 cruiser, 1 fighter and 2 submarines
Battle in East Indies
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking East Indies from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Trans-Jordan from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 14 Sea Zone to 13 Sea Zone
1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom
1 infantry moved from Persia to India
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 armour and 2 infantry placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 9 PUs;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 fighter moved from Egypt to 37 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
2 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to East Indies
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in 37 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 fighters, 2 submarines and 2 transports
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Units damaged: 1 battleship owned by the Japanese
British win with 1 carrier, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Casualties for British: 1 cruiser, 1 fighter and 2 submarines
Battle in East Indies
British attack with 4 infantry
Japanese defend with 2 infantry
British win, taking East Indies from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Trans-Jordan from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 14 Sea Zone to 13 Sea Zone
1 bomber and 2 fighters moved from 5 Sea Zone to United Kingdom
1 infantry moved from Persia to India
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
1 armour and 2 infantry placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 53 Sea Zone
1 carrier moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 fighter moved from Japan to 53 Sea Zone
3 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 fighter moved from Manchuria to Szechwan
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 artillery moved from 61 Sea Zone to Yunnan
4 infantry moved from Kiangsu to Anhwei
Combat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser and 2 fighters
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Japanese win with 1 carrier and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 bomber and 1 cruiser
Battle in Anhwei
Japanese attack with 4 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Americans win with no units remaining. Battle score for attacker is -11
Casualties for Americans: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 transport placed in 62 Sea Zone
1 cruiser placed in 60 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 battleship and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 2 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 carrier, 2 fighters and 1 submarine
Casualties for Americans: 1 destroyer and 1 fighter
Non Combat Move - Americans
1 fighter moved from 53 Sea Zone to Central United States
1 bomber moved from 53 Sea Zone to Western United States
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 23 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 23 Sea Zone to French West Africa
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
1 cruiser moved from 19 Sea Zone to 56 Sea Zone
2 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to 56 Sea Zone
1 aaGun and 1 transport moved from 56 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone
1 aaGun and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 11 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 11 Sea Zone
2 artilleries placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
1 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
4 infantry moved from Russia to West Russia
1 fighter moved from Egypt to West Russia
1 aaGun moved from Caucasus to West Russia
2 armour, 1 fighter and 8 infantry moved from Caucasus to West Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
4 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Caucasus
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 17 Sea Zone to 16 Sea Zone
1 transport moved from 17 Sea Zone to 16 Sea Zone
1 artillery moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from 16 Sea Zone to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Morocco
1 infantry moved from Algeria to Morocco
1 fighter moved from France to 13 Sea Zone
1 fighter moved from France to 13 Sea Zone
1 bomber moved from Poland to 13 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Belorussia to Archangel
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Belorussia to Archangel
Combat - Germans
Battle in Morocco
Germans attack with 1 armour and 1 infantry
British defend with 1 armour
Germans win, taking Morocco from British with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in 9 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Egypt
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 cruiser and 1 transport
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 13 Sea Zone to France
1 fighter moved from 13 Sea Zone to France
1 bomber moved from 13 Sea Zone to France
1 infantry moved from Northwestern Europe to France
1 armour moved from Northwestern Europe to Baltic States
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery, 1 fighter and 3 infantry moved from Germany to Poland
1 aaGun and 2 infantry moved from Italy to Southern Europe
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
3 armour, 1 artillery and 8 infantry moved from Belorussia to Karelia S.S.R.
Place Units - Germans
2 fighters placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
I got this error as I saved the game. hopefully it still worked.
edit: geez looks like a 2MB attachment is too large to post. The error says: “Summary Text: Unknown error, please contact the forum owner and also post a bug to the TripleA development team.”
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 bomber, 2 destroyers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
British take Philippine Islands from Japanese
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
1 fighter moved from United Kingdom to 9 Sea Zone
1 bomber moved from United Kingdom to 9 Sea Zone
1 fighter moved from United Kingdom to 9 Sea Zone
Combat - British
Battle in 9 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Borneo
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Borneo to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 9 Sea Zone to Gibraltar
1 fighter moved from 9 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to French West Africa
1 bomber moved from 9 Sea Zone to Gibraltar
1 armour moved from Trans-Jordan to India
4 infantry moved from India to Persia
Place Units - British
2 destroyers placed in 35 Sea Zone
1 armour placed in India
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Japanese
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 47 Sea Zone
1 infantry moved from Yunnan to 61 Sea Zone
1 artillery moved from Yunnan to 61 Sea Zone
1 battleship moved from 61 Sea Zone to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 fighter moved from Japan to 48 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
1 cruiser moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
1 infantry moved from Anhwei to Szechwan
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from Manchuria to Szechwan
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 infantry moved from 48 Sea Zone to Philippine Islands
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
British defend with 1 cruiser
Japanese win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 48 Sea Zone
Japanese attack with 1 fighter and 2 transports
British defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Philippine Islands from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese win, taking Borneo from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 48 Sea Zone to French Indo-China Thailand
1 infantry moved from Manchuria to Buryatia S.S.R.
Place Units - Japanese
1 destroyer and 2 submarines placed in 60 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from French West Africa to 23 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 23 Sea Zone to 13 Sea Zone
1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 carrier and 1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from Central United States to 13 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 artilleries moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from 23 Sea Zone to French West Africa
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Western Australia
Place Units - Americans
1 infantry placed in Western United States
2 artilleries placed in Eastern United States
1 carrier and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from French West Africa to 23 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 23 Sea Zone to 13 Sea Zone
1 artillery and 2 infantry moved from 13 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 cruiser moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
Combat - Americans
Battle in Wake Island
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Americans win, taking Morocco from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 destroyer moved from 23 Sea Zone to 13 Sea Zone
1 carrier and 1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from Central United States to 13 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
2 artilleries moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from 23 Sea Zone to French West Africa
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Western United States to Western Australia
Place Units - Americans
1 infantry placed in Western United States
2 artilleries placed in Eastern United States
1 carrier and 2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 fighters moved from West Russia to Caucasus
1 artillery and 1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 4 armour, 3 artilleries and 16 infantry moved from West Russia to Caucasus
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Caucasus to Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to Caucasus
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
5 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to West Russia
12 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Baltic States to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
1 fighter moved from Poland to Belorussia
1 fighter moved from Karelia S.S.R. to West Russia
9 armour moved from Karelia S.S.R. to Archangel
1 transport moved from 16 Sea Zone to 14 Sea Zone
2 infantry moved from France to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Gibraltar
2 fighters moved from France to Gibraltar
1 battleship moved from 16 Sea Zone to 14 Sea Zone
1 bomber moved from France to 23 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Belorussia
Combat - Germans
Battle in Gibraltar
Germans attack with 2 fighters and 2 infantry
British defend with 1 bomber and 2 fighters
Germans win, taking Gibraltar from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 bomber and 2 fighters
Battle in 23 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Belorussia
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 fighter and 6 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 10 armour, 1 artillery and 12 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 10 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Gibraltar to France
1 bomber moved from 23 Sea Zone to France
3 infantry moved from Germany to France
1 infantry moved from Italy to France
1 artillery moved from Italy to Southern Europe
2 infantry moved from Southern Europe to Bulgaria Romania
1 fighter moved from Belorussia to France
1 fighter moved from Belorussia to France
1 fighter moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
3 fighters moved from West Russia to Karelia S.S.R.
1 aaGun moved from Poland to Ukraine S.S.R.
1 aaGun moved from Southern Europe to Germany
Place Units - Germans
2 armour placed in Karelia S.S.R.
1 fighter and 2 infantry placed in Italy
1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 battleship, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 14 Sea Zone
2 infantry moved from Persia to Trans-Jordan
2 armour moved from India to Trans-Jordan
Combat - British
Battle in 14 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 battleship and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 battleship and 1 transport
Casualties for British: 1 fighter
Battle in Trans-Jordan
British attack with 2 armour and 2 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Trans-Jordan from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from French West Africa to 35 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from 14 Sea Zone to French West Africa
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 battleship placed in 35 Sea Zone
1 armour and 1 infantry placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 cruisers and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Szechwan to Burma
1 fighter moved from Japan to French Indo-China Thailand
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Burma
1 artillery moved from 36 Sea Zone to Burma
1 artillery moved from Borneo to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
2 submarines moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Philippine Islands to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Place Units - Japanese
3 infantry placed in Japan
2 cruisers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
British take Egypt from Germans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
2 transports moved from 13 Sea Zone to 23 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 23 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 13 Sea Zone
2 artilleries and 2 infantry moved from 13 Sea Zone to Gibraltar
2 fighters moved from 13 Sea Zone to Gibraltar
1 infantry moved from Wake Island to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Gibraltar from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 13 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Central United States to 11 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
2 artilleries and 2 infantry moved from 13 Sea Zone to Morocco
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 bomber moved from Western Australia to India
1 battleship and 1 cruiser moved from 52 Sea Zone to 45 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
1 armour, 1 artillery and 1 fighter placed in Eastern United States
2 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Sinkiang
Americans take Sinkiang from Japanese
4 infantry moved from Caucasus to Ukraine S.S.R.
5 artilleries moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Russia to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 5 artilleries, 2 fighters and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry
1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Russians: 4 artilleries, 1 fighter and 4 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Russia
1 infantry moved from Caucasus to West Russia
2 aaGuns, 4 armour and 13 infantry moved from Caucasus to Russia
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 carriers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to West Russia
1 artillery moved from Ukraine S.S.R. to Caucasus
1 bomber moved from France to Russia
2 fighters moved from Karelia S.S.R. to Caucasus
3 fighters moved from Karelia S.S.R. to West Russia
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Evenki National Okrug
Germans take Evenki National Okrug from Russians
Combat - Germans
Battle in West Russia
Germans attack with 1 armour, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Russia to Archangel
2 armour moved from Karelia S.S.R. to Archangel
3 fighters moved from West Russia to Archangel
2 fighters moved from Caucasus to 15 Sea Zone
1 fighter moved from Italy to 15 Sea Zone
1 fighter moved from Germany to 15 Sea Zone
3 infantry moved from Germany to France
1 aaGun moved from Germany to France
1 artillery moved from Southern Europe to Italy
2 infantry moved from Italy to France
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 fighters moved from France to 5 Sea Zone
Place Units - Germans
1 carrier placed in 5 Sea Zone
2 carriers placed in 15 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total