scram 111
Arthur Bomber Harris (Axis) vs Mallery29 (Allies +17) REMATCH
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 18 infantry moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Rostov to Iraq
1 bomber moved from Rostov to Iraq
1 bomber moved from Rostov to Iraq
1 tactical_bomber moved from Rostov to Iraq
1 armour moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 5 artilleries and 18 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 5 artilleries and 18 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Germans attack with 3 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys
Germans win, taking Iraq from British with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 bombers moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Northwest Persia
9 armour, 3 bombers and 1 mech_infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Belarus
1 mech_infantry moved from Archangel to Nenetsia
1 fighter moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 submarines moved from 93 Sea Zone to 92 Sea Zone
6 submarines moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Novgorod to Western Germany
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
/….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
20 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 20 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
3 armour and 9 artilleries moved from Russia to Vologda
7 infantry moved from Russia to Vologda
4 infantry moved from Russia to Vologda
2 infantry moved from Russia to VologdaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Chahar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Shan State to Burma
1 fighter moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 infantry, 1 mech_infantry and 5 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 bomber moved from Yunnan to Philippines
1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
7 infantry moved from Malaya to 37 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 6 fighters, 7 infantry and 4 transports moved from 37 Sea Zone to 35 Sea Zone
7 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from Caroline Islands to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
5 tactical_bombers moved from Burma to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 bombers placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 72 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 submarine moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour, 1 artillery, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 infantry and 2 tactical_bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Southern France
1 submarine moved from 106 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Southern France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 armour, 1 artillery, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea ZonePlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 infantry and 2 tactical_bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 aaGun, 1 fighter and 1 infantry placed in Egypt
British undo move 1.
1 aaGun and 1 infantry placed in Egypt
1 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
1 submarine placed in 81 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 battleship moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 aaGun, 1 fighter and 1 infantry placed in Egypt
British undo move 1.
1 aaGun and 1 infantry placed in Egypt
1 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
British undo move 2.
1 submarine placed in 81 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Northwest Persia to Iraq
1 bomber moved from Southern Italy to Iraq
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 3 armour and 1 bomber
British defend with 1 artillery and 1 mech_infantry
Italians win, taking Iraq from British with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 bomber moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Rostov to Caucasus
4 infantry moved from Ukraine to Rostov
3 fighters moved from Southern Italy to GibraltarPlace Units - Italians
1 airfield placed in Gibraltar
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
This game seems to be an inevitable victory for the Axis. The end is very distant, but I don’t see a way for the Allies to recapture any significant territory. China will fall in a couple of turns, and India will end a few turns after that. Meanwhile Russia and the UK will slowly get overwhelmed by the massive money that Germany is earning. The US has few options but to keep spending heavily in the Pacific to match the naval production of Japan.
Do you want to call the game now?
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While I normally don’t like ending on a note like this, I really can’t disagree with you on any points. Obviously DOW on Japan did not work out well for me in the Pacific…it put the US too far behind from the get go when you could get the islands…any hope I had died in Siam turn 2. Oh well. Maybe we can play again later.
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I often play to an economic victory as the Axis so I have a bunch of games that end this way :?. That DOW on Japan was a game changer and cost the Allies the Pacific. I thought you had me after turn 1 when everything went so wrong in the Med. and Africa. Earning a single PU as Italy was painful.





