The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Vologda
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to TambovPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 bombers, 4 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 21 Sea Zone
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 carrier moved from 49 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to Solomon Islands
2 submarines moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
4 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Burma to Shan State
2 armour and 1 fighter moved from Yunnan to Shan State
2 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
3 bombers moved from Kiangsu to Shan State
1 infantry moved from Kazakhstan to Caucasus
4 bombers moved from Hopei to Caucasus
1 bomber moved from Shantung to Shan State
3 armour moved from Hopei to Tsinghai
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry and 2 mech_infantrys moved from Kansu to Novosibirsk
2 armour, 3 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Soviet Far East to SakhaCombat - Japanese
Battle in Shan State
Japanese attack with 6 armour, 1 artillery, 4 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 3 artilleries and 9 infantry
Japanese win, taking Shan State from UK_Pacific with 6 armour, 1 artillery, 4 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 3 artilleries and 9 infantry
Casualties for Japanese: 6 infantry and 1 mech_infantry
Battle in Caucasus
Japanese attack with 4 bombers and 1 infantry
British defend with 2 armour
Japanese win with 4 bombers remaining. Battle score for attacker is 9
Casualties for British: 2 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
4 bombers moved from Caucasus to Tsinghai
4 bombers, 3 fighters and 2 tactical_bombers moved from Shan State to Yunnan
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 18 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 infantry and 1 mech_infantry placed in Japan
3 mech_infantrys placed in Kwangtung
2 bombers placed in Kiangsu
4 destroyers placed in 6 Sea Zone
Japanese undo move 4.
2 destroyers placed in 6 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to Normandy Bordeaux
3 infantry moved from Spain to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to Algeria
2 bombers moved from Spain to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 2 bombers and 1 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Spain
2 bombers moved from Algeria to Spain
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
2 fighters and 2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 6 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to Normandy Bordeaux
3 infantry moved from Spain to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to Algeria
2 bombers moved from Spain to AlgeriaCombat - Americans
Battle in Algeria
Americans attack with 1 armour, 2 bombers and 1 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 bombers and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Normandy Bordeaux to Spain
2 bombers moved from Algeria to Spain
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Spain
2 fighters and 2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
8 armour, 1 artillery and 1 mech_infantry moved from Greece to TurkeyCombat - British
Non Combat Move - British
1 armour, 1 infantry and 1 transport moved from 84 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Persia to West India
3 armour and 1 artillery moved from West India to India
2 armour moved from Iraq to Eastern PersiaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2,5
British collect 37 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,2
UK_Pacific collect 7 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
5 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 2 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Archangel to Smolensk
1 bomber moved from Poland to Vologda
1 bomber moved from Ukraine to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 armour moved from Western Germany to Southern France
3 armour moved from France to Southern France
1 fighter moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Western Germany to Southern France
1 armour moved from Ukraine to VolgogradCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 fighter, 1 infantry and 1 tactical_bomber
Germans win, taking Vologda from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 bomber moved from Smolensk to Western Ukraine
1 bomber moved from Vologda to Novgorod
1 mech_infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
3 artilleries placed in France
Germans undo move 1.
2 artilleries and 1 infantry placed in France
1 armour placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 bombers placed in RomaniaTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Yenisey to Timguska
Russians take Timguska from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 21 Sea Zone to 33 Sea Zone
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 mech_infantrys moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Tsinghai to Caucasus
Japanese take Caucasus from Russians
2 armour moved from Tsinghai to Kazakhstan
4 bombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Siam to Burma
6 armour and 1 artillery moved from Shan State to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Kiangsu to Kazakhstan
4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Kazakhstan to Timguska
2 bombers moved from Kazakhstan to Timguska
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
2 bombers moved from Kazakhstan to TimguskaCombat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 4 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Timguska from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -11
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 6 armour, 1 artillery, 4 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 1 artillery, 4 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 bombers moved from Timguska to KazakhstanPlace Units - Japanese
2 bombers placed in Kwangtung
2 destroyers and 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 21 Sea Zone to 33 Sea Zone
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 mech_infantrys moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
1 armour moved from Sakha to Yakut S.S.R.
1 armour moved from Tsinghai to Caucasus
Japanese take Caucasus from Russians
2 armour moved from Tsinghai to Kazakhstan
4 bombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Siam to Burma
6 armour and 1 artillery moved from Shan State to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Kiangsu to Kazakhstan
4 bombers, 3 fighters, 2 infantry and 2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Kazakhstan to Timguska
2 bombers moved from Kazakhstan to Timguska
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
2 bombers moved from Kazakhstan to TimguskaCombat - Japanese
Battle in Timguska
Japanese attack with 2 armour, 4 bombers, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Timguska from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is -11
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 destroyer
ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 carrier and 1 cruiser
ANZAC defend with 1 submarine
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier and 1 cruiser remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 6 armour, 1 artillery, 4 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 1 artillery, 4 bombers, 3 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
4 bombers, 3 fighters and 2 tactical_bombers moved from Burma to Yunnan
3 bombers moved from Timguska to KazakhstanPlace Units - Japanese
2 bombers placed in Kwangtung
2 destroyers and 6 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 bombers and 6 infantry; Remaining resources: 6 PUs;Combat Move - Americans
1 armour moved from Algeria to Libya
Americans take Tunisia from Italians
Americans take Libya from Italians
3 infantry moved from Spain to Normandy Bordeaux
4 bombers moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 bombers, 2 fighters and 3 infantry
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 bombers and 2 fighters moved from Normandy Bordeaux to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry, 4 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
3 armour placed in Spain
4 artilleries, 2 bombers and 4 infantry placed in Eastern United States
2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Americans collect 58 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 armour; Remaining resources: 7 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from West India to Burma
3 armour, 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from India to Burma
8 armour, 1 artillery and 1 mech_infantry moved from Turkey to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
2 armour moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesCombat - British
Battle in Caucasus
British attack with 11 armour, 1 artillery and 4 mech_infantrys
Japanese defend with 1 armour
British win, taking Caucasus from Japanese with 11 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Burma
British attack with 6 armour, 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Japanese defend with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
British win, taking Burma from Japanese with 6 armour, 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Casualties for British: 6 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - British
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 39 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern FranceNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Southern France
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern FranceNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Southern France
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Test summary from TripleA, engine version: 1.8.0.5, time: 19:15:41
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Test summary from TripleA, engine version: 1.8.0.5, time: 19:17:41
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Test summary from TripleA, engine version: 1.8.0.5, time: 19:20:31
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total





