@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 5 fighters, 14 infantry, 3 mech_infantrys and 7 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Siam to Shan State
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 battleships moved from 21 Sea Zone to 19 Sea Zone
4 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 5 transports moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 fighter
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Korea
Japanese attack with 1 armour, 9 fighters, 14 infantry, 3 mech_infantrys and 8 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry; Russians defend with 2 aaGuns and 19 infantry
Japanese win, taking Korea from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 5 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 3 fighters, 14 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
6 fighters moved from Korea to 19 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Manchuria
Place Units - Japanese
3 armour placed in Manchuria
2 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,6,5,6,5,5,5,6,5,5,2,6,6,3,3,5,3,5,5,6,5,3,1,4
Japanese collect 19 PUs (20 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 bombers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour, 5 fighters, 14 infantry, 3 mech_infantrys and 7 tactical_bombers moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from UK_Pacific
2 artilleries moved from Siam to Shan State
2 submarines moved from 21 Sea Zone to 19 Sea Zone
2 battleships moved from 21 Sea Zone to 19 Sea Zone
4 destroyers moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
3 carriers moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 5 transports moved from 21 Sea Zone to 19 Sea Zone
1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Korea
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Casualties for Japanese: 1 fighter
Battle in 18 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Korea
Japanese attack with 1 armour, 9 fighters, 14 infantry, 3 mech_infantrys and 8 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 5 fighters, 1 harbour and 2 infantry; Russians defend with 2 aaGuns and 19 infantry
Japanese win, taking Korea from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 5 fighters and 2 infantry
Casualties for Russians: 2 aaGuns and 19 infantry
Casualties for Japanese: 3 fighters, 14 infantry, 3 mech_infantrys and 5 tactical_bombers
Battle in 19 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
6 fighters moved from Korea to 19 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Manchuria
Place Units - Japanese
3 armour placed in Manchuria
2 bombers and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,3,6,5,6,5,5,5,6,5,5,2,6,6,3,3,5,3,5,5,6,5,3,1,4
Japanese collect 19 PUs (20 lost to blockades); end with 19 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
sorry I lost internet yesterday
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 bomber moved from Hunan to Shantung
1 fighter moved from 6 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 bomber moved from Hawaiian Islands to Korea
1 fighter moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Sumatra
Battle in Celebes
Battle in Shantung
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Sumatra from Japanese, taking Celebes from Japanese, taking Shantung from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Manchuria
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 3 armour, 1 factory_minor and 1 tactical_bomber
Japanese win with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -30
Casualties for Japanese: 1 aaGun and 1 armour
Casualties for Americans: 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from Shantung to Hunan
1 bomber moved from Shantung to Yunnan
1 bomber moved from Yunnan to Burma
1 bomber moved from Korea to Buyant-Uhaa
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 submarine placed in 101 Sea Zone
4 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Hunan to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
6 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 6 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 tactical_bomber
Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 armour and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Chinese
4 infantry moved from Burma to Yunnan
3 infantry moved from Kwangsi to Hunan
4 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Anhwe to Hunan
Place Units - Chinese
2 artilleries and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Yunnan to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
3 artilleries and 10 infantry moved from Burma to Shan State
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 2 artilleries and 2 infantry
British win, taking Borneo from Japanese with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in 125 Sea Zone
British attack with 1 bomber and 1 destroyer; Russians loiter and taunt
Germans defend with 1 submarine
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in French Indo China
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 aaGun moved from Yunnan to Shan State
1 aaGun moved from Burma to India
1 aaGun moved from Burma to Shan State
3 infantry moved from West India to Eastern Persia
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Northwest Persia
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
3 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 113 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United Kingdom
Place Units - British
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
2 fighters placed in Egypt
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 fighters moved from Southern Italy to Western Ukraine
3 infantry moved from Greece to Bulgaria
3 infantry moved from Southern France to France
2 artilleries moved from Southern France to France
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 bomber and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,3
Italians collect 12 PUs (7 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 4 armour, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
8 armour, 10 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to Bryansk
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 4 armour, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
8 armour, 10 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to Bryansk
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 4 armour, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
8 armour, 10 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to Bryansk
intercept?
no intercept
that battle in Bryansk was just sicking
lol, well at least your lone inf in Rostov didn’t hit……oh wait it did
poor me! pity party for one!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 4 armour, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
8 armour, 10 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Rostov
Germans attack with 15 armour, 10 artilleries and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 15 armour, 10 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
10 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
3 artilleries moved from Denmark to Western Germany
3 infantry moved from Germany to Western Germany
4 fighters and 4 tactical_bombers moved from Western Ukraine to Western Germany
1 bomber moved from Bryansk to Western Germany
3 bombers moved from Russia to Poland
1 mech_infantry moved from Novgorod to Finland
Place Units - Germans
2 submarines placed in 113 Sea Zone
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs;
Germans buy 4 armour, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
4 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
8 armour, 10 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
7 armour moved from Western Ukraine to Rostov
5 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Novgorod to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,3,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 6 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 5 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 6 infantry
Battle in Rostov
Germans attack with 15 armour, 10 artilleries and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 15 armour, 10 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
10 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
3 artilleries moved from Denmark to Western Germany
3 infantry moved from Germany to Western Germany
4 fighters and 4 tactical_bombers moved from Western Ukraine to Western Germany
1 bomber moved from Bryansk to Western Germany
3 bombers moved from Russia to Poland
1 mech_infantry moved from Novgorod to Finland
Place Units - Germans
2 submarines placed in 113 Sea Zone
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 18 PUs;
Russians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys
Russians win, taking Bryansk from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Tambov
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from India to West India
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - Russians
1 fighter and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
In my group f2f games we call that rostov battle the chip changer. The lone inf always seems to get get a hit and forces the attacker to make change for one of those shiny red chips. Real annoying! But fun when its your inf.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
6 fighters moved from 19 Sea Zone to Korea
1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 4 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
4 tactical_bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports
Americans defend with 1 carrier
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Korea
Japanese attack with 1 artillery and 6 fighters
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
4 tactical_bombers moved from 6 Sea Zone to Japan
6 fighters moved from Korea to 6 Sea Zone
Place Units - Japanese
4 artilleries placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,2,1,3,1,3,3
Japanese collect 16 PUs (1 lost to blockades); end with 19 PUs total