Arthur Bomber Harris (Axis) vs Mallery29 (Allies +17) REMATCH


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 artilleries and 18 infantry moved from Rostov to Volgograd
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Caucasus to Persia
                      Germans take Persia from British
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 bomber moved from Rostov to Iraq
                1 bomber moved from Rostov to Iraq
                1 bomber moved from Rostov to Iraq
                1 tactical_bomber moved from Rostov to Iraq
                1 armour moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 mech_infantry moved from Caucasus to Samara
                      Germans take Samara from Russians
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 5 artilleries and 18 infantry
                    Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Volgograd from Russians with 5 artilleries and 18 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Iraq
                    Germans attack with 3 bombers, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                    Germans win, taking Iraq from British with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
                3 bombers moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Northwest Persia
                9 armour, 3 bombers and 1 mech_infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                1 mech_infantry moved from Archangel to Nenetsia
                1 fighter moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 submarines moved from 93 Sea Zone to 92 Sea Zone
                6 submarines moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Novgorod to Western Germany
                3 artilleries moved from Ukraine to Rostov
                1 infantry moved from Western Ukraine to Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs


  • /….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                20 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 20 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 20 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Vologda
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                3 armour and 9 artilleries moved from Russia to Vologda
                7 infantry moved from Russia to Vologda
                4 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Vologda

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 bombers, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Chahar to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 mech_infantry moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Kweichow to Burma
                1 infantry moved from Shan State to Burma
                1 fighter moved from Yunnan to Sikang
                1 tactical_bomber moved from Yunnan to Sikang
                1 fighter moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 infantry, 1 mech_infantry and 5 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 bomber moved from Yunnan to Philippines
                1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                7 infantry moved from Malaya to 37 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 7 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
                7 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Caroline Islands to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                5 tactical_bombers moved from Burma to Yunnan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 bombers placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Strategic bombing raid in France
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Southern France
                    1 bomber killed by AA
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers and 1 transport placed in 10 Sea Zone
                1 infantry and 2 tactical_bombers placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 4 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to France
                1 bomber moved from United Kingdom to Southern France
                1 bomber moved from United Kingdom to Southern France
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Strategic bombing raid in France
                    Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in France causes 4 damage total.
                Strategic bombing raid in Southern France
                    1 bomber killed by AA
                    Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
                    Bombing raid in Southern France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                4 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to Hawaiian Islands
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 destroyers and 1 transport placed in 10 Sea Zone
                1 infantry and 2 tactical_bombers placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Tsinghai to Shensi
                2 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kansu
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Iraq
                    British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Iraq from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery moved from Egypt to Trans-Jordan

    Place Units - British
                1 aaGun, 1 fighter and 1 infantry placed in Egypt
                British undo move 1.
                1 aaGun and 1 infantry placed in Egypt
                1 armour placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                British undo move 2.
                1 submarine placed in 81 Sea Zone
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 battleship moved from 54 Sea Zone to 26 Sea Zone
                2 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Iraq
                    British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    British win, taking Iraq from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery moved from Egypt to Trans-Jordan

    Place Units - British
                1 aaGun, 1 fighter and 1 infantry placed in Egypt
                British undo move 1.
                1 aaGun and 1 infantry placed in Egypt
                1 armour placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom
                British undo move 2.
                1 submarine placed in 81 Sea Zone
                1 armour placed in Union of South Africa

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 armour moved from Northwest Persia to Iraq
                1 bomber moved from Southern Italy to Iraq
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in Iraq
                    Italians attack with 3 armour and 1 bomber
                    British defend with 1 artillery and 1 mech_infantry
                    Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 mech_infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                1 bomber moved from Iraq to Caucasus
                2 artilleries and 2 infantry moved from Rostov to Caucasus
                4 infantry moved from Ukraine to Rostov
                3 fighters moved from Southern Italy to Gibraltar

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • This game seems to be an inevitable victory for the Axis.  The end is very distant, but I don’t see a way for the Allies to recapture any significant territory.  China will fall in a couple of turns, and India will end a few turns after that.  Meanwhile Russia and the UK will slowly get overwhelmed by the massive money that Germany is earning.  The US has few options but to keep spending heavily in the Pacific to match the naval production of Japan.

    Do you want to call the game now?


  • While I normally don’t like ending on a note like this, I really can’t disagree with you on any points.  Obviously DOW on Japan did not work out well for me in the Pacific…it put the US too far behind from the get go when you could get the islands…any hope I had died in Siam turn 2.  Oh well.  Maybe we can play again later.


  • I often play to an economic victory as the Axis so I have a bunch of games that end this way  :?.  That DOW on Japan was a game changer and cost the Allies the Pacific.  I thought you had me after turn 1 when everything went so wrong in the Med. and Africa.  Earning a single PU as Italy was painful.

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