TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 armour; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 artilleries and 1 infantry moved from Turkey to Greece
2 fighters moved from Spain to 96 Sea Zone
3 mech_infantrys moved from Syria to Greece
3 armour moved from Iraq to Greece
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters
Italians defend with 1 transport
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Greece
British attack with 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Italians defend with 2 infantry
British win, taking Greece from Italians with 3 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from 98 Sea Zone to Iraq
2 fighters moved from 96 Sea Zone to 98 Sea Zone
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,3,4,3,3,6,1,4,1
British collect 36 PUs (2 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry