@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Thomas vs Morten F
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 bomber and 9 infantry; Remaining resources: 3 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
6 infantry moved from Sweden to 113 Sea Zone
1 mech_infantry moved from Sweden to Vyborg
Germans take Vyborg from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
2 armour moved from Vologda to Belarus
13 artilleries and 3 mech_infantrys moved from Romania to Bessarabia
1 bomber moved from Romania to Iraq
1 bomber moved from Romania to Persia
1 bomber moved from Novgorod to Russia
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 armour moved from Greater Southern Germany to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Tambov to Volgograd
2 armour moved from Volgograd to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
6 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 battleship and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 armour moved from Western Germany to Southern France
1 artillery moved from France to Southern FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in ScotlandNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern France
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Iraq to Ukraine
2 bombers moved from Russia to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 artilleries placed in Romania
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Ukraine
3 infantry placed in Romania
1 artillery and 2 infantry placed in France
5 artilleries, 1 bomber and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Samara to Novosibirsk
3 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
5 submarines moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Solomon Islands to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Kazakhstan to Novosibirsk
3 bombers moved from Kazakhstan to Persia
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Kwangtung to Szechwan
4 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
2 bombers and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Yunnan to SzechwanCombat - Japanese
Strategic bombing raid in Persia
2 bombers killed by AA
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in New Zealand
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transportNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 62 Sea Zone to 63 Sea Zone
1 bomber moved from Persia to SzechwanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 armour, 3 bombers and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
1 armour moved from Samara to Novosibirsk
3 artilleries and 5 infantry moved from Yakut S.S.R. to Yenisey
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
2 submarines moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
5 submarines moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from Solomon Islands to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 carriers, 1 destroyer and 2 transports moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Kazakhstan to Novosibirsk
3 bombers moved from Kazakhstan to Persia
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Kwangtung to Szechwan
4 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
2 bombers and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 mech_infantry moved from Yunnan to SzechwanCombat - Japanese
Strategic bombing raid in Persia
2 bombers killed by AA
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in New Zealand
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for ANZAC: 2 destroyers and 1 transportNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 62 Sea Zone to 63 Sea Zone
1 bomber moved from Persia to SzechwanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 bombers placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 80 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 3 bombers and 4 infantry; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from Spain to 109 Sea Zone
1 carrier and 1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 bombers moved from Spain to 111 Sea Zone
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 battleship, 1 cruiser and 3 transports
Americans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship, 1 cruiser and 3 transports
Casualties for Americans: 2 bombers
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 8 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 5 submarines
2 submarines owned by the Japanese Submerged
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 submarines
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 8 Sea Zone to British Columbia
1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from Hawaiian Islands to Western United States
2 fighters moved from 109 Sea Zone to Spain
2 bombers moved from 111 Sea Zone to Spain
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
3 armour placed in Spain
4 artilleries, 3 bombers and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries, 3 bombers and 4 infantry placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor, 5x factory_minor; Remaining resources: 40 PUs;
British buy 6 armour; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Burma to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from India to Burma
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
11 armour and 3 mech_infantrys moved from Caucasus to Kazakhstan
1 armour and 4 infantry moved from Brazil to Venezuela
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
5 armour moved from Persia to Caucasus
1 battleship moved from 91 Sea Zone to 110 Sea Zone
15 infantry and 1 mech_infantry moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 15 infantry and 1 mech_infantry
Germans defend with 1 airfield and 6 infantry
British win, taking Scotland from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 6 infantry
Casualties for British: 6 infantry
Battle in 110 Sea Zone
British attack with 1 battleship
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Venezuela
British attack with 1 armour, 1 artillery and 5 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Volgograd
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 11 armour and 3 mech_infantrys
Japanese defend with 1 armour
British win, taking Kazakhstan from Japanese with 11 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
3 armour placed in Persia
3 armour placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 38 PUs (3 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,5
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
2 artilleries and 3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6,4,4
ANZAC collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries, 1 destroyer and 2 submarines; Remaining resources: 3 PUs;Combat Move - Germans
2 bombers moved from Ukraine to Iraq
1 bomber and 1 fighter moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 armour, 4 artilleries, 2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
6 artilleries moved from Bessarabia to Romania
7 artilleries moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bulgaria
5 artilleries and 4 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Vyborg to Belarus
2 armour moved from Belarus to RostovCombat - Germans
Strategic bombing raid in Iraq
2 bombers killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery and 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 bomber moved from Volgograd to Ukraine
1 aaGun moved from France to Normandy Bordeaux
2 aaGuns moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Romania
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in France
3 artilleries placed in Western Germany
1 destroyer and 2 submarines placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from GermansCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 armour, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
2 submarines moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 8 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
3 armour moved from Novosibirsk to Kazakhstan
3 artilleries and 5 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Szechwan to Kazakhstan
1 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
9 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to Kazakhstan
2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 carriers, 2 destroyers, 1 fighter, 2 tactical_bombers and 4 transports moved from 63 Sea Zone to 49 Sea Zone
3 infantry moved from Solomon Islands to 49 Sea Zone
1 destroyer and 3 submarines moved from 33 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 3 armour, 9 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers
British defend with 11 armour and 3 mech_infantrys
Japanese win with 8 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for British: 11 armour and 3 mech_infantrys
Casualties for Japanese: 3 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombersNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Rostov
8 bombers moved from Kazakhstan to HopeiPlace Units - Japanese
3 armour placed in Kwangtung
3 armour placed in Kiangsu
3 armour placed in Shantung
1 factory_minor placed in Manchuria
2 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 71 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
2 bombers moved from Spain to 95 Sea Zone
2 fighters moved from Spain to 95 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 1 cruiser moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 8 infantry
Germans defend with 3 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 3 aaGuns, 1 artillery and 3 infantry
Casualties for Americans: 1 bomber and 8 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 bombers and 1 fighter moved from 95 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to Spain
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from British Columbia to Eastern United States
1 infantry moved from Tunisia to Libya
1 armour moved from Alexandria to Trans-JordanPlace Units - Americans
3 armour placed in Spain
1 destroyer placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
7 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Eastern United States to Normandy Bordeaux
2 bombers moved from Spain to 95 Sea Zone
2 fighters moved from Spain to 95 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
1 carrier and 1 cruiser moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 8 infantry
Germans defend with 3 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 3 aaGuns, 1 artillery and 3 infantry
Casualties for Americans: 1 bomber and 8 infantry
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 2 bombers and 2 fighters
Italians defend with 1 battleship, 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 18
Casualties for Italians: 1 battleship and 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
2 bombers and 1 fighter moved from 95 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
2 bombers moved from Normandy Bordeaux to Spain
3 artilleries, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from British Columbia to Eastern United States
1 infantry moved from Tunisia to Libya
1 armour moved from Alexandria to Trans-JordanPlace Units - Americans
3 armour placed in Spain
1 destroyer placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea Zone
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 armour and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 battleship moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Non Combat Move - British
1 armour, 1 artillery and 5 infantry moved from Venezuela to Brazil
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Venezuela
8 armour and 2 mech_infantrys moved from Caucasus to Turkey
3 armour moved from Persia to Turkey
3 armour moved from Iraq to Turkey
1 armour moved from Siam to Burma
2 infantry moved from India to Burma
1 infantry moved from Burma to YunnanPlace Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2,1
British collect 37 PUs (4 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
2 artilleries placed in Southern France
1 destroyer placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs