not a problem. thanks for heads up.
Tue (Axis) Morten W
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
4 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Western Ukraine
2 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Yenisey to Yakut S.S.R.
3 artilleries and 6 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 6 infantry in Eastern Poland, round 2 : 2/9 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 4 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/13 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Novgorod, round 2 : 3/5 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
5 armour and 3 mech_infantrys moved from Belarus to Ukraine
2 armour moved from Volgograd to Ukraine
1 infantry moved from Volgograd to Rostov
9 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Belarus to Ukraine
4 aaGuns, 4 armour, 18 artilleries and 17 infantry moved from Belarus to Eastern Poland
2 aaGuns and 8 infantry moved from Yenisey to Timguska
1 fighter moved from Yakut S.S.R. to Timguska
3 infantry moved from Kansu to Timguska
1 fighter moved from Western Ukraine to Bryansk
2 fighters moved from Novgorod to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Russians
3 armour, 5 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 armour, 8 infantry, 1 mech_infantry and 2 tactical_bombers moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Burma
1 infantry moved from Anhwe to Chahar
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from Manchuria to Buryatia
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
3 infantry moved from Kiangsu to Anhwe
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour, 8 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 7 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Yakut S.S.R. to Buryatia
2 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 artilleries and 2 infantry moved from 20 Sea Zone to KiangsiPlace Units - Japanese
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Shantung
3 infantry placed in Kiangsu
Japanese undo move 3.
4 infantry placed in Japan
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 9 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 9 infantry, 2 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 9 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 26 Sea Zone to 16 Sea Zone
11 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 armour, 9 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 9 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/12 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 11 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
11 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Morocco to United KingdomPlace Units - Americans
4 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Algeria to Morocco
2 fighters moved from Trans-Jordan to Egypt
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Holland Belgium to Normandy BordeauxPlace Units - British
1 fighter placed in United Kingdom
1 artillery placed in United Kingdom
2 transports placed in 110 Sea Zone
3 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Bessarabia to RomaniaCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour; French defend with 1 fighter; Americans defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 aaGun and 7 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 armour moved from Bessarabia to RomaniaCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 harbour; French defend with 1 fighter; Americans defend with 1 artillery, 3 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 aaGun and 7 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter and 1 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 10 artilleries and 28 infantry moved from Vyborg to Novgorod
1 artillery moved from Poland to Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
2 bombers moved from Bessarabia to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Germany to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Novgorod
Germans attack with 12 armour, 10 artilleries and 28 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 12 armour, 10 artilleries and 27 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 5 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
British defend with 3 fighters and 4 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 9 infantry and 2 mech_infantrys
1 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to France
Americans win with 1 armour, 3 fighters, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 6 infantry
Casualties for Americans: 4 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 bombers moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to France
2 tactical_bombers moved from Vyborg to Western Germany
2 fighters moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Bessarabia to 115 Sea Zone
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 aaGun, 2 artilleries and 6 infantry moved from Romania to Yugoslavia
2 mech_infantrys moved from Bessarabia to Yugoslavia
2 artilleries and 9 infantry moved from Bessarabia to Romania
1 aaGun moved from Vyborg to NovgorodPlace Units - Germans
1 infantry placed in Southern France
3 infantry placed in France
10 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
4 artilleries and 7 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Bryansk to Romania
1 fighter moved from Bryansk to Poland
1 fighter moved from Bryansk to Slovakia Hungary
1 fighter moved from Bryansk to Romania
2 artilleries and 1 infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 fighter and 1 infantry in Slovakia Hungary, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits
Italians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Romania
Russians attack with 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 9 infantry; Italians defend with 1 armour
Russians roll dice for 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Romania, round 2 : 5/16 hits
Germans roll dice for 1 armour, 2 artilleries and 9 infantry in Romania, round 2 : 4/12 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Romania
Russians roll dice for 6 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 3 : 6/12 hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Romania, round 3 : 1/7 hits
1 infantry owned by the Russians, 4 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Romania
Russians roll dice for 6 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 4 : 2/11 hits
Germans roll dice for 1 armour in Romania, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 6 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 2 artilleries and 9 infantry
Casualties for Russians: 6 infantry
Casualties for Italians: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Ukraine to Romania
2 armour moved from Ukraine to Romania
4 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
2 armour moved from Ukraine to Romania
1 armour moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Timguska to Yenisey
1 fighter moved from Timguska to Russia
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
7 armour and 3 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ethiopia to EgyptPlace Units - Russians
1 armour and 9 infantry placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 7 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
2 tactical_bombers moved from Buryatia to Anhwe
1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Jehol to Chahar
3 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 37 Sea Zone to 79 Sea Zone
2 tactical_bombers moved from Yunnan to 79 Sea Zone
2 fighters moved from Yunnan to 79 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea ZoneCombat - Japanese
Battle in Yenisey
Japanese attack with 4 armour, 7 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 4 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports; Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 79 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 6 infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 harbour
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 carriers, 5 destroyers, 10 fighters, 10 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
4 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber and 2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Gibraltar to Morocco
2 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
1 infantry placed in Western United States
2 destroyers and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Ethiopia
2 armour moved from Egypt to Ethiopia
1 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 6 infantry
Germans defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 5 fighters and 6 infantry in Holland Belgium, round 2 : 4/11 hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Holland Belgium, round 2 : 3/7 hits
3 infantry owned by the British, 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 5 fighters and 3 infantry in Holland Belgium, round 3 : 4/8 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for British: 4 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from West India to India
1 fighter moved from Egypt to Ethiopia
1 fighter moved from Egypt to Union of South AfricaPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 4 aaGuns
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 92 Sea Zone to 110 Sea Zone
2 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Ethiopia
2 armour moved from Egypt to Ethiopia
1 infantry moved from Trans-Jordan to IraqCombat - British
Battle in Holland Belgium
British attack with 5 fighters and 6 infantry
Germans defend with 1 armour, 1 artillery and 5 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits
British roll dice for 5 fighters and 6 infantry in Holland Belgium, round 2 : 4/11 hits
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Holland Belgium, round 2 : 3/7 hits
3 infantry owned by the British, 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 5 fighters and 3 infantry in Holland Belgium, round 3 : 4/8 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 5 infantry
Casualties for British: 4 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from West India to India
1 fighter moved from Egypt to Ethiopia
1 fighter moved from Egypt to Union of South AfricaPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 4 aaGuns
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns
EDIT: Turning off Edit Mode -
Jeg oplevede en fejl i triplea. Den blev ved med at sige at jeg ikke kunne rykke de aa guns der stod der i forvejen. Saa jeg lavede en edit. Og der kom ogsaa en masse fejlmeddelelser saa jeg maatte fjerne de transportere de stod paa og saa saette det hele ind på ny.
Men det hele skulle passe nu -
ok
-
Jeg kan ikke se noget muligt comeback…
(kan du…?)Jeg hejser det hvide flag og trækker stikket…
TAK for lektionen…
:-o -
hej tue
Har lige vaeret vaek et par dage.
Ja, det ser sort ud i EU. Den bliver svaer at vende. P
men tak for kampen