@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 3 armour, 2 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 artillery and 1 infantry moved from Spain to Southern France
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
1 armour moved from Kenya to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Japanese
1 submarine moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Norway to United KingdomPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
3 armour placed in Egypt
1 artillery placed in QuebecTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
4 artilleries moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
4 artilleries moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
10 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
4 artilleries moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5
Italians collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,2,3,6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4,3,2,5,2
ANZAC collect 0 PUs (5 lost to blockades); end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
Turn Complete - French