@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 4 destroyers, 6 infantry and 2 submarines; Remaining resources: 3 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 bombers moved from Gibraltar to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 104 Sea Zone to 110 Sea Zone
11 artilleries and 11 infantry moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 15 artilleries, 2 fighters and 15 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 15 artilleries, 2 fighters and 12 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Spain to 91 Sea Zone
2 bombers moved from 92 Sea Zone to Egypt
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Western United States
4 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
2 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
Americans collect 50 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 artilleries and 10 infantry moved from Shan State to Malaya
3 armour moved from Northwest Persia to Turkey
4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to Turkey
2 fighters moved from Egypt to Turkey
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
British attack with 7 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
2 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 2.
British undo move 1.
3 armour placed in Persia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,6,2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,6,4,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
3 artilleries and 10 infantry moved from Shan State to Malaya
3 armour moved from Northwest Persia to Turkey
4 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to Turkey
2 fighters moved from Egypt to Turkey
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
British attack with 7 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 armour moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Turkey to Iraq
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
2 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 2.
British undo move 1.
3 armour placed in Persia
3 mech_infantrys placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,6,2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,6,6,4,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,1
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Algeria to Tunisia
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 35
Casualties for Italians: 1 destroyer and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Italians win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern France
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Algeria to Tunisia
1 battleship, 1 cruiser, 1 destroyer and 3 submarines moved from 95 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 3 submarines
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 35
Casualties for Italians: 1 destroyer and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 2 submarines
Italians win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern France
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Western Australia to New South Wales
1 artillery and 1 infantry moved from Western Australia to South Australia
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 2 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
2 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to Greece
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
8 armour, 6 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
5 artilleries and 14 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 110 Sea Zone
8 infantry moved from Western Germany to France
1 infantry moved from Holland Belgium to France
Combat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 1 bomber, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 5 artilleries and 39 infantry
Germans win, taking Bryansk from Russians with 6 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour, 11 artilleries, 21 infantry and 3 mech_infantrys
Casualties for Russians: 5 artilleries and 39 infantry
Battle in Greece
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Southern France
1 bomber moved from Bryansk to Northern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Romania
3 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 artilleries moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Western Germany to Southern France
1 armour, 12 artilleries and 5 infantry moved from France to Southern France
1 infantry moved from Archangel to Belarus
1 bomber moved from Greece to Romania
Place Units - Germans
3 armour placed in France
Germans undo move 1.
3 armour and 3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
3 mech_infantrys placed in Ukraine
3 artilleries placed in Romania
Turn Complete - Germans
Germans collect 60 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 artillery and 13 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 14 infantry
Germans defend with 6 armour
Russians win, taking Bryansk from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 6 armour
Casualties for Russians: 5 infantry
Non Combat Move - Russians
2 aaGuns, 1 fighter, 6 infantry and 1 tactical_bomber moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 bombers, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to French Indo China
1 armour moved from Yunnan to Siam
Japanese take Shan State from UK_Pacific
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 carrier and 2 cruisers moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
1 carrier and 1 tactical_bomber moved from 53 Sea Zone to 49 Sea Zone
2 transports moved from 49 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Yunnan to 39 Sea Zone
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 tactical_bomber moved from 37 Sea Zone to Siam
1 fighter moved from Yunnan to French Indo China
2 infantry moved from Anhwe to Hunan
3 armour moved from Shantung to Hopei
2 armour moved from Kwangtung to Yunnan
2 armour, 1 artillery and 7 infantry moved from Yunnan to Burma
1 mech_infantry moved from Kweichow to Burma
2 armour moved from Kweichow to Burma
1 infantry moved from Tsinghai to Kansu
1 armour moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Kansu
4 bombers moved from Kweichow to Burma
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
3 submarines moved from 19 Sea Zone to 34 Sea Zone
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour, 3 artilleries and 5 infantry moved from Amur to Buryatia
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 18 Sea Zone
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in Burma
Japanese attack with 4 armour, 1 artillery, 4 bombers, 7 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery, 4 bombers, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 fighter moved from French Indo China to Yunnan
4 bombers moved from Burma to Hopei
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 bombers placed in Kiangsu
1 bomber placed in Shantung
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 2 bombers
Italians defend with 1 destroyer and 3 transports
Americans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transports
Battle in 92 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Italians defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Morocco
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Morocco from Italians, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from 95 Sea Zone to Spain
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Spain
1 destroyer and 2 submarines placed in 101 Sea Zone
2 bombers and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
Americans collect 53 PUs (2 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 9 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from Iraq to India
1 infantry moved from Turkey to Caucasus
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Greece
1 armour moved from Turkey to Caucasus
6 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Turkey to Greece
Combat - British
Battle in Greece
British attack with 8 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Greece from Germans with 8 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Caucasus
British attack with 2 armour and 1 infantry
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 artillery moved from Eastern Persia to West India
3 armour moved from Persia to West India
2 armour moved from Egypt to Iraq
1 armour and 1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 84 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
3 armour placed in Persia
1 factory_minor placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6,1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6,5
British collect 24 PUs (13 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,6,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,4,5,5,4
UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 cruiser and 1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
5 infantry moved from Southern France to Northern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Tunisia to Algeria
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from South Australia to New South Wales
2 destroyers moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
5 infantry moved from Belarus to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Romania to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Northern Italy to Bryansk
6 artilleries moved from Bessarabia to Romania
1 infantry moved from France to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 9 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 9 infantry
Non Combat Move - Germans
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Poland
3 aaGuns moved from Western Germany to France
3 aaGuns moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to Southern France
3 armour moved from Western Germany to Greater Southern Germany
7 infantry moved from France to Southern France
3 mech_infantrys moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
Place Units - Germans
3 armour placed in France
3 artilleries placed in Romania
2 armour and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
Germans undo move 4.
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Vologda
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Volgograd to Tambov
1 infantry moved from Rostov to Tambov
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total